1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
mod city_picker;
mod colors;
mod heatmap;
mod isochrone;
mod minimap;
mod navigate;
mod warp;

pub use self::city_picker::CityPicker;
pub use self::colors::{ColorDiscrete, ColorLegend, ColorNetwork, ColorScale, DivergingScale};
pub use self::heatmap::{make_heatmap, HeatmapOptions};
pub use self::isochrone::IsochroneViewer;
pub use self::minimap::Minimap;
pub use self::warp::Warping;
use crate::app::App;
use crate::game::Transition;
use crate::helpers::{list_names, ID};
use crate::info::InfoPanel;
pub use crate::info::{ContextualActions, Tab};
use geom::Polygon;
use std::collections::BTreeSet;
use widgetry::{
    lctrl, Btn, Color, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, Panel,
    ScreenDims, ScreenPt, ScreenRectangle, Text, VerticalAlignment, Widget,
};

// TODO This is now just used in two modes...
pub struct CommonState {
    // TODO Better to express these as mutex
    info_panel: Option<InfoPanel>,
    // Just for drawing the OSD
    cached_actions: Vec<Key>,
}

impl CommonState {
    pub fn new() -> CommonState {
        CommonState {
            info_panel: None,
            cached_actions: Vec::new(),
        }
    }

    pub fn event(
        &mut self,
        ctx: &mut EventCtx,
        app: &mut App,
        ctx_actions: &mut dyn ContextualActions,
    ) -> Option<Transition> {
        if ctx.input.pressed(lctrl(Key::S)) {
            app.opts.dev = !app.opts.dev;
        }
        if app.opts.dev && ctx.input.pressed(lctrl(Key::J)) {
            return Some(Transition::Push(warp::DebugWarp::new(ctx)));
        }

        if let Some(id) = app.primary.current_selection.clone() {
            // TODO Also have a hotkey binding for this?
            if app.per_obj.left_click(ctx, "show info") {
                self.info_panel =
                    Some(InfoPanel::new(ctx, app, Tab::from_id(app, id), ctx_actions));
                return None;
            }
        }

        if let Some(ref mut info) = self.info_panel {
            let (closed, maybe_t) = info.event(ctx, app, ctx_actions);
            if closed {
                self.info_panel = None;
            }
            if let Some(t) = maybe_t {
                return Some(t);
            }
        }

        if self.info_panel.is_none() {
            self.cached_actions.clear();
            if let Some(id) = app.primary.current_selection.clone() {
                // Allow hotkeys to work without opening the panel.
                for (k, action) in ctx_actions.actions(app, id.clone()) {
                    if ctx.input.pressed(k) {
                        return Some(ctx_actions.execute(ctx, app, id, action, &mut false));
                    }
                    self.cached_actions.push(k);
                }
            }
        }

        None
    }

    pub fn draw(&self, g: &mut GfxCtx, app: &App) {
        let keys = if let Some(ref info) = self.info_panel {
            info.draw(g, app);
            info.active_keys()
        } else {
            &self.cached_actions
        };
        let mut osd = if let Some(ref id) = app.primary.current_selection {
            CommonState::osd_for(app, id.clone())
        } else if app.opts.dev {
            Text::from_all(vec![
                Line("Nothing selected. Hint: "),
                Line("Ctrl+J").fg(g.style().hotkey_color),
                Line(" to warp"),
            ])
        } else {
            Text::from(Line("..."))
        };
        if !keys.is_empty() {
            osd.append(Line("   Hotkeys: "));
            for (idx, key) in keys.into_iter().enumerate() {
                if idx != 0 {
                    osd.append(Line(", "));
                }
                osd.append(Line(key.describe()).fg(g.style().hotkey_color));
            }
        }

        CommonState::draw_custom_osd(g, app, osd);
    }

    fn osd_for(app: &App, id: ID) -> Text {
        let map = &app.primary.map;
        let id_color = app.cs.bottom_bar_id;
        let name_color = app.cs.bottom_bar_name;
        let mut osd = Text::new();
        match id {
            ID::Lane(l) => {
                if app.opts.dev {
                    osd.append(Line(l.to_string()).fg(id_color));
                    osd.append(Line(" is "));
                }
                let r = map.get_parent(l);
                osd.append_all(vec![
                    Line(format!("{} of ", map.get_l(l).lane_type.describe())),
                    Line(r.get_name(app.opts.language.as_ref())).fg(name_color),
                ]);
                if app.opts.dev {
                    osd.append(Line(" ("));
                    osd.append(Line(r.id.to_string()).fg(id_color));
                    osd.append(Line(")"));
                }
            }
            ID::Building(b) => {
                if app.opts.dev {
                    osd.append(Line(b.to_string()).fg(id_color));
                    osd.append(Line(" is "));
                }
                let bldg = map.get_b(b);
                osd.append(Line(&bldg.address).fg(name_color));
            }
            ID::ParkingLot(pl) => {
                osd.append(Line(pl.to_string()).fg(id_color));
            }
            ID::Intersection(i) => {
                if map.get_i(i).is_border() {
                    osd.append(Line("Border "));
                }

                if app.opts.dev {
                    osd.append(Line(i.to_string()).fg(id_color));
                } else {
                    osd.append(Line("Intersection"));
                }
                osd.append(Line(" of "));

                let mut road_names = BTreeSet::new();
                for r in &map.get_i(i).roads {
                    road_names.insert(map.get_r(*r).get_name(app.opts.language.as_ref()));
                }
                list_names(&mut osd, |l| l.fg(name_color), road_names);
            }
            ID::Car(c) => {
                if app.opts.dev {
                    osd.append(Line(c.to_string()).fg(id_color));
                } else {
                    osd.append(Line(format!("a {}", c.1)));
                }
                if let Some(r) = app.primary.sim.bus_route_id(c) {
                    osd.append_all(vec![
                        Line(" serving "),
                        Line(&map.get_br(r).full_name).fg(name_color),
                    ]);
                }
            }
            ID::Pedestrian(p) => {
                if app.opts.dev {
                    osd.append(Line(p.to_string()).fg(id_color));
                } else {
                    osd.append(Line("a pedestrian"));
                }
            }
            ID::PedCrowd(list) => {
                osd.append(Line(format!("a crowd of {} pedestrians", list.len())));
            }
            ID::BusStop(bs) => {
                if app.opts.dev {
                    osd.append(Line(bs.to_string()).fg(id_color));
                } else {
                    osd.append(Line("transit stop "));
                    osd.append(Line(&map.get_bs(bs).name).fg(name_color));
                }
                osd.append(Line(" served by "));

                let routes: BTreeSet<String> = map
                    .get_routes_serving_stop(bs)
                    .into_iter()
                    .map(|r| r.short_name.clone())
                    .collect();
                list_names(&mut osd, |l| l.fg(name_color), routes);
            }
            ID::Area(a) => {
                // Only selectable in dev mode anyway
                osd.append(Line(a.to_string()).fg(id_color));
            }
            ID::Road(r) => {
                if app.opts.dev {
                    osd.append(Line(r.to_string()).fg(id_color));
                    osd.append(Line(" is "));
                }
                osd.append(Line(map.get_r(r).get_name(app.opts.language.as_ref())).fg(name_color));
            }
        }
        osd
    }

    pub fn draw_osd(g: &mut GfxCtx, app: &App) {
        let osd = if let Some(ref id) = app.primary.current_selection {
            CommonState::osd_for(app, id.clone())
        } else if app.opts.dev {
            Text::from_all(vec![
                Line("Nothing selected. Hint: "),
                Line("Ctrl+J").fg(g.style().hotkey_color),
                Line(" to warp"),
            ])
        } else {
            Text::from(Line("..."))
        };
        CommonState::draw_custom_osd(g, app, osd);
    }

    pub fn draw_custom_osd(g: &mut GfxCtx, app: &App, mut osd: Text) {
        if let Some(ref action) = app.per_obj.click_action {
            osd.append_all(vec![
                Line("; "),
                Line("click").fg(g.style().hotkey_color),
                Line(format!(" to {}", action)),
            ]);
        }

        // TODO Rendering the OSD is actually a bit hacky.

        // First the constant background
        let mut batch = GeomBatch::from(vec![(
            app.cs.panel_bg,
            Polygon::rectangle(g.canvas.window_width, 1.5 * g.default_line_height()),
        )]);
        batch.append(
            osd.render_g(g)
                .translate(10.0, 0.25 * g.default_line_height()),
        );

        if app.opts.dev && !g.is_screencap() {
            let dev_batch = Text::from(Line("DEV")).bg(Color::RED).render_g(g);
            let dims = dev_batch.get_dims();
            batch.append(dev_batch.translate(
                g.canvas.window_width - dims.width - 10.0,
                0.25 * g.default_line_height(),
            ));
        }
        let draw = g.upload(batch);
        let top_left = ScreenPt::new(0.0, g.canvas.window_height - 1.5 * g.default_line_height());
        g.redraw_at(top_left, &draw);
        g.canvas.mark_covered_area(ScreenRectangle::top_left(
            top_left,
            ScreenDims::new(g.canvas.window_width, 1.5 * g.default_line_height()),
        ));
    }

    // Meant to be used for launching from other states
    pub fn launch_info_panel(
        &mut self,
        ctx: &mut EventCtx,
        app: &mut App,
        tab: Tab,
        ctx_actions: &mut dyn ContextualActions,
    ) {
        self.info_panel = Some(InfoPanel::new(ctx, app, tab, ctx_actions));
    }

    pub fn info_panel_open(&self, app: &App) -> Option<ID> {
        self.info_panel.as_ref().and_then(|i| i.active_id(app))
    }
}

// TODO Kinda misnomer
pub fn tool_panel(ctx: &mut EventCtx) -> Panel {
    Panel::new(Widget::row(vec![
        Btn::svg_def("system/assets/tools/home.svg").build(ctx, "back", Key::Escape),
        Btn::svg_def("system/assets/tools/settings.svg").build(ctx, "settings", None),
    ]))
    .aligned(HorizontalAlignment::Left, VerticalAlignment::BottomAboveOSD)
    .build(ctx)
}