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use anyhow::Result;
use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
use structopt::StructOpt;
use abstio::MapName;
use abstutil::CmdArgs;
use map_model::{Map, MapEdits};
use crate::{Scenario, ScenarioModifier, Sim, SimOptions};
#[derive(Clone, StructOpt)]
pub struct SimFlags {
#[structopt()]
load_path: Option<String>,
#[structopt(skip)]
pub load: String,
#[structopt(long, parse(try_from_str = parse_modifiers), default_value = "[]")]
pub scenario_modifiers: ModifierList,
#[structopt(long, default_value = "42")]
pub rng_seed: u64,
#[structopt(flatten)]
pub opts: SimOptions,
}
type ModifierList = Vec<ScenarioModifier>;
fn parse_modifiers(x: &str) -> Result<ModifierList> {
abstutil::from_json(&x.to_string().into_bytes())
}
impl SimFlags {
pub const RNG_SEED: u64 = 42;
pub fn initialize(&mut self) {
self.load = self
.load_path
.clone()
.unwrap_or_else(|| MapName::seattle("montlake").path());
}
pub fn from_args(args: &mut CmdArgs) -> SimFlags {
let rng_seed = args
.optional_parse("--rng_seed", |s| s.parse())
.unwrap_or(SimFlags::RNG_SEED);
let scenario_modifiers: Vec<ScenarioModifier> = args
.optional_parse("--scenario_modifiers", |s| {
abstutil::from_json(&s.to_string().into_bytes())
})
.unwrap_or_else(Vec::new);
let mut flags = SimFlags {
load_path: args.optional_free(),
load: String::new(),
scenario_modifiers,
rng_seed,
opts: SimOptions::from_args(args, rng_seed),
};
flags.initialize();
flags
}
pub fn for_test(run_name: &str) -> SimFlags {
SimFlags {
load_path: None,
load: MapName::seattle("montlake").path(),
scenario_modifiers: Vec::new(),
rng_seed: SimFlags::RNG_SEED,
opts: SimOptions::new(run_name),
}
}
pub fn make_rng(&self) -> XorShiftRng {
XorShiftRng::seed_from_u64(self.rng_seed)
}
pub fn load_synchronously(&self, timer: &mut abstutil::Timer) -> (Map, Sim, XorShiftRng) {
if self.load.is_empty() {
panic!("You forgot to call initialize on SimFlags after parsing from structopt");
}
let mut rng = self.make_rng();
let mut opts = self.opts.clone();
if self.load.starts_with(&abstio::path_player("saves/")) {
info!("Resuming from {}", self.load);
let sim: Sim = abstio::must_read_object(self.load.clone(), timer);
let mut map = Map::load_synchronously(sim.map_name.path(), timer);
match MapEdits::load_from_file(
&map,
abstio::path_edits(map.get_name(), &sim.edits_name),
timer,
) {
Ok(edits) => {
map.must_apply_edits(edits, timer);
map.recalculate_pathfinding_after_edits(timer);
}
Err(err) => {
panic!("Couldn't load edits \"{}\": {}", sim.edits_name, err);
}
}
(map, sim, rng)
} else if self.load.contains("/scenarios/") {
info!("Seeding the simulation from scenario {}", self.load);
let mut scenario: Scenario = abstio::must_read_object(self.load.clone(), timer);
let map = Map::load_synchronously(scenario.map_name.path(), timer);
for m in &self.scenario_modifiers {
scenario = m.apply(&map, scenario);
}
if opts.run_name == "unnamed" {
opts.run_name = scenario.scenario_name.clone();
}
let mut sim = Sim::new(&map, opts);
scenario.instantiate(&mut sim, &map, &mut rng, timer);
(map, sim, rng)
} else if self.load.contains("/raw_maps/") || self.load.contains("/maps/") {
info!("Loading map {}", self.load);
let map = Map::load_synchronously(self.load.clone(), timer);
timer.start("create sim");
let sim = Sim::new(&map, opts);
timer.stop("create sim");
(map, sim, rng)
} else {
panic!("Don't know how to load {}", self.load);
}
}
}