Struct ltn::Neighborhood [−][src]
pub struct Neighborhood {
pub id: NeighborhoodID,
pub orig_perimeter: Perimeter,
pub perimeter: BTreeSet<RoadID>,
pub borders: BTreeSet<IntersectionID>,
pub interior_intersections: BTreeSet<IntersectionID>,
pub cells: Vec<Cell>,
pub fade_irrelevant: Drawable,
pub draw_filters: ToggleZoomed,
pub labels: DrawRoadLabels,
}
Fields
id: NeighborhoodID
orig_perimeter: Perimeter
perimeter: BTreeSet<RoadID>
borders: BTreeSet<IntersectionID>
interior_intersections: BTreeSet<IntersectionID>
cells: Vec<Cell>
fade_irrelevant: Drawable
draw_filters: ToggleZoomed
labels: DrawRoadLabels
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Neighborhood
impl !Send for Neighborhood
impl !Sync for Neighborhood
impl Unpin for Neighborhood
impl !UnwindSafe for Neighborhood
Blanket Implementations
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