pub fn make_walking_turns(map: &Map, i: &Intersection) -> Vec<Turn>Notable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
    A: Allocator
Expand description

Looks at all sidewalks (or lack thereof) in counter-clockwise order around an intersection. Based on adjacency, create a SharedSidewalkCorner or a Crosswalk. UnmarkedCrossings are not generated here; another process later “downgrades” crosswalks to unmarked.