pub(crate) struct LoadSim {
    pub(crate) scenario: String,
    pub(crate) modifiers: Vec<ScenarioModifier>,
    pub(crate) edits: Option<PermanentMapEdits>,
    pub(crate) rng_seed: u64,
    pub(crate) opts: SimOptions,
}

Fields

scenario: Stringmodifiers: Vec<ScenarioModifier>edits: Option<PermanentMapEdits>rng_seed: u64opts: SimOptions

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