use std::collections::{hash_map::Entry, BTreeMap, BTreeSet, BinaryHeap, HashMap};
use enum_dispatch::enum_dispatch;
use rand::{Rng, SeedableRng};
use rand_xorshift::XorShiftRng;
use serde::{Deserialize, Serialize};
use abstutil::{
deserialize_btreemap, deserialize_multimap, serialize_btreemap, serialize_multimap, MultiMap,
Timer,
};
use geom::{Distance, PolyLine, Pt2D};
use map_model::{
BuildingID, Lane, LaneID, LaneType, Map, OffstreetParking, ParkingLotID, PathConstraints,
PathStep, Position, Traversable, TurnID,
};
use crate::{CarID, CarStatus, DrawCarInput, Event, ParkedCar, ParkingSpot, PersonID, Vehicle};
#[enum_dispatch(ParkingSimState)]
pub trait ParkingSim {
fn handle_live_edits(&mut self, map: &Map, timer: &mut Timer) -> (Vec<ParkedCar>, Vec<CarID>);
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot>;
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>;
fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot>;
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID);
fn unreserve_spot(&mut self, car: CarID);
fn remove_parked_car(&mut self, p: ParkedCar);
fn add_parked_car(&mut self, p: ParkedCar);
fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>;
fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>;
fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>;
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>;
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>;
fn is_free(&self, spot: ParkingSpot) -> bool;
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>;
fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Vec<(ParkingSpot, Position)>;
fn spot_to_driving_pos(&self, spot: ParkingSpot, vehicle: &Vehicle, map: &Map) -> Position;
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position;
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>;
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>;
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>);
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>;
fn collect_events(&mut self) -> Vec<Event>;
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>;
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>;
}
#[enum_dispatch]
#[derive(Serialize, Deserialize, Clone)]
pub enum ParkingSimState {
Normal(NormalParkingSimState),
Infinite(InfiniteParkingSimState),
}
impl ParkingSimState {
pub fn new(map: &Map, infinite: bool, timer: &mut Timer) -> ParkingSimState {
if infinite {
ParkingSimState::Infinite(InfiniteParkingSimState::new(map))
} else {
ParkingSimState::Normal(NormalParkingSimState::new(map, timer))
}
}
pub fn is_infinite(&self) -> bool {
match self {
ParkingSimState::Normal(_) => false,
ParkingSimState::Infinite(_) => true,
}
}
}
#[derive(Serialize, Deserialize, Clone)]
pub struct NormalParkingSimState {
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
parked_cars: BTreeMap<CarID, ParkedCar>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
occupants: BTreeMap<ParkingSpot, CarID>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
reserved_spots: BTreeMap<ParkingSpot, CarID>,
onstreet_lanes: BTreeMap<LaneID, ParkingLane>,
#[serde(
serialize_with = "serialize_multimap",
deserialize_with = "deserialize_multimap"
)]
driving_to_parking_lanes: MultiMap<LaneID, LaneID>,
num_spots_per_offstreet: BTreeMap<BuildingID, usize>,
#[serde(
serialize_with = "serialize_multimap",
deserialize_with = "deserialize_multimap"
)]
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
num_spots_per_lot: BTreeMap<ParkingLotID, usize>,
#[serde(
serialize_with = "serialize_multimap",
deserialize_with = "deserialize_multimap"
)]
driving_to_lots: MultiMap<LaneID, ParkingLotID>,
events: Vec<Event>,
}
impl NormalParkingSimState {
fn new(map: &Map, timer: &mut Timer) -> NormalParkingSimState {
let mut sim = NormalParkingSimState {
parked_cars: BTreeMap::new(),
occupants: BTreeMap::new(),
reserved_spots: BTreeMap::new(),
onstreet_lanes: BTreeMap::new(),
driving_to_parking_lanes: MultiMap::new(),
num_spots_per_offstreet: BTreeMap::new(),
driving_to_offstreet: MultiMap::new(),
num_spots_per_lot: BTreeMap::new(),
driving_to_lots: MultiMap::new(),
events: Vec::new(),
};
for l in map.all_lanes().values() {
if let Some(lane) = ParkingLane::new(l, map) {
sim.driving_to_parking_lanes.insert(lane.driving_lane, l.id);
sim.onstreet_lanes.insert(lane.parking_lane, lane);
}
}
for (b, pos, num_spots) in timer
.parallelize(
"setup offstreet parking",
map.all_buildings().iter().collect(),
|b| {
if let Some((pos, _)) = b.driving_connection(map) {
if !map.get_l(pos.lane()).driving_blackhole {
let num_spots = b.num_parking_spots();
if num_spots > 0 {
Some((b.id, pos, num_spots))
} else {
None
}
} else {
None
}
} else {
None
}
},
)
.into_iter()
.flatten()
{
sim.num_spots_per_offstreet.insert(b, num_spots);
sim.driving_to_offstreet
.insert(pos.lane(), (b, pos.dist_along()));
}
for pl in map.all_parking_lots() {
if !map.get_l(pl.driving_pos.lane()).driving_blackhole {
sim.num_spots_per_lot.insert(pl.id, pl.capacity());
sim.driving_to_lots.insert(pl.driving_pos.lane(), pl.id);
}
}
sim
}
}
impl ParkingSim for NormalParkingSimState {
fn handle_live_edits(&mut self, map: &Map, timer: &mut Timer) -> (Vec<ParkedCar>, Vec<CarID>) {
let (filled_before, _) = self.get_all_parking_spots();
let new = NormalParkingSimState::new(map, timer);
let (_, avail_after) = new.get_all_parking_spots();
let avail_after: BTreeSet<ParkingSpot> = avail_after.into_iter().collect();
self.onstreet_lanes = new.onstreet_lanes;
self.driving_to_parking_lanes = new.driving_to_parking_lanes;
self.num_spots_per_offstreet = new.num_spots_per_offstreet;
self.driving_to_offstreet = new.driving_to_offstreet;
self.num_spots_per_lot = new.num_spots_per_lot;
self.driving_to_lots = new.driving_to_lots;
let mut evicted = Vec::new();
for spot in filled_before {
if !avail_after.contains(&spot) {
if let Some(car) = self.occupants.remove(&spot) {
evicted.push(self.parked_cars.remove(&car).unwrap());
}
}
}
let mut moving_into_deleted_spot = Vec::new();
self.reserved_spots.retain(|spot, car| {
if avail_after.contains(spot) {
true
} else {
moving_into_deleted_spot.push(*car);
false
}
});
(evicted, moving_into_deleted_spot)
}
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot> {
let mut spots: Vec<ParkingSpot> = Vec::new();
if let Some(lane) = self.onstreet_lanes.get(&l) {
for spot in lane.spots() {
if self.is_free(spot) {
spots.push(spot);
}
}
}
spots
}
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot> {
let mut spots: Vec<ParkingSpot> = Vec::new();
for idx in 0..self.num_spots_per_offstreet.get(&b).cloned().unwrap_or(0) {
let spot = ParkingSpot::Offstreet(b, idx);
if self.is_free(spot) {
spots.push(spot);
}
}
spots
}
fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot> {
let mut spots: Vec<ParkingSpot> = Vec::new();
for idx in 0..self.num_spots_per_lot.get(&pl).cloned().unwrap_or(0) {
let spot = ParkingSpot::Lot(pl, idx);
if self.is_free(spot) {
spots.push(spot);
}
}
spots
}
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID) {
assert!(self.is_free(spot));
self.reserved_spots.insert(spot, car);
match spot {
ParkingSpot::Onstreet(l, idx) => {
assert!(idx < self.onstreet_lanes[&l].spot_dist_along.len());
}
ParkingSpot::Offstreet(b, idx) => {
assert!(idx < self.num_spots_per_offstreet[&b]);
}
ParkingSpot::Lot(pl, idx) => {
assert!(idx < self.num_spots_per_lot[&pl]);
}
}
}
fn unreserve_spot(&mut self, car: CarID) {
self.reserved_spots.retain(|_, c| car != *c);
}
fn remove_parked_car(&mut self, p: ParkedCar) {
if self.parked_cars.remove(&p.vehicle.id).is_none() {
panic!("remove_parked_car {:?} missing from parked_cars", p);
}
if self.occupants.remove(&p.spot).is_none() {
panic!("remove_parked_car {:?} missing from occupants", p);
}
self.events
.push(Event::CarLeftParkingSpot(p.vehicle.id, p.spot));
}
fn add_parked_car(&mut self, p: ParkedCar) {
self.events
.push(Event::CarReachedParkingSpot(p.vehicle.id, p.spot));
assert_eq!(self.reserved_spots.remove(&p.spot), Some(p.vehicle.id));
assert!(!self.occupants.contains_key(&p.spot));
self.occupants.insert(p.spot, p.vehicle.id);
assert!(!self.parked_cars.contains_key(&p.vehicle.id));
self.parked_cars.insert(p.vehicle.id, p);
}
fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput> {
let mut cars = Vec::new();
if let Some(lane) = self.onstreet_lanes.get(&id) {
for spot in lane.spots() {
if let Some(car) = self.occupants.get(&spot) {
cars.push(self.get_draw_car(*car, map).unwrap());
}
}
}
cars
}
fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput> {
let mut cars = Vec::new();
for pl in self.driving_to_lots.get(id) {
for idx in 0..self.num_spots_per_lot[pl] {
if let Some(car) = self.occupants.get(&ParkingSpot::Lot(*pl, idx)) {
if let Some(d) = self.get_draw_car(*car, map) {
cars.push(d);
}
}
}
}
cars
}
fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput> {
let p = self.parked_cars.get(&id)?;
match p.spot {
ParkingSpot::Onstreet(lane, idx) => {
let front_dist =
self.onstreet_lanes[&lane].dist_along_for_car(idx, &p.vehicle, map);
Some(DrawCarInput {
id: p.vehicle.id,
waiting_for_turn: None,
status: CarStatus::Parked,
show_parking_intent: false,
on: Traversable::Lane(lane),
partly_on: Vec::new(),
label: None,
person: None,
body: map
.get_l(lane)
.lane_center_pts
.exact_slice(front_dist - p.vehicle.length, front_dist),
})
}
ParkingSpot::Offstreet(_, _) => None,
ParkingSpot::Lot(pl, idx) => {
let pl = map.get_pl(pl);
let (pt, angle) = pl.spots.get(idx)?;
let buffer = Distance::meters(0.5);
Some(DrawCarInput {
id: p.vehicle.id,
waiting_for_turn: None,
status: CarStatus::Parked,
show_parking_intent: false,
on: Traversable::Lane(pl.driving_pos.lane()),
partly_on: Vec::new(),
label: None,
person: None,
body: PolyLine::must_new(vec![
pt.project_away(buffer, *angle),
pt.project_away(map_model::PARKING_LOT_SPOT_LENGTH - buffer, *angle),
]),
})
}
}
}
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D> {
let p = self.parked_cars.get(&id)?;
match p.spot {
ParkingSpot::Onstreet(_, _) => Some(self.get_draw_car(id, map).unwrap().body.last_pt()),
ParkingSpot::Lot(pl, _) => {
if let Some(car) = self.get_draw_car(id, map) {
Some(car.body.last_pt())
} else {
Some(map.get_pl(pl).polygon.center())
}
}
ParkingSpot::Offstreet(b, _) => Some(map.get_b(b).label_center),
}
}
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput> {
self.parked_cars
.keys()
.filter_map(|id| self.get_draw_car(*id, map))
.collect()
}
fn is_free(&self, spot: ParkingSpot) -> bool {
!self.occupants.contains_key(&spot) && !self.reserved_spots.contains_key(&spot)
}
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar> {
let car = self.occupants.get(&spot)?;
Some(&self.parked_cars[car])
}
fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Vec<(ParkingSpot, Position)> {
let mut candidates = Vec::new();
for l in self.driving_to_parking_lanes.get(driving_pos.lane()) {
for spot in self.onstreet_lanes[l].spots() {
if self.is_free(spot)
&& driving_pos.dist_along()
< self.spot_to_driving_pos(spot, vehicle, map).dist_along()
{
candidates.push(spot);
}
}
}
for (b, bldg_dist) in self.driving_to_offstreet.get(driving_pos.lane()) {
if let OffstreetParking::Private(_, _) = map.get_b(*b).parking {
if target != *b {
continue;
}
}
if driving_pos.dist_along() < *bldg_dist {
for idx in 0..self.num_spots_per_offstreet[b] {
let spot = ParkingSpot::Offstreet(*b, idx);
if self.is_free(spot) {
candidates.push(spot);
}
}
}
}
for pl in self.driving_to_lots.get(driving_pos.lane()) {
let lot_dist = map.get_pl(*pl).driving_pos.dist_along();
if driving_pos.dist_along() < lot_dist {
for idx in 0..self.num_spots_per_lot[pl] {
let spot = ParkingSpot::Lot(*pl, idx);
if self.is_free(spot) {
candidates.push(spot);
}
}
}
}
candidates
.into_iter()
.map(|spot| (spot, self.spot_to_driving_pos(spot, vehicle, map)))
.collect()
}
fn spot_to_driving_pos(&self, spot: ParkingSpot, vehicle: &Vehicle, map: &Map) -> Position {
match spot {
ParkingSpot::Onstreet(l, idx) => {
let lane = &self.onstreet_lanes[&l];
Position::new(l, lane.dist_along_for_car(idx, vehicle, map))
.equiv_pos_for_long_object(lane.driving_lane, vehicle.length, map)
}
ParkingSpot::Offstreet(b, _) => map.get_b(b).driving_connection(map).unwrap().0,
ParkingSpot::Lot(pl, _) => map.get_pl(pl).driving_pos,
}
}
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position {
match spot {
ParkingSpot::Onstreet(l, idx) => {
let lane = &self.onstreet_lanes[&l];
Position::new(
l,
lane.spot_dist_along[idx] - (map.get_config().street_parking_spot_length / 2.0),
)
.equiv_pos(lane.sidewalk, map)
}
ParkingSpot::Offstreet(b, _) => map.get_b(b).sidewalk_pos,
ParkingSpot::Lot(pl, _) => map.get_pl(pl).sidewalk_pos,
}
}
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID> {
self.parked_cars.get(&id).and_then(|p| p.vehicle.owner)
}
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar> {
self.parked_cars.get(&id)
}
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>) {
let mut spots = Vec::new();
for lane in self.onstreet_lanes.values() {
spots.extend(lane.spots());
}
for (b, num_spots) in &self.num_spots_per_offstreet {
for idx in 0..*num_spots {
spots.push(ParkingSpot::Offstreet(*b, idx));
}
}
for (pl, num_spots) in &self.num_spots_per_lot {
for idx in 0..*num_spots {
spots.push(ParkingSpot::Lot(*pl, idx));
}
}
let mut filled = Vec::new();
let mut available = Vec::new();
for spot in spots {
if self.is_free(spot) {
available.push(spot);
} else {
filled.push(spot);
}
}
(filled, available)
}
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Option<(Vec<PathStep>, ParkingSpot, Position)> {
let mut backrefs: HashMap<LaneID, TurnID> = HashMap::new();
let mut queue: BinaryHeap<(Distance, LaneID)> = BinaryHeap::new();
queue.push((Distance::ZERO, start));
let mut rng = XorShiftRng::seed_from_u64((vehicle.id.id + start.0) as u64);
while !queue.is_empty() {
let (dist_so_far, current) = queue.pop().unwrap();
if current != start {
if let Some((spot, pos)) = self
.get_all_free_spots(Position::start(current), vehicle, target, map)
.into_iter()
.min_by_key(|(_, pos)| pos.dist_along())
{
let mut steps = vec![PathStep::Lane(current)];
let mut current = current;
loop {
if current == start {
steps.pop();
steps.reverse();
return Some((steps, spot, pos));
}
let turn = backrefs[¤t];
steps.push(PathStep::Turn(turn));
steps.push(PathStep::Lane(turn.src));
current = turn.src;
}
}
}
for turn in map.get_turns_for(current, PathConstraints::Car) {
if let Entry::Vacant(e) = backrefs.entry(turn.id.dst) {
let dist_this_step = turn.geom.length() + map.get_l(current).length();
let jitter = rng.gen_range(0.1..0.9);
e.insert(turn.id);
queue.push((dist_so_far - jitter * dist_this_step, turn.id.dst));
}
}
}
None
}
fn collect_events(&mut self) -> Vec<Event> {
std::mem::take(&mut self.events)
}
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)> {
self.parked_cars
.values()
.map(|p| {
(
self.spot_to_sidewalk_pos(p.spot, map),
p.vehicle.owner.unwrap(),
)
})
.collect()
}
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID> {
let mut cars = Vec::new();
for idx in 0..self.num_spots_per_offstreet.get(&b).cloned().unwrap_or(0) {
let spot = ParkingSpot::Offstreet(b, idx);
if let Some(car) = self.occupants.get(&spot) {
cars.push(*car);
}
}
cars
}
}
#[derive(Serialize, Deserialize, Clone)]
struct ParkingLane {
parking_lane: LaneID,
driving_lane: LaneID,
sidewalk: LaneID,
spot_dist_along: Vec<Distance>,
}
impl ParkingLane {
fn new(lane: &Lane, map: &Map) -> Option<ParkingLane> {
if lane.lane_type != LaneType::Parking {
return None;
}
let driving_lane = if let Some(l) = map.get_parent(lane.id).parking_to_driving(lane.id, map)
{
l
} else {
panic!("Parking lane {} has no driving lane!", lane.id);
};
if map.get_l(driving_lane).driving_blackhole {
return None;
}
let sidewalk = if let Some(l) =
map.get_parent(lane.id)
.find_closest_lane(lane.id, |l| l.is_walkable(), map)
{
l
} else {
warn!("Parking lane {} has no sidewalk!", lane.id);
return None;
};
Some(ParkingLane {
parking_lane: lane.id,
driving_lane,
sidewalk,
spot_dist_along: (0..lane.number_parking_spots(map.get_config()))
.map(|idx| map.get_config().street_parking_spot_length * (2.0 + idx as f64))
.collect(),
})
}
fn dist_along_for_car(&self, spot_idx: usize, vehicle: &Vehicle, map: &Map) -> Distance {
self.spot_dist_along[spot_idx]
- (map.get_config().street_parking_spot_length - vehicle.length) / 2.0
}
fn spots(&self) -> Vec<ParkingSpot> {
let mut spots = Vec::new();
for idx in 0..self.spot_dist_along.len() {
spots.push(ParkingSpot::Onstreet(self.parking_lane, idx));
}
spots
}
}
#[derive(Serialize, Deserialize, Clone)]
pub struct InfiniteParkingSimState {
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
parked_cars: BTreeMap<CarID, ParkedCar>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
occupants: BTreeMap<ParkingSpot, CarID>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
reserved_spots: BTreeMap<ParkingSpot, CarID>,
#[serde(
serialize_with = "serialize_multimap",
deserialize_with = "deserialize_multimap"
)]
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
blackholed_building_redirects: BTreeMap<BuildingID, BuildingID>,
num_occupants_per_offstreet: BTreeMap<BuildingID, usize>,
events: Vec<Event>,
}
impl InfiniteParkingSimState {
fn new(map: &Map) -> InfiniteParkingSimState {
let mut sim = InfiniteParkingSimState {
parked_cars: BTreeMap::new(),
occupants: BTreeMap::new(),
reserved_spots: BTreeMap::new(),
driving_to_offstreet: MultiMap::new(),
blackholed_building_redirects: BTreeMap::new(),
num_occupants_per_offstreet: BTreeMap::new(),
events: Vec::new(),
};
let mut blackholes = Vec::new();
for b in map.all_buildings() {
if let Some((pos, _)) = b.driving_connection(map) {
if !map.get_l(pos.lane()).driving_blackhole {
sim.driving_to_offstreet
.insert(pos.lane(), (b.id, pos.dist_along()));
continue;
}
}
blackholes.push(b.id);
}
for b in blackholes {
let mut queue = vec![map.find_driving_lane_near_building(b)];
let mut seen = BTreeSet::new();
loop {
let current = queue.pop().unwrap();
if seen.contains(¤t) {
continue;
}
seen.insert(current);
if let Some((redirect, _)) = sim.driving_to_offstreet.get(current).iter().next() {
sim.blackholed_building_redirects.insert(b, *redirect);
break;
}
for turn in map.get_turns_for(current, PathConstraints::Car) {
queue.push(turn.id.dst);
}
}
}
sim
}
fn get_free_bldg_spot(&self, b: BuildingID) -> ParkingSpot {
if let Some(redirect) = self.blackholed_building_redirects.get(&b) {
return self.get_free_bldg_spot(*redirect);
}
let mut i = self
.num_occupants_per_offstreet
.get(&b)
.cloned()
.unwrap_or(0);
loop {
let spot = ParkingSpot::Offstreet(b, i);
if self.is_free(spot) {
return spot;
}
i += 1;
}
}
}
impl ParkingSim for InfiniteParkingSimState {
fn handle_live_edits(&mut self, map: &Map, _: &mut Timer) -> (Vec<ParkedCar>, Vec<CarID>) {
let new = InfiniteParkingSimState::new(map);
self.driving_to_offstreet = new.driving_to_offstreet;
self.blackholed_building_redirects = new.blackholed_building_redirects;
(Vec::new(), Vec::new())
}
fn get_free_onstreet_spots(&self, _: LaneID) -> Vec<ParkingSpot> {
Vec::new()
}
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot> {
vec![self.get_free_bldg_spot(b)]
}
fn get_free_lot_spots(&self, _: ParkingLotID) -> Vec<ParkingSpot> {
Vec::new()
}
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID) {
assert!(self.is_free(spot));
self.reserved_spots.insert(spot, car);
}
fn unreserve_spot(&mut self, car: CarID) {
self.reserved_spots.retain(|_, c| car != *c);
}
fn remove_parked_car(&mut self, p: ParkedCar) {
self.parked_cars
.remove(&p.vehicle.id)
.expect("remove_parked_car missing from parked_cars");
self.occupants
.remove(&p.spot)
.expect("remove_parked_car missing from occupants");
self.events
.push(Event::CarLeftParkingSpot(p.vehicle.id, p.spot));
if let ParkingSpot::Offstreet(b, _) = p.spot {
*self.num_occupants_per_offstreet.get_mut(&b).unwrap() -= 1;
}
}
fn add_parked_car(&mut self, p: ParkedCar) {
self.events
.push(Event::CarReachedParkingSpot(p.vehicle.id, p.spot));
assert_eq!(self.reserved_spots.remove(&p.spot), Some(p.vehicle.id));
assert!(!self.occupants.contains_key(&p.spot));
self.occupants.insert(p.spot, p.vehicle.id);
if let ParkingSpot::Offstreet(b, _) = p.spot {
*self.num_occupants_per_offstreet.entry(b).or_insert(0) += 1;
}
assert!(!self.parked_cars.contains_key(&p.vehicle.id));
self.parked_cars.insert(p.vehicle.id, p);
}
fn get_draw_cars(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput> {
Vec::new()
}
fn get_draw_cars_in_lots(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput> {
Vec::new()
}
fn get_draw_car(&self, _: CarID, _: &Map) -> Option<DrawCarInput> {
None
}
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D> {
let p = self.parked_cars.get(&id)?;
match p.spot {
ParkingSpot::Offstreet(b, _) => Some(map.get_b(b).label_center),
_ => unreachable!(),
}
}
fn get_all_draw_cars(&self, _: &Map) -> Vec<DrawCarInput> {
Vec::new()
}
fn is_free(&self, spot: ParkingSpot) -> bool {
!self.occupants.contains_key(&spot) && !self.reserved_spots.contains_key(&spot)
}
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar> {
let car = self.occupants.get(&spot)?;
Some(&self.parked_cars[car])
}
fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Vec<(ParkingSpot, Position)> {
let mut bldg: Option<BuildingID> = None;
for (b, bldg_dist) in self.driving_to_offstreet.get(driving_pos.lane()) {
if driving_pos.dist_along() >= *bldg_dist {
continue;
}
if target == *b {
bldg = Some(target);
break;
} else if bldg.is_none() {
bldg = Some(*b);
}
}
if let Some(b) = bldg {
let spot = self.get_free_bldg_spot(b);
vec![(spot, self.spot_to_driving_pos(spot, vehicle, map))]
} else {
Vec::new()
}
}
fn spot_to_driving_pos(&self, spot: ParkingSpot, _: &Vehicle, map: &Map) -> Position {
match spot {
ParkingSpot::Offstreet(b, _) => map.get_b(b).driving_connection(map).unwrap().0,
_ => unreachable!(),
}
}
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position {
match spot {
ParkingSpot::Offstreet(b, _) => map.get_b(b).sidewalk_pos,
_ => unreachable!(),
}
}
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID> {
self.parked_cars.get(&id).and_then(|p| p.vehicle.owner)
}
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar> {
self.parked_cars.get(&id)
}
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>) {
unreachable!()
}
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map,
) -> Option<(Vec<PathStep>, ParkingSpot, Position)> {
let mut backrefs: HashMap<LaneID, TurnID> = HashMap::new();
let mut queue: BinaryHeap<(Distance, LaneID)> = BinaryHeap::new();
queue.push((Distance::ZERO, start));
while !queue.is_empty() {
let (dist_so_far, current) = queue.pop().unwrap();
if current != start {
if let Some((spot, pos)) = self
.get_all_free_spots(Position::start(current), vehicle, target, map)
.into_iter()
.min_by_key(|(_, pos)| pos.dist_along())
{
let mut steps = vec![PathStep::Lane(current)];
let mut current = current;
loop {
if current == start {
steps.pop();
steps.reverse();
return Some((steps, spot, pos));
}
let turn = backrefs[¤t];
steps.push(PathStep::Turn(turn));
steps.push(PathStep::Lane(turn.src));
current = turn.src;
}
}
}
for turn in map.get_turns_for(current, PathConstraints::Car) {
if let Entry::Vacant(e) = backrefs.entry(turn.id.dst) {
let dist_this_step = turn.geom.length() + map.get_l(current).length();
e.insert(turn.id);
queue.push((dist_so_far - dist_this_step, turn.id.dst));
}
}
}
None
}
fn collect_events(&mut self) -> Vec<Event> {
std::mem::take(&mut self.events)
}
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)> {
self.parked_cars
.values()
.map(|p| {
(
self.spot_to_sidewalk_pos(p.spot, map),
p.vehicle.owner.unwrap(),
)
})
.collect()
}
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID> {
let mut cars = Vec::new();
for (spot, car) in &self.occupants {
if let ParkingSpot::Offstreet(bldg, _) = spot {
if b == *bldg {
cars.push(*car);
}
}
}
cars
}
}