[−][src]Struct game::app::App
Fields
primary: PerMap
prebaked: Option<(String, String, Analytics)>
cs: ColorScheme
unzoomed_agents: UnzoomedAgents
opts: Options
per_obj: PerObjectActions
layer: Option<Box<dyn Layer>>
session: SessionState
suspended_sim: Option<Sim>
Implementations
impl App
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pub fn new(flags: Flags, opts: Options, ctx: &mut EventCtx, splash: bool) -> App
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pub fn has_prebaked(&self) -> Option<(&String, &String)>
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pub fn prebaked(&self) -> &Analytics
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pub fn set_prebaked(&mut self, prebaked: Option<(String, String, Analytics)>)
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pub fn switch_map(&mut self, ctx: &mut EventCtx, load: String)
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pub fn draw(
&self,
g: &mut GfxCtx,
opts: DrawOptions,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject
)
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&self,
g: &mut GfxCtx,
opts: DrawOptions,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject
)
pub fn recalculate_current_selection(&mut self, ctx: &EventCtx)
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pub fn mouseover_unzoomed_roads_and_intersections(
&self,
ctx: &EventCtx
) -> Option<ID>
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&self,
ctx: &EventCtx
) -> Option<ID>
pub fn mouseover_unzoomed_buildings(&self, ctx: &EventCtx) -> Option<ID>
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pub fn mouseover_unzoomed_everything(&self, ctx: &EventCtx) -> Option<ID>
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pub fn mouseover_debug_mode(
&self,
ctx: &EventCtx,
show_objs: &dyn ShowObject
) -> Option<ID>
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&self,
ctx: &EventCtx,
show_objs: &dyn ShowObject
) -> Option<ID>
fn calculate_current_selection(
&self,
ctx: &EventCtx,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject,
debug_mode: bool,
unzoomed_roads_and_intersections: bool,
unzoomed_buildings: bool
) -> Option<ID>
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&self,
ctx: &EventCtx,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject,
debug_mode: bool,
unzoomed_roads_and_intersections: bool,
unzoomed_buildings: bool
) -> Option<ID>
fn get_renderables_back_to_front<'a>(
&'a self,
bounds: Bounds,
prerender: &Prerender,
agents: &'a mut AgentCache,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject
) -> Vec<&'a (dyn Renderable + 'a)>
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&'a self,
bounds: Bounds,
prerender: &Prerender,
agents: &'a mut AgentCache,
source: &dyn GetDrawAgents,
show_objs: &dyn ShowObject
) -> Vec<&'a (dyn Renderable + 'a)>
Auto Trait Implementations
impl !RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl !UnwindSafe for App
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,