[][src]Module abstutil::abst_paths

Generate paths for different A/B Street files

Structs

MapName

A single map is identified using this. Using a struct makes refactoring later easier, to organize cities hierarchially.

ROOT_DIR
ROOT_PLAYER_DIR

Functions

parse_scenario_path

Extract the map and scenario name from a path. Crashes if the input is strange.

path
path_all_edits
path_all_saves
path_all_scenarios
path_camera_state
path_edits
path_player
path_popdat
path_prebaked_results
path_raw_map
path_save
path_scenario