use std::collections::{BTreeMap, BTreeSet, HashMap, HashSet, VecDeque};
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_hashmap, serialize_hashmap, FixedMap, IndexableKey};
use geom::{Distance, Duration, PolyLine, Time};
use map_model::{DrivingSide, IntersectionID, LaneID, Map, Path, Position, Traversable};
use crate::mechanics::car::{Car, CarState};
use crate::mechanics::queue::{Queue, QueueEntry, Queued};
use crate::sim::Ctx;
use crate::{
ActionAtEnd, AgentID, AgentProperties, CarID, CarStatus, Command, CreateCar, DelayCause,
DistanceInterval, DrawCarInput, Event, IntersectionSimState, ParkedCar, ParkingSim,
ParkingSpot, PersonID, Problem, SimOptions, TimeInterval, TransitSimState, TripID, TripManager,
UnzoomedAgent, Vehicle, VehicleType, WalkingSimState, FOLLOWING_DISTANCE, MAX_CAR_LENGTH,
};
const TIME_TO_WAIT_AT_BUS_STOP: Duration = Duration::const_seconds(10.0);
const TIME_TO_CHANGE_LANES: Duration = Duration::const_seconds(1.0);
pub const BLIND_RETRY_TO_CREEP_FORWARDS: Duration = Duration::const_seconds(0.1);
pub const BLIND_RETRY_TO_REACH_END_DIST: Duration = Duration::const_seconds(5.0);
#[derive(Serialize, Deserialize, Clone)]
pub(crate) struct DrivingSimState {
cars: FixedMap<CarID, Car>,
#[serde(
serialize_with = "serialize_hashmap",
deserialize_with = "deserialize_hashmap"
)]
queues: HashMap<Traversable, Queue>,
events: Vec<Event>,
waiting_to_spawn: BTreeMap<CarID, (Position, Option<PersonID>)>,
recalc_lanechanging: bool,
handle_uber_turns: bool,
time_to_unpark_onstreet: Duration,
time_to_park_onstreet: Duration,
time_to_unpark_offstreet: Duration,
time_to_park_offstreet: Duration,
}
impl DrivingSimState {
pub fn new(map: &Map, opts: &SimOptions) -> DrivingSimState {
let mut sim = DrivingSimState {
cars: FixedMap::new(),
queues: HashMap::new(),
events: Vec::new(),
recalc_lanechanging: opts.recalc_lanechanging,
handle_uber_turns: opts.handle_uber_turns,
waiting_to_spawn: BTreeMap::new(),
time_to_unpark_onstreet: Duration::seconds(10.0),
time_to_park_onstreet: Duration::seconds(15.0),
time_to_unpark_offstreet: Duration::seconds(5.0),
time_to_park_offstreet: Duration::seconds(5.0),
};
if opts.infinite_parking {
sim.time_to_unpark_offstreet = Duration::seconds(0.1);
sim.time_to_park_offstreet = Duration::seconds(0.1);
}
for l in map.all_lanes().values() {
if l.lane_type.is_for_moving_vehicles() {
let q = Queue::new(Traversable::Lane(l.id), map);
sim.queues.insert(q.id, q);
}
}
for t in map.all_turns() {
if !t.between_sidewalks() {
let q = Queue::new(Traversable::Turn(t.id), map);
sim.queues.insert(q.id, q);
}
}
sim
}
pub fn start_car_on_lane(
&mut self,
now: Time,
mut params: CreateCar,
ctx: &mut Ctx,
) -> Option<CreateCar> {
let first_lane = params.router.head().as_lane();
let mut start_dist = params.router.get_path().get_req().start.dist_along();
if let Some(ref p) = params.maybe_parked_car {
if !matches!(p.spot, ParkingSpot::Onstreet(_, _)) {
start_dist += params.vehicle.length;
if start_dist > ctx.map.get_l(first_lane).length() {
error!(
"At {}, {} needs to exit a driveway at {} on {}, but they overflow",
now, params.vehicle.id, start_dist, first_lane
);
start_dist -= params.vehicle.length;
}
}
}
let mut blocked_starts: Vec<(Position, usize)> = Vec::new();
for lane in params.router.get_path().get_blocked_starts() {
let pos = match params
.router
.get_path()
.get_req()
.start
.equiv_pos(lane, ctx.map)
.buffer_dist(MAX_CAR_LENGTH + FOLLOWING_DISTANCE, ctx.map)
{
Some(pos) => pos,
None => {
warn!("Not inserting a static blockage on {} at {} for {} to spawn, because the lane is too short", lane, now, params.vehicle.id);
continue;
}
};
if !self.queues.contains_key(&Traversable::Lane(lane)) {
continue;
}
if let Some(idx) = self.queues[&Traversable::Lane(lane)].can_block_from_driveway(
&pos,
params.vehicle.length,
now,
&self.cars,
&self.queues,
) {
blocked_starts.push((pos, idx));
} else {
return Some(params);
}
}
if !ctx
.intersections
.nobody_headed_towards(first_lane, ctx.map.get_l(first_lane).src_i)
{
return Some(params);
}
if let Some(idx) = self.queues[&Traversable::Lane(first_lane)].get_idx_to_insert_car(
start_dist,
params.vehicle.length,
now,
&self.cars,
&self.queues,
) {
let mut car = Car {
vehicle: params.vehicle,
router: params.router,
state: CarState::Queued {
blocked_since: now,
want_to_change_lanes: None,
},
last_steps: VecDeque::new(),
started_at: now,
total_blocked_time: Duration::ZERO,
trip_and_person: params.trip_and_person,
wants_to_overtake: BTreeSet::new(),
};
if let Some(p) = params.maybe_parked_car {
let delay = match p.spot {
ParkingSpot::Onstreet(_, _) => self.time_to_unpark_onstreet,
ParkingSpot::Offstreet(_, _) | ParkingSpot::Lot(_, _) => {
if blocked_starts.is_empty() {
self.time_to_unpark_offstreet
} else {
Duration::seconds(5.0)
}
}
};
let mut lanes = Vec::new();
for (pos, idx) in blocked_starts {
self.queues
.get_mut(&Traversable::Lane(pos.lane()))
.unwrap()
.add_static_blockage(
car.vehicle.id,
pos.dist_along(),
pos.dist_along() - car.vehicle.length,
idx,
);
lanes.push(pos.lane());
}
car.state = CarState::Unparking {
front: start_dist,
spot: p.spot,
time_int: TimeInterval::new(now, now + delay),
blocked_starts: lanes,
};
} else {
if car.router.last_step() {
match car.router.maybe_handle_end(
start_dist,
&car.vehicle,
ctx.parking,
ctx.map,
car.trip_and_person,
&mut self.events,
) {
None | Some(ActionAtEnd::GotoLaneEnd) => {}
x => {
panic!(
"Car with one-step route {:?} had unexpected result from \
maybe_handle_end: {:?}",
car.router, x
);
}
}
if car.router.last_step() && start_dist > car.router.get_end_dist() {
println!(
"WARNING: {} wants to spawn at {}, which is past their end of {} on a \
one-step path {}",
car.vehicle.id,
start_dist,
car.router.get_end_dist(),
first_lane
);
params.router = car.router;
params.vehicle = car.vehicle;
return Some(params);
}
}
car.state = car.crossing_state(start_dist, now, ctx.map);
}
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
self.queues
.get_mut(&Traversable::Lane(first_lane))
.unwrap()
.insert_car_at_idx(idx, &car);
self.waiting_to_spawn.remove(&car.vehicle.id);
self.cars.insert(car.vehicle.id, car);
return None;
}
Some(params)
}
pub fn vehicle_waiting_to_spawn(&mut self, id: CarID, pos: Position, person: Option<PersonID>) {
self.waiting_to_spawn.insert(id, (pos, person));
}
pub fn update_car(
&mut self,
id: CarID,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState,
) {
let mut need_distances = {
let car = &self.cars[&id];
match car.state {
CarState::Queued { .. } => car.router.last_step(),
CarState::Parking(_, _, _) => true,
CarState::IdlingAtStop(_, _) => true,
_ => false,
}
};
if !need_distances {
let mut car = self.cars.remove(&id).unwrap();
need_distances = self.update_car_without_distances(&mut car, now, ctx, transit);
self.cars.insert(id, car);
}
if need_distances {
let dists = self.queues[&self.cars[&id].router.head()].get_car_positions(
now,
&self.cars,
&self.queues,
);
let idx = dists
.iter()
.position(|entry| entry.member == Queued::Vehicle(id))
.unwrap();
let mut car = self.cars.remove(&id).unwrap();
if self
.update_car_with_distances(&mut car, &dists, idx, now, ctx, trips, transit, walking)
{
self.cars.insert(id, car);
} else {
self.delete_car_internal(&mut car, dists, idx, now, ctx);
}
}
}
fn update_car_without_distances(
&mut self,
car: &mut Car,
now: Time,
ctx: &mut Ctx,
transit: &mut TransitSimState,
) -> bool {
match car.state {
CarState::Crossing(_, _) => {
car.state = CarState::Queued {
blocked_since: now,
want_to_change_lanes: None,
};
if car.router.last_step() {
return true;
}
let queue = &self.queues[&car.router.head()];
if queue.is_car_at_front(car.vehicle.id) {
car.state = CarState::WaitingToAdvance { blocked_since: now };
if self.recalc_lanechanging {
car.router.opportunistically_lanechange(
&self.queues,
ctx.map,
self.handle_uber_turns,
);
}
ctx.scheduler.push(now, Command::UpdateCar(car.vehicle.id));
} else if let Some(slow_leader) = self.wants_to_overtake(car) {
car.wants_to_overtake.insert(slow_leader);
if slow_leader.vehicle_type == VehicleType::Bike
&& car.vehicle.vehicle_type != VehicleType::Bike
{
self.events.push(Event::ProblemEncountered(
self.cars[&slow_leader].trip_and_person.unwrap().0,
Problem::OvertakeDesired(queue.id),
));
}
if let Some(target_lane) = self.pick_overtaking_lane(car, ctx.map) {
car.state = CarState::Queued {
blocked_since: now,
want_to_change_lanes: Some(target_lane),
};
return true;
}
}
}
CarState::Unparking {
front,
ref blocked_starts,
..
} => {
for lane in blocked_starts {
let dists = self.queues[&Traversable::Lane(*lane)].get_car_positions(
now,
&self.cars,
&self.queues,
);
let idx = dists.iter().position(|entry| matches!(entry.member, Queued::StaticBlockage { cause, ..} if cause == car.vehicle.id)).unwrap();
self.update_follower(idx, &dists, now, ctx);
self.queues
.get_mut(&Traversable::Lane(*lane))
.unwrap()
.clear_static_blockage(car.vehicle.id, idx);
}
if car.router.last_step() {
car.router.maybe_handle_end(
front,
&car.vehicle,
ctx.parking,
ctx.map,
car.trip_and_person,
&mut self.events,
);
}
car.state = car.crossing_state(front, now, ctx.map);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
}
CarState::WaitingToAdvance { blocked_since } => {
let from = car.router.head();
let goto = car.router.next();
assert!(from != goto);
if let Traversable::Turn(t) = goto {
if !ctx.intersections.maybe_start_turn(
AgentID::Car(car.vehicle.id),
t,
goto.max_speed_along(
car.vehicle.max_speed,
car.vehicle.vehicle_type.to_constraints(),
ctx.map,
),
now,
ctx.map,
ctx.scheduler,
Some((car, &self.cars, &mut self.queues)),
) {
return false;
}
if let Some((trip, _)) = car.trip_and_person {
self.events.push(Event::IntersectionDelayMeasured(
trip,
t,
AgentID::Car(car.vehicle.id),
now - blocked_since,
));
}
}
{
let queue = self.queues.get_mut(&from).unwrap();
assert_eq!(queue.move_first_car_to_laggy_head(), car.vehicle.id);
}
let last_step = car.router.advance(
&car.vehicle,
ctx.parking,
ctx.map,
car.trip_and_person,
&mut self.events,
);
car.total_blocked_time += now - blocked_since;
car.state = car.crossing_state(Distance::ZERO, now, ctx.map);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
self.events.push(Event::AgentEntersTraversable(
AgentID::Car(car.vehicle.id),
car.trip_and_person.map(|(t, _)| t),
goto,
if car.vehicle.vehicle_type.is_transit() {
Some(transit.get_passengers(car.vehicle.id).len())
} else {
None
},
));
car.last_steps.push_front(last_step);
ctx.scheduler.update(
car.crossing_state_with_end_dist(
DistanceInterval::new_driving(
Distance::ZERO,
car.vehicle.length + FOLLOWING_DISTANCE,
),
now,
ctx.map,
)
.get_end_time(),
Command::UpdateLaggyHead(car.vehicle.id),
);
self.queues
.get_mut(&goto)
.unwrap()
.push_car_onto_end(car.vehicle.id);
}
CarState::ChangingLanes {
from,
new_time,
new_dist,
..
} => {
car.state = CarState::Crossing(new_time, new_dist);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
let dists = self.queues[&Traversable::Lane(from)].get_car_positions(
now,
&self.cars,
&self.queues,
);
let idx = dists.iter().position(|entry| matches!(entry.member, Queued::DynamicBlockage { cause, ..} if cause == car.vehicle.id)).unwrap();
self.update_follower(idx, &dists, now, ctx);
self.queues
.get_mut(&Traversable::Lane(from))
.unwrap()
.clear_dynamic_blockage(car.vehicle.id, idx);
}
CarState::Queued { .. } => unreachable!(),
CarState::Parking(_, _, _) => unreachable!(),
CarState::IdlingAtStop(_, _) => unreachable!(),
}
false
}
fn update_car_with_distances(
&mut self,
car: &mut Car,
dists: &[QueueEntry],
idx: usize,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState,
) -> bool {
let our_dist = dists[idx].front;
match car.state {
CarState::Crossing(_, _)
| CarState::Unparking { .. }
| CarState::WaitingToAdvance { .. }
| CarState::ChangingLanes { .. } => unreachable!(),
CarState::Queued {
blocked_since,
want_to_change_lanes,
} => {
if let Some(target_lane) = want_to_change_lanes {
self.try_start_lc(car, our_dist, idx, target_lane, now, ctx);
return true;
}
match car.router.maybe_handle_end(
our_dist,
&car.vehicle,
ctx.parking,
ctx.map,
car.trip_and_person,
&mut self.events,
) {
Some(ActionAtEnd::VanishAtBorder(i)) => {
car.total_blocked_time += now - blocked_since;
if car.trip_and_person.is_some() {
trips.car_or_bike_reached_border(
now,
car.vehicle.id,
i,
car.total_blocked_time,
car.router.get_path().total_length(),
ctx,
);
}
false
}
Some(ActionAtEnd::GiveUpOnParking) => {
car.total_blocked_time += now - blocked_since;
trips.cancel_trip(
now,
car.trip_and_person.unwrap().0,
"no available parking anywhere".to_string(),
None,
ctx,
);
false
}
Some(ActionAtEnd::StartParking(spot)) => {
car.total_blocked_time += now - blocked_since;
let delay = match spot {
ParkingSpot::Onstreet(_, _) => self.time_to_park_onstreet,
ParkingSpot::Offstreet(_, _) | ParkingSpot::Lot(_, _) => {
self.time_to_park_offstreet
}
};
car.state =
CarState::Parking(our_dist, spot, TimeInterval::new(now, now + delay));
ctx.parking.reserve_spot(spot, car.vehicle.id);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
true
}
Some(ActionAtEnd::GotoLaneEnd) => {
car.total_blocked_time += now - blocked_since;
car.state = car.crossing_state(our_dist, now, ctx.map);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
true
}
Some(ActionAtEnd::StopBiking(bike_rack)) => {
car.total_blocked_time += now - blocked_since;
trips.bike_reached_end(
now,
car.vehicle.id,
bike_rack,
car.total_blocked_time,
car.router.get_path().total_length(),
ctx,
);
false
}
Some(ActionAtEnd::BusAtStop) => {
car.total_blocked_time += now - blocked_since;
if transit.bus_arrived_at_stop(now, car.vehicle.id, trips, walking, ctx) {
car.state = CarState::IdlingAtStop(
our_dist,
TimeInterval::new(now, now + TIME_TO_WAIT_AT_BUS_STOP),
);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
true
} else {
false
}
}
None => {
ctx.scheduler.push(
now + BLIND_RETRY_TO_REACH_END_DIST,
Command::UpdateCar(car.vehicle.id),
);
true
}
}
}
CarState::Parking(_, spot, _) => {
ctx.parking.add_parked_car(ParkedCar {
vehicle: car.vehicle.clone(),
spot,
parked_since: now,
});
trips.car_reached_parking_spot(
now,
car.vehicle.id,
spot,
car.total_blocked_time,
car.router.get_path().total_length(),
ctx,
);
false
}
CarState::IdlingAtStop(dist, _) => {
car.router = transit.bus_departed_from_stop(car.vehicle.id, ctx.map);
self.events
.push(Event::PathAmended(car.router.get_path().clone()));
car.state = car.crossing_state(dist, now, ctx.map);
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
self.update_follower(idx, dists, now, ctx);
true
}
}
}
pub fn delete_car(&mut self, c: CarID, now: Time, ctx: &mut Ctx) -> Vehicle {
self.waiting_to_spawn.remove(&c);
let dists = self.queues[&self.cars[&c].router.head()].get_car_positions(
now,
&self.cars,
&self.queues,
);
let idx = dists
.iter()
.position(|entry| entry.member == Queued::Vehicle(c))
.unwrap();
let mut car = self.cars.remove(&c).unwrap();
if let Traversable::Turn(t) = car.router.head() {
let queue = self.queues.get_mut(&car.router.head()).unwrap();
queue.reserved_length += car.vehicle.length + FOLLOWING_DISTANCE;
ctx.intersections.agent_deleted_mid_turn(AgentID::Car(c), t);
let queue = self.queues.get_mut(&car.router.next()).unwrap();
queue.free_reserved_space(&car);
}
if let Some(Traversable::Turn(t)) = car.router.maybe_next() {
ctx.intersections.cancel_request(AgentID::Car(c), t);
}
if car.router.last_step() {
ctx.parking.unreserve_spot(c);
}
self.delete_car_internal(&mut car, dists, idx, now, ctx);
ctx.scheduler.cancel(Command::UpdateCar(c));
car.vehicle
}
fn delete_car_internal(
&mut self,
car: &mut Car,
dists: Vec<QueueEntry>,
idx: usize,
now: Time,
ctx: &mut Ctx,
) {
{
let queue = self.queues.get_mut(&car.router.head()).unwrap();
queue.remove_car_from_idx(car.vehicle.id, idx);
queue.free_reserved_space(car);
let i = match queue.id {
Traversable::Lane(l) => ctx.map.get_l(l).src_i,
Traversable::Turn(t) => t.parent,
};
if ctx.handling_live_edits.is_none() {
ctx.intersections
.space_freed(now, i, ctx.scheduler, ctx.map);
}
}
ctx.intersections.vehicle_gone(car.vehicle.id);
self.trim_last_steps(car, now, car.last_steps.len(), ctx);
ctx.scheduler
.cancel(Command::UpdateLaggyHead(car.vehicle.id));
self.update_follower(idx, &dists, now, ctx);
}
fn update_follower(
&mut self,
idx_leader: usize,
dists: &[QueueEntry],
now: Time,
ctx: &mut Ctx,
) {
if idx_leader == dists.len() - 1 {
return;
}
let idx_follower = idx_leader + 1;
if let Queued::Vehicle(follower_id) = dists[idx_follower].member {
let follower_dist = dists[idx_follower].front;
if let Some(ref deleting_agents) = ctx.handling_live_edits {
if deleting_agents.contains(&AgentID::Car(follower_id)) {
return;
}
}
let mut follower = self.cars.get_mut(&follower_id).unwrap();
match follower.state {
CarState::Queued { blocked_since, .. } => {
follower.total_blocked_time += now - blocked_since;
follower.state = follower.crossing_state(follower_dist, now, ctx.map);
ctx.scheduler.update(
follower.state.get_end_time(),
Command::UpdateCar(follower_id),
);
}
CarState::Crossing(_, _) => {
follower.state = follower.crossing_state(follower_dist, now, ctx.map);
ctx.scheduler.update(
follower.state.get_end_time(),
Command::UpdateCar(follower_id),
);
}
CarState::ChangingLanes {
from, to, lc_time, ..
} => {
let (new_time, new_dist) = match follower.crossing_state_with_end_dist(
DistanceInterval::new_driving(follower_dist, ctx.map.get_l(to).length()),
now,
ctx.map,
) {
CarState::Crossing(time, dist) => (time, dist),
_ => unreachable!(),
};
assert!(new_time.end >= lc_time.end);
follower.state = CarState::ChangingLanes {
from,
to,
new_time,
new_dist,
lc_time,
};
}
CarState::Unparking { .. }
| CarState::Parking(_, _, _)
| CarState::IdlingAtStop(_, _) => {}
CarState::WaitingToAdvance { .. } => unreachable!(),
}
}
}
pub fn update_laggy_head(&mut self, id: CarID, now: Time, ctx: &mut Ctx) {
let currently_on = self.cars[&id].router.head();
let dist_along_last = {
let (last_id, dist) = self.queues[¤tly_on]
.get_last_car_position(now, &self.cars, &self.queues)
.unwrap();
if id != last_id {
panic!(
"At {} on {:?}, laggy head {} isn't the last on the lane; it's {}",
now, currently_on, id, last_id
);
}
dist
};
let mut dist_left_to_cleanup = self.cars[&id].vehicle.length + FOLLOWING_DISTANCE;
dist_left_to_cleanup -= dist_along_last;
let mut num_to_trim = None;
for (idx, step) in self.cars[&id].last_steps.iter().enumerate() {
if dist_left_to_cleanup <= Distance::ZERO {
num_to_trim = Some(self.cars[&id].last_steps.len() - idx);
break;
}
dist_left_to_cleanup -= step.get_polyline(ctx.map).length();
}
if let Some(n) = num_to_trim {
let mut car = self.cars.remove(&id).unwrap();
self.trim_last_steps(&mut car, now, n, ctx);
self.cars.insert(id, car);
}
if !self.cars[&id].last_steps.is_empty() {
let retry_at = self.cars[&id]
.crossing_state_with_end_dist(
DistanceInterval::new_driving(
dist_along_last,
self.cars[&id].vehicle.length + FOLLOWING_DISTANCE,
),
now,
ctx.map,
)
.get_end_time();
if retry_at > now {
ctx.scheduler.push(retry_at, Command::UpdateLaggyHead(id));
} else {
ctx.scheduler.push(
now + BLIND_RETRY_TO_CREEP_FORWARDS,
Command::UpdateLaggyHead(id),
);
}
}
}
fn trim_last_steps(&mut self, car: &mut Car, now: Time, n: usize, ctx: &mut Ctx) {
for i in 0..n {
let on = car.last_steps.pop_back().unwrap();
let old_queue = self.queues.get_mut(&on).unwrap();
assert_eq!(old_queue.laggy_head, Some(car.vehicle.id));
old_queue.laggy_head = None;
match on {
Traversable::Turn(t) => {
ctx.intersections.turn_finished(
now,
AgentID::Car(car.vehicle.id),
t,
ctx.scheduler,
ctx.map,
ctx.handling_live_edits.is_some(),
);
}
Traversable::Lane(l) => {
old_queue.free_reserved_space(car);
if ctx.handling_live_edits.is_none() {
ctx.intersections.space_freed(
now,
ctx.map.get_l(l).src_i,
ctx.scheduler,
ctx.map,
);
}
}
}
if i == 0 {
if let Some(follower_id) = old_queue.get_active_cars().get(0) {
if old_queue.is_car_at_front(*follower_id) {
let mut follower = self.cars.get_mut(follower_id).unwrap();
match follower.state {
CarState::Queued { blocked_since, .. } => {
if !follower.router.last_step() {
follower.state = CarState::WaitingToAdvance { blocked_since };
if self.recalc_lanechanging && ctx.handling_live_edits.is_none()
{
follower.router.opportunistically_lanechange(
&self.queues,
ctx.map,
self.handle_uber_turns,
);
}
ctx.scheduler
.push(now, Command::UpdateCar(follower.vehicle.id));
}
}
CarState::WaitingToAdvance { .. } => unreachable!(),
CarState::Crossing(_, _)
| CarState::ChangingLanes { .. }
| CarState::Unparking { .. }
| CarState::Parking(_, _, _)
| CarState::IdlingAtStop(_, _) => {}
}
}
}
} else {
assert!(old_queue.get_active_cars().is_empty());
}
}
}
fn pick_overtaking_lane(&self, car: &Car, map: &Map) -> Option<LaneID> {
let current_lane = map.get_l(car.router.head().maybe_lane()?);
let road = map.get_r(current_lane.parent);
let idx = road.offset(current_lane.id);
let lanes_ltr = road.lanes_ltr();
let mut candidates = Vec::new();
if idx != 0 {
candidates.push(lanes_ltr[idx - 1].0);
}
if idx != lanes_ltr.len() - 1 {
candidates.push(lanes_ltr[idx + 1].0);
}
if map.get_config().driving_side == DrivingSide::Left {
candidates.reverse();
}
for l in candidates {
let target_lane = map.get_l(l);
if current_lane.dir != target_lane.dir {
continue;
}
if !car
.vehicle
.vehicle_type
.to_constraints()
.can_use(target_lane, map)
{
continue;
}
if !car
.router
.can_lanechange(current_lane.id, target_lane.id, map)
{
continue;
}
return Some(target_lane.id);
}
None
}
fn try_start_lc(
&mut self,
car: &mut Car,
front_current_queue: Distance,
idx_in_current_queue: usize,
target_lane: LaneID,
now: Time,
ctx: &mut Ctx,
) {
if !car.last_steps.is_empty() {
return;
}
if front_current_queue >= ctx.map.get_l(target_lane).length() {
return;
}
let current_lane = car.router.head().as_lane();
let front_target_queue = Position::new(current_lane, front_current_queue)
.equiv_pos(target_lane, ctx.map)
.dist_along();
let (new_time, new_dist) = match car.crossing_state_with_end_dist(
DistanceInterval::new_driving(front_target_queue, ctx.map.get_l(target_lane).length()),
now,
ctx.map,
) {
CarState::Crossing(time, dist) => (time, dist),
_ => unreachable!(),
};
let lc_time = TimeInterval::new(now, now + TIME_TO_CHANGE_LANES);
if lc_time.end >= new_time.end {
return;
}
if let Some(idx_in_target_queue) = self.queues[&Traversable::Lane(target_lane)]
.get_idx_to_insert_car(
front_target_queue,
car.vehicle.length,
now,
&self.cars,
&self.queues,
)
{
if false {
info!(
"{} is starting to change lanes from {} to {}",
car.vehicle.id,
car.router.head(),
target_lane
);
}
self.queues
.get_mut(&car.router.head())
.unwrap()
.replace_car_with_dynamic_blockage(car, idx_in_current_queue);
car.router.confirm_lanechange(target_lane, ctx.map);
self.queues
.get_mut(&car.router.head())
.unwrap()
.insert_car_at_idx(idx_in_target_queue, car);
car.state = CarState::ChangingLanes {
from: current_lane,
to: target_lane,
new_time,
new_dist,
lc_time,
};
ctx.scheduler
.push(car.state.get_end_time(), Command::UpdateCar(car.vehicle.id));
}
}
pub fn collect_events(&mut self) -> Vec<Event> {
std::mem::take(&mut self.events)
}
pub fn handle_live_edits(&mut self, map: &Map) {
let mut new_queues = HashSet::new();
for l in map.all_lanes().values() {
if l.lane_type.is_for_moving_vehicles() {
new_queues.insert(Traversable::Lane(l.id));
}
}
for t in map.all_turns() {
if !t.between_sidewalks() {
new_queues.insert(Traversable::Turn(t.id));
}
}
self.queues.retain(|k, v| {
if new_queues.remove(k) {
true
} else {
if v.laggy_head.is_some() || !v.get_active_cars().is_empty() {
panic!(
"After live map edits, deleted queue {} still has vehicles! {:?}, {:?}",
k,
v.laggy_head,
v.get_active_cars()
);
}
false
}
});
for key in new_queues {
self.queues.insert(key, Queue::new(key, map));
}
}
}
impl DrivingSimState {
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent> {
let mut result = Vec::new();
for queue in self.queues.values() {
if queue.get_active_cars().is_empty() {
continue;
}
for entry in queue.get_car_positions(now, &self.cars, &self.queues) {
if let Queued::Vehicle(c) = entry.member {
let car = &self.cars[&c];
result.push(UnzoomedAgent {
id: AgentID::Car(car.vehicle.id),
pos: match queue.id.get_polyline(map).dist_along(entry.front) {
Ok((pt, _)) => pt,
Err(err) => panic!(
"At {}, invalid dist_along of {} for queue {}: {}",
now, entry.front, queue.id, err
),
},
person: car.trip_and_person.map(|(_, p)| p),
parking: car.is_parking(),
});
}
}
}
for (id, (pos, person)) in &self.waiting_to_spawn {
result.push(UnzoomedAgent {
id: AgentID::Car(*id),
pos: pos.pt(map),
person: *person,
parking: false,
});
}
result
}
pub fn does_car_exist(&self, id: CarID) -> bool {
match self.cars.get(&id) {
Some(car) => car.vehicle.id == id,
None => false,
}
}
pub fn get_all_draw_cars(
&self,
now: Time,
map: &Map,
transit: &TransitSimState,
) -> Vec<DrawCarInput> {
let mut result = Vec::new();
for queue in self.queues.values() {
result.extend(
queue
.get_car_positions(now, &self.cars, &self.queues)
.into_iter()
.filter_map(|entry| {
if let Queued::Vehicle(id) = entry.member {
Some(self.cars[&id].get_draw_car(entry.front, now, map, transit))
} else {
None
}
}),
);
}
result
}
pub fn get_single_draw_car(
&self,
id: CarID,
now: Time,
map: &Map,
transit: &TransitSimState,
) -> Option<DrawCarInput> {
let car = self.cars.get(&id)?;
self.get_draw_cars_on(now, car.router.head(), map, transit)
.into_iter()
.find(|d| d.id == id)
}
pub fn get_draw_cars_on(
&self,
now: Time,
on: Traversable,
map: &Map,
transit: &TransitSimState,
) -> Vec<DrawCarInput> {
match self.queues.get(&on) {
Some(q) => q
.get_car_positions(now, &self.cars, &self.queues)
.into_iter()
.filter_map(|entry| match entry.member {
Queued::Vehicle(id) => {
Some(self.cars[&id].get_draw_car(entry.front, now, map, transit))
}
Queued::StaticBlockage { cause, front, back } => {
if false {
Some(DrawCarInput {
id: cause,
waiting_for_turn: None,
status: CarStatus::Parked,
show_parking_intent: false,
on,
partly_on: Vec::new(),
label: Some("block".to_string()),
person: None,
body: on.get_polyline(map).exact_slice(back, front),
})
} else {
None
}
}
Queued::DynamicBlockage { cause, vehicle_len } => {
if false {
Some(DrawCarInput {
id: cause,
waiting_for_turn: None,
status: CarStatus::Parked,
show_parking_intent: false,
on,
partly_on: Vec::new(),
label: Some("block".to_string()),
person: None,
body: on
.get_polyline(map)
.exact_slice(entry.front - vehicle_len, entry.front),
})
} else {
None
}
}
})
.collect(),
None => Vec::new(),
}
}
pub fn debug_car_json(&self, id: CarID) -> String {
if let Some(ref car) = self.cars.get(&id) {
abstutil::to_json(car)
} else {
format!("{} is parked somewhere", id)
}
}
pub fn debug_car_ui(&self, id: CarID) -> String {
if let Some(car) = self.cars.get(&id) {
format!("{:?}", car.state)
} else {
format!("{} isn't in DrivingSimState", id)
}
}
pub fn debug_lane(&self, id: LaneID) {
if let Some(ref queue) = self.queues.get(&Traversable::Lane(id)) {
println!("{}", abstutil::to_json(queue));
}
}
pub fn agent_properties(&self, id: CarID, now: Time) -> AgentProperties {
if let Some(car) = self.cars.get(&id) {
let path = car.router.get_path();
let time_spent_waiting = car.state.time_spent_waiting(now);
let front = self.get_car_front(now, car);
let current_state_dist =
if car.router.head() == Traversable::Lane(path.get_req().start.lane()) {
front - path.get_req().start.dist_along()
} else {
front
};
AgentProperties {
total_time: now - car.started_at,
waiting_here: time_spent_waiting,
total_waiting: car.total_blocked_time + time_spent_waiting,
dist_crossed: path.crossed_so_far() + current_state_dist,
total_dist: path.total_length(),
}
} else {
for car in self.waiting_to_spawn.keys() {
if id == *car {
return AgentProperties {
total_time: Duration::ZERO,
waiting_here: Duration::ZERO,
total_waiting: Duration::ZERO,
dist_crossed: Distance::ZERO,
total_dist: Distance::ZERO,
};
}
}
panic!(
"Can't get agent_properties of {} at {}; they don't exist",
id, now
);
}
}
pub fn get_path(&self, id: CarID) -> Option<&Path> {
let car = self.cars.get(&id)?;
Some(car.router.get_path())
}
pub fn get_all_driving_paths(&self) -> Vec<&Path> {
self.cars
.values()
.map(|car| car.router.get_path())
.collect()
}
pub fn trace_route(&self, now: Time, id: CarID, map: &Map) -> Option<PolyLine> {
let car = self.cars.get(&id)?;
let front = self.get_car_front(now, car);
car.router.get_path().trace_from_start(map, front)
}
pub fn percent_along_route(&self, id: CarID) -> f64 {
self.cars[&id].router.get_path().percent_dist_crossed()
}
pub fn get_owner_of_car(&self, id: CarID) -> Option<PersonID> {
let car = self.cars.get(&id)?;
car.vehicle.owner
}
pub fn target_lane_penalty(&self, l: LaneID) -> (usize, usize) {
self.queues[&Traversable::Lane(l)].target_lane_penalty()
}
pub fn find_trips_to_edited_parking(
&self,
spots: BTreeSet<ParkingSpot>,
) -> Vec<(AgentID, TripID)> {
let mut affected = Vec::new();
for car in self.cars.values() {
if let Some(spot) = car.router.get_parking_spot_goal() {
if !spots.contains(spot) {
affected.push((AgentID::Car(car.vehicle.id), car.trip_and_person.unwrap().0));
}
}
}
affected
}
pub fn find_vehicles_affected_by_live_edits(
&self,
closed_intersections: &HashSet<IntersectionID>,
edited_lanes: &BTreeSet<LaneID>,
) -> Vec<(AgentID, TripID)> {
let mut affected = Vec::new();
for car in self.cars.values() {
if car.last_steps.iter().any(|step| match step {
Traversable::Lane(l) => edited_lanes.contains(l),
Traversable::Turn(t) => {
closed_intersections.contains(&t.parent)
|| edited_lanes.contains(&t.src)
|| edited_lanes.contains(&t.dst)
}
}) {
if let Some((trip, _)) = car.trip_and_person {
affected.push((AgentID::Car(car.vehicle.id), trip));
}
}
}
affected
}
pub fn all_waiting_people(&self, now: Time, delays: &mut BTreeMap<PersonID, Duration>) {
for c in self.cars.values() {
if let Some((_, person)) = c.trip_and_person {
let delay = c.state.time_spent_waiting(now);
if delay > Duration::ZERO {
delays.insert(person, delay);
}
}
}
}
pub fn debug_queue_lengths(&self, l: LaneID) -> Option<(Distance, Distance)> {
let queue = self.queues.get(&Traversable::Lane(l))?;
Some((queue.reserved_length, queue.geom_len))
}
pub fn get_blocked_by_graph(
&self,
now: Time,
map: &Map,
intersections: &IntersectionSimState,
) -> BTreeMap<AgentID, (Duration, DelayCause)> {
let mut graph = BTreeMap::new();
for queue in self.queues.values() {
if let Some(head) = queue.laggy_head {
if let Some(next) = queue.get_active_cars().get(0) {
graph.insert(
AgentID::Car(*next),
(
self.cars[&head].state.time_spent_waiting(now),
DelayCause::Agent(AgentID::Car(head)),
),
);
}
}
let cars = queue.get_active_cars();
for (head, tail) in cars.iter().zip(cars.iter().skip(1)) {
graph.insert(
AgentID::Car(*tail),
(
self.cars[tail].state.time_spent_waiting(now),
DelayCause::Agent(AgentID::Car(*head)),
),
);
}
}
intersections.populate_blocked_by(now, &mut graph, map, &self.cars, &self.queues);
graph
}
fn get_car_front(&self, now: Time, car: &Car) -> Distance {
self.queues[&car.router.head()]
.get_car_positions(now, &self.cars, &self.queues)
.into_iter()
.find(|entry| entry.member == Queued::Vehicle(car.vehicle.id))
.unwrap()
.front
}
fn wants_to_overtake(&self, car: &Car) -> Option<CarID> {
let queue = &self.queues[&car.router.head()];
let leader = queue.get_leader(car.vehicle.id)?;
if car.wants_to_overtake.contains(&leader) {
return None;
}
let leader = &self.cars[&leader];
let their_speed = leader.vehicle.max_speed?;
if car
.vehicle
.max_speed
.map(|s| s <= their_speed)
.unwrap_or(false)
{
return None;
}
match leader.state {
CarState::WaitingToAdvance { .. } | CarState::Queued { .. } => {
return None;
}
_ => {}
}
Some(leader.vehicle.id)
}
}
impl IndexableKey for CarID {
fn index(&self) -> usize {
self.id
}
}