use std::cell::RefCell;
use std::collections::BTreeMap;
use maplit::btreemap;
use rand::seq::SliceRandom;
use abstutil::Timer;
use geom::{Bounds, Circle, Distance, Duration, Pt2D, Time};
use map_model::{IntersectionID, Map, Traversable};
use sim::{Analytics, DontDrawAgents, GetDrawAgents, Sim, SimCallback, SimFlags};
use widgetry::{EventCtx, GfxCtx, Prerender};
use crate::challenges::HighScore;
use crate::colors::ColorScheme;
use crate::helpers::ID;
use crate::layer::Layer;
use crate::options::Options;
use crate::render::{AgentCache, DrawMap, DrawOptions, Renderable, UnzoomedAgents};
use crate::sandbox::{GameplayMode, TutorialState};
pub struct App {
pub primary: PerMap,
prebaked: Option<(String, String, Analytics)>,
pub cs: ColorScheme,
pub unzoomed_agents: UnzoomedAgents,
pub opts: Options,
pub per_obj: PerObjectActions,
pub layer: Option<Box<dyn Layer>>,
pub session: SessionState,
pub suspended_sim: Option<Sim>,
}
impl App {
pub fn new(flags: Flags, opts: Options, ctx: &mut EventCtx, splash: bool) -> App {
let cs = ColorScheme::new(opts.color_scheme);
ctx.set_style(cs.gui_style.clone());
let primary = ctx.loading_screen("load map", |ctx, mut timer| {
PerMap::new(flags, &opts, &cs, ctx, &mut timer)
});
let mut rng = primary.current_flags.sim_flags.make_rng();
let rand_focus_pt = primary
.map
.all_buildings()
.choose(&mut rng)
.and_then(|b| ID::Building(b.id).canonical_point(&primary))
.or_else(|| {
primary
.map
.all_lanes()
.choose(&mut rng)
.and_then(|l| ID::Lane(l.id).canonical_point(&primary))
})
.expect("Can't get canonical_point of a random building or lane");
let bounds = primary.map.get_bounds();
ctx.canvas.map_dims = (bounds.width(), bounds.height());
if splash {
ctx.canvas.center_on_map_pt(rand_focus_pt);
} else {
if !ctx.canvas.load_camera_state(primary.map.get_name()) {
println!("Couldn't load camera state, just focusing on an arbitrary building");
ctx.canvas.center_on_map_pt(rand_focus_pt);
}
}
App {
primary,
prebaked: None,
unzoomed_agents: UnzoomedAgents::new(&cs),
cs,
opts,
per_obj: PerObjectActions::new(),
layer: None,
session: SessionState::empty(),
suspended_sim: None,
}
}
pub fn has_prebaked(&self) -> Option<(&String, &String)> {
self.prebaked.as_ref().map(|(m, s, _)| (m, s))
}
pub fn prebaked(&self) -> &Analytics {
&self.prebaked.as_ref().unwrap().2
}
pub fn set_prebaked(&mut self, prebaked: Option<(String, String, Analytics)>) {
self.prebaked = prebaked;
if false {
if let Some((_, _, ref a)) = self.prebaked {
use abstutil::{prettyprint_usize, serialized_size_bytes};
println!(
"- road_thruput: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.road_thruput))
);
println!(
"- intersection_thruput: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.intersection_thruput))
);
println!(
"- traffic_signal_thruput: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.traffic_signal_thruput))
);
println!(
"- demand : {} bytes",
prettyprint_usize(serialized_size_bytes(&a.demand))
);
println!(
"- bus_arrivals : {} bytes",
prettyprint_usize(serialized_size_bytes(&a.bus_arrivals))
);
println!(
"- passengers_boarding: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.passengers_boarding))
);
println!(
"- passengers_alighting: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.passengers_alighting))
);
println!(
"- started_trips: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.started_trips))
);
println!(
"- finished_trips: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.finished_trips))
);
println!(
"- trip_log: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.trip_log))
);
println!(
"- intersection_delays: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.intersection_delays))
);
println!(
"- parking_lane_changes: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.parking_lane_changes))
);
println!(
"- parking_lot_changes: {} bytes",
prettyprint_usize(serialized_size_bytes(&a.parking_lot_changes))
);
}
}
}
pub fn switch_map(&mut self, ctx: &mut EventCtx, load: String) {
ctx.canvas.save_camera_state(self.primary.map.get_name());
let mut flags = self.primary.current_flags.clone();
flags.sim_flags.load = load;
let session = std::mem::replace(&mut self.session, SessionState::empty());
*self = App::new(flags, self.opts.clone(), ctx, false);
self.session = session;
}
pub fn draw(
&self,
g: &mut GfxCtx,
opts: DrawOptions,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject,
) {
let mut sample_intersection: Option<String> = None;
g.clear(self.cs.void_background);
g.redraw(&self.primary.draw_map.boundary_polygon);
if g.canvas.cam_zoom < self.opts.min_zoom_for_detail && !g.is_screencap() {
let layers = show_objs.layers();
if layers.show_areas {
g.redraw(&self.primary.draw_map.draw_all_areas);
}
if layers.show_parking_lots {
g.redraw(&self.primary.draw_map.draw_all_unzoomed_parking_lots);
}
if layers.show_intersections || layers.show_lanes {
g.redraw(
&self
.primary
.draw_map
.draw_all_unzoomed_roads_and_intersections,
);
}
if layers.show_buildings {
g.redraw(&self.primary.draw_map.draw_all_buildings);
}
if let Some(ID::Area(id)) = self.primary.current_selection {
g.draw_polygon(
self.cs.selected,
self.primary
.draw_map
.get_a(id)
.get_outline(&self.primary.map),
);
} else if let Some(ID::Road(id)) = self.primary.current_selection {
g.draw_polygon(
self.cs.selected,
self.primary
.draw_map
.get_r(id)
.get_outline(&self.primary.map),
);
} else if let Some(ID::Intersection(id)) = self.primary.current_selection {
g.draw_polygon(self.cs.selected, self.primary.map.get_i(id).polygon.clone());
} else if let Some(ID::Building(id)) = self.primary.current_selection {
g.draw_polygon(self.cs.selected, self.primary.map.get_b(id).polygon.clone());
}
let mut cache = self.primary.draw_map.agents.borrow_mut();
cache.draw_unzoomed_agents(
source,
&self.primary.map,
&self.unzoomed_agents,
g,
if self.opts.large_unzoomed_agents {
Some(Distance::meters(10.0) / g.canvas.cam_zoom)
} else {
None
},
self.opts.debug_all_agents,
&self.cs,
);
} else {
let mut cache = self.primary.draw_map.agents.borrow_mut();
let objects = self.get_renderables_back_to_front(
g.get_screen_bounds(),
&g.prerender,
&mut cache,
source,
show_objs,
);
let mut drawn_all_buildings = false;
let mut drawn_all_areas = false;
for obj in objects {
obj.draw(g, self, &opts);
match obj.get_id() {
ID::Building(_) => {
if !drawn_all_buildings {
g.redraw(&self.primary.draw_map.draw_all_building_paths);
g.redraw(&self.primary.draw_map.draw_all_buildings);
g.redraw(&self.primary.draw_map.draw_all_building_outlines);
drawn_all_buildings = true;
}
}
ID::Area(_) => {
if !drawn_all_areas {
g.redraw(&self.primary.draw_map.draw_all_areas);
drawn_all_areas = true;
}
}
_ => {}
};
if self.primary.current_selection == Some(obj.get_id()) {
g.draw_polygon(self.cs.selected, obj.get_outline(&self.primary.map));
}
if g.is_screencap() && sample_intersection.is_none() {
if let ID::Intersection(id) = obj.get_id() {
sample_intersection = Some(format!("_i{}", id.0));
}
}
}
}
if let Some(i) = sample_intersection {
g.set_screencap_naming_hint(i);
}
}
pub fn recalculate_current_selection(&mut self, ctx: &EventCtx) {
self.primary.current_selection = self.calculate_current_selection(
ctx,
&self.primary.sim,
&ShowEverything::new(),
false,
false,
false,
);
}
pub fn mouseover_unzoomed_roads_and_intersections(&self, ctx: &EventCtx) -> Option<ID> {
self.calculate_current_selection(
ctx,
&DontDrawAgents {},
&ShowEverything::new(),
false,
true,
false,
)
}
pub fn mouseover_unzoomed_buildings(&self, ctx: &EventCtx) -> Option<ID> {
self.calculate_current_selection(
ctx,
&DontDrawAgents {},
&ShowEverything::new(),
false,
false,
true,
)
}
pub fn mouseover_unzoomed_everything(&self, ctx: &EventCtx) -> Option<ID> {
self.calculate_current_selection(
ctx,
&DontDrawAgents {},
&ShowEverything::new(),
false,
true,
true,
)
}
pub fn mouseover_debug_mode(&self, ctx: &EventCtx, show_objs: &dyn ShowObject) -> Option<ID> {
self.calculate_current_selection(ctx, &self.primary.sim, show_objs, true, false, false)
}
fn calculate_current_selection(
&self,
ctx: &EventCtx,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject,
debug_mode: bool,
unzoomed_roads_and_intersections: bool,
unzoomed_buildings: bool,
) -> Option<ID> {
if ctx.canvas.cam_zoom < self.opts.min_zoom_for_detail
&& !(debug_mode || unzoomed_roads_and_intersections || unzoomed_buildings)
{
return None;
}
let pt = ctx.canvas.get_cursor_in_map_space()?;
let mut cache = self.primary.draw_map.agents.borrow_mut();
let mut objects = self.get_renderables_back_to_front(
Circle::new(pt, Distance::meters(3.0)).get_bounds(),
ctx.prerender,
&mut cache,
source,
show_objs,
);
objects.reverse();
for obj in objects {
match obj.get_id() {
ID::Area(_) => {
if !debug_mode {
continue;
}
}
ID::Road(_) => {
if !unzoomed_roads_and_intersections
|| ctx.canvas.cam_zoom >= self.opts.min_zoom_for_detail
{
continue;
}
}
ID::Intersection(_) => {
if ctx.canvas.cam_zoom < self.opts.min_zoom_for_detail
&& !unzoomed_roads_and_intersections
{
continue;
}
}
ID::Building(_) => {
if ctx.canvas.cam_zoom < self.opts.min_zoom_for_detail && !unzoomed_buildings {
continue;
}
}
_ => {
if ctx.canvas.cam_zoom < self.opts.min_zoom_for_detail {
continue;
}
}
}
if obj.contains_pt(pt, &self.primary.map) {
return Some(obj.get_id());
}
}
None
}
fn get_renderables_back_to_front<'a>(
&'a self,
bounds: Bounds,
prerender: &Prerender,
agents: &'a mut AgentCache,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject,
) -> Vec<&'a (dyn Renderable + 'a)> {
let map = &self.primary.map;
let draw_map = &self.primary.draw_map;
let mut areas: Vec<&dyn Renderable> = Vec::new();
let mut parking_lots: Vec<&dyn Renderable> = Vec::new();
let mut lanes: Vec<&dyn Renderable> = Vec::new();
let mut roads: Vec<&dyn Renderable> = Vec::new();
let mut intersections: Vec<&dyn Renderable> = Vec::new();
let mut buildings: Vec<&dyn Renderable> = Vec::new();
let mut bus_stops: Vec<&dyn Renderable> = Vec::new();
let mut agents_on: Vec<Traversable> = Vec::new();
for id in draw_map.get_matching_objects(bounds) {
if !show_objs.show(&id) {
continue;
}
match id {
ID::Area(id) => areas.push(draw_map.get_a(id)),
ID::Lane(id) => {
lanes.push(draw_map.get_l(id));
agents_on.push(Traversable::Lane(id));
for bs in &map.get_l(id).bus_stops {
if show_objs.show(&ID::BusStop(*bs)) {
bus_stops.push(draw_map.get_bs(*bs));
}
}
}
ID::Road(id) => {
roads.push(draw_map.get_r(id));
}
ID::Intersection(id) => {
intersections.push(draw_map.get_i(id));
for t in &map.get_i(id).turns {
agents_on.push(Traversable::Turn(*t));
}
}
ID::Building(id) => buildings.push(draw_map.get_b(id)),
ID::ParkingLot(id) => {
parking_lots.push(draw_map.get_pl(id));
agents_on.push(Traversable::Lane(map.get_pl(id).driving_pos.lane()));
}
ID::BusStop(_) | ID::Car(_) | ID::Pedestrian(_) | ID::PedCrowd(_) => {
panic!("{:?} shouldn't be in the quadtree", id)
}
}
}
let mut borrows: Vec<&dyn Renderable> = Vec::new();
borrows.extend(areas);
borrows.extend(parking_lots);
borrows.extend(lanes);
borrows.extend(roads);
borrows.extend(intersections);
borrows.extend(buildings);
borrows.extend(bus_stops);
{
for on in &agents_on {
agents.populate_if_needed(*on, map, source, &self.cs, prerender);
}
}
for on in agents_on {
for obj in agents.get(on) {
borrows.push(obj);
}
}
borrows.retain(|x| x.get_zorder() <= self.primary.show_zorder);
borrows.sort_by_key(|x| x.get_zorder());
borrows
}
}
pub struct ShowLayers {
pub show_buildings: bool,
pub show_parking_lots: bool,
pub show_intersections: bool,
pub show_lanes: bool,
pub show_areas: bool,
pub show_labels: bool,
}
impl ShowLayers {
pub fn new() -> ShowLayers {
ShowLayers {
show_buildings: true,
show_parking_lots: true,
show_intersections: true,
show_lanes: true,
show_areas: true,
show_labels: false,
}
}
}
pub trait ShowObject {
fn show(&self, obj: &ID) -> bool;
fn layers(&self) -> &ShowLayers;
}
pub struct ShowEverything {
layers: ShowLayers,
}
impl ShowEverything {
pub fn new() -> ShowEverything {
ShowEverything {
layers: ShowLayers::new(),
}
}
}
impl ShowObject for ShowEverything {
fn show(&self, _: &ID) -> bool {
true
}
fn layers(&self) -> &ShowLayers {
&self.layers
}
}
#[derive(Clone)]
pub struct Flags {
pub sim_flags: SimFlags,
pub num_agents: Option<usize>,
pub live_map_edits: bool,
}
pub struct PerMap {
pub map: Map,
pub draw_map: DrawMap,
pub sim: Sim,
pub current_selection: Option<ID>,
pub current_flags: Flags,
pub last_warped_from: Option<(Pt2D, f64)>,
pub sim_cb: Option<Box<dyn SimCallback>>,
pub show_zorder: isize,
pub zorder_range: (isize, isize),
pub dirty_from_edits: bool,
pub has_modified_trips: bool,
pub unedited_map: RefCell<Option<Map>>,
}
impl PerMap {
pub fn new(
flags: Flags,
opts: &Options,
cs: &ColorScheme,
ctx: &mut EventCtx,
timer: &mut Timer,
) -> PerMap {
let (map, sim, _) = flags.sim_flags.load(timer);
timer.start("draw_map");
let draw_map = DrawMap::new(&map, opts, cs, ctx, timer);
timer.stop("draw_map");
let mut low_z = 0;
let mut high_z = 0;
for r in map.all_roads() {
low_z = low_z.min(r.zorder);
high_z = high_z.max(r.zorder);
}
PerMap {
map,
draw_map,
sim,
current_selection: None,
current_flags: flags.clone(),
last_warped_from: None,
sim_cb: None,
zorder_range: (low_z, high_z),
show_zorder: high_z,
dirty_from_edits: false,
has_modified_trips: false,
unedited_map: RefCell::new(None),
}
}
pub fn clear_sim(&mut self) -> Sim {
self.dirty_from_edits = false;
std::mem::replace(
&mut self.sim,
Sim::new(
&self.map,
self.current_flags.sim_flags.opts.clone(),
&mut Timer::new("reset simulation"),
),
)
}
pub fn calculate_unedited_map(&self) {
if self.map.get_edits().commands.is_empty() {
return;
}
let mut orig_map = self.unedited_map.borrow_mut();
if orig_map.is_none() {
let mut timer = Timer::new("load unedited map");
*orig_map = Some(Map::new(
abstutil::path_map(self.map.get_name()),
&mut timer,
));
}
}
}
pub struct SessionState {
pub tutorial: Option<TutorialState>,
pub high_scores: BTreeMap<GameplayMode, Vec<HighScore>>,
pub info_panel_tab: BTreeMap<&'static str, &'static str>,
}
impl SessionState {
pub fn empty() -> SessionState {
SessionState {
tutorial: None,
high_scores: BTreeMap::new(),
info_panel_tab: btreemap! {
"lane" => "info",
"intersection" => "info",
"bldg" => "info",
"person" => "trips",
"bus" => "status",
},
}
}
}
pub struct PerObjectActions {
pub click_action: Option<String>,
}
impl PerObjectActions {
pub fn new() -> PerObjectActions {
PerObjectActions { click_action: None }
}
pub fn reset(&mut self) {
self.click_action = None;
}
pub fn left_click<S: Into<String>>(&mut self, ctx: &mut EventCtx, label: S) -> bool {
assert!(self.click_action.is_none());
self.click_action = Some(label.into());
ctx.normal_left_click()
}
}
pub struct FindDelayedIntersections {
pub halt_limit: Duration,
pub report_limit: Duration,
pub currently_delayed: Vec<(IntersectionID, Time)>,
}
impl SimCallback for FindDelayedIntersections {
fn run(&mut self, sim: &Sim, _: &Map) -> bool {
self.currently_delayed = sim.delayed_intersections(self.report_limit);
if let Some((_, t)) = self.currently_delayed.get(0) {
sim.time() - *t >= self.halt_limit
} else {
false
}
}
}