use crate::svg::load_svg_bytes;
use crate::{
include_labeled_bytes, Button, Color, ControlState, EdgeInsets, EventCtx, GfxCtx, MultiKey,
Outcome, RewriteColor, ScreenDims, ScreenPt, Text, TextSpan, Widget, WidgetImpl, WidgetOutput,
};
pub struct Toggle {
pub(crate) enabled: bool,
pub(crate) btn: Button,
other_btn: Button,
}
impl Toggle {
pub fn new(enabled: bool, false_btn: Button, true_btn: Button) -> Widget {
if enabled {
Widget::new(Box::new(Toggle {
enabled,
btn: true_btn,
other_btn: false_btn,
}))
} else {
Widget::new(Box::new(Toggle {
enabled,
btn: false_btn,
other_btn: true_btn,
}))
}
}
pub fn switch<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: &str,
hotkey: MK,
enabled: bool,
) -> Widget {
let mut buttons = ctx
.style()
.btn_plain
.text(label)
.image_color(RewriteColor::NoOp, ControlState::Default);
if let Some(hotkey) = hotkey.into() {
buttons = buttons.hotkey(hotkey);
}
let (off_batch, off_bounds) = {
let (label, bytes) = include_labeled_bytes!("../../icons/switch_off.svg");
let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
let batch = batch
.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
(batch, bounds)
};
let (on_batch, on_bounds) = {
let (label, bytes) = include_labeled_bytes!("../../icons/switch_on.svg");
let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
let batch = batch
.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
(batch, bounds)
};
let off_button = buttons
.clone()
.image_batch(off_batch, off_bounds)
.build(ctx, label);
let on_button = buttons.image_batch(on_batch, on_bounds).build(ctx, label);
Toggle::new(enabled, off_button, on_button).named(label)
}
pub fn checkbox<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: &str,
hotkey: MK,
enabled: bool,
) -> Widget {
let mut false_btn = ctx
.style()
.btn_plain
.icon_bytes(include_labeled_bytes!("../../icons/checkbox_unchecked.svg"))
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Default,
)
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Hovered,
)
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Disabled,
)
.label_text(label);
if let Some(hotkey) = hotkey.into() {
false_btn = false_btn.hotkey(hotkey);
}
let true_btn = false_btn
.clone()
.image_bytes(include_labeled_bytes!("../../icons/checkbox_checked.svg"));
Toggle::new(
enabled,
false_btn.build(ctx, label),
true_btn.build(ctx, label),
)
.named(label)
}
pub fn custom_checkbox<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
action: &str,
spans: Vec<TextSpan>,
hotkey: MK,
enabled: bool,
) -> Widget {
let mut false_btn = ctx
.style()
.btn_plain
.icon_bytes(include_labeled_bytes!("../../icons/checkbox_unchecked.svg"))
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Default,
)
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Hovered,
)
.image_color(
RewriteColor::Change(Color::BLACK, ctx.style().icon_fg),
ControlState::Disabled,
)
.label_styled_text(Text::from_all(spans), ControlState::Default);
if let Some(hotkey) = hotkey.into() {
false_btn = false_btn.hotkey(hotkey);
}
let true_btn = false_btn
.clone()
.image_bytes(include_labeled_bytes!("../../icons/checkbox_checked.svg"));
Toggle::new(
enabled,
false_btn.build(ctx, action),
true_btn.build(ctx, action),
)
.named(action)
}
pub fn colored_checkbox(ctx: &EventCtx, label: &str, color: Color, enabled: bool) -> Widget {
let buttons = ctx.style().btn_plain.btn().label_text(label).padding(4.0);
let false_btn = buttons
.clone()
.image_bytes(include_labeled_bytes!(
"../../icons/checkbox_no_border_unchecked.svg"
))
.image_color(
RewriteColor::Change(Color::BLACK, color.alpha(0.3)),
ControlState::Default,
);
let true_btn = buttons
.image_bytes(include_labeled_bytes!(
"../../icons/checkbox_no_border_checked.svg"
))
.image_color(
RewriteColor::Change(Color::BLACK, color),
ControlState::Default,
);
Toggle::new(
enabled,
false_btn.build(ctx, label),
true_btn.build(ctx, label),
)
.named(label)
}
pub fn choice<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: &str,
left_label: &str,
right_label: &str,
hotkey: MK,
enabled: bool,
) -> Widget {
let mut toggle_left_button = ctx
.style()
.btn_plain
.btn()
.image_dims(ScreenDims::new(40.0, 40.0))
.padding(4)
.image_color(RewriteColor::NoOp, ControlState::Default);
if let Some(hotkey) = hotkey.into() {
toggle_left_button = toggle_left_button.hotkey(hotkey);
}
let (left_batch, left_bounds) = {
let (label, bytes) = include_labeled_bytes!("../../icons/toggle_left.svg");
let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
let batch = batch
.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
(batch, bounds)
};
let (right_batch, right_bounds) = {
let (label, bytes) = include_labeled_bytes!("../../icons/toggle_right.svg");
let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
let batch = batch
.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
(batch, bounds)
};
let toggle_right_button = toggle_left_button
.clone()
.image_batch(right_batch, right_bounds);
let toggle_left_button = toggle_left_button
.clone()
.image_batch(left_batch, left_bounds);
let left_text_button = ctx
.style()
.btn_plain
.text(left_label)
.padding(EdgeInsets {
left: 2.0,
right: 2.0,
top: 8.0,
bottom: 14.0,
})
.disabled(true)
.label_color(ctx.style().btn_outline.fg, ControlState::Disabled)
.bg_color(Color::CLEAR, ControlState::Disabled);
let right_text_button = left_text_button.clone().label_text(right_label);
Widget::row(vec![
left_text_button.build_def(ctx).centered_vert(),
Toggle::new(
enabled,
toggle_right_button.build(ctx, right_label),
toggle_left_button.build(ctx, left_label),
)
.named(label)
.centered_vert(),
right_text_button.build_def(ctx).centered_vert(),
])
}
}
impl WidgetImpl for Toggle {
fn get_dims(&self) -> ScreenDims {
self.btn.get_dims()
}
fn set_pos(&mut self, top_left: ScreenPt) {
self.btn.set_pos(top_left);
}
fn event(&mut self, ctx: &mut EventCtx, output: &mut WidgetOutput) {
self.btn.event(ctx, output);
if let Outcome::Clicked(_) = output.outcome {
output.outcome = Outcome::Changed;
std::mem::swap(&mut self.btn, &mut self.other_btn);
self.btn.set_pos(self.other_btn.top_left);
self.enabled = !self.enabled;
output.redo_layout = true;
}
}
fn draw(&self, g: &mut GfxCtx) {
self.btn.draw(g);
}
}