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use crate::{Scenario, ScenarioModifier, Sim, SimOptions};
use abstutil::CmdArgs;
use map_model::{Map, MapEdits};
use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
#[derive(Clone)]
pub struct SimFlags {
pub load: String,
pub modifiers: Vec<ScenarioModifier>,
pub rng_seed: u8,
pub opts: SimOptions,
}
impl SimFlags {
pub const RNG_SEED: u8 = 42;
pub fn from_args(args: &mut CmdArgs) -> SimFlags {
let rng_seed = args
.optional_parse("--rng_seed", |s| s.parse())
.unwrap_or(SimFlags::RNG_SEED);
SimFlags {
load: args
.optional_free()
.unwrap_or_else(|| abstutil::path_map("montlake")),
modifiers: Vec::new(),
rng_seed,
opts: SimOptions::from_args(args, rng_seed),
}
}
pub fn for_test(run_name: &str) -> SimFlags {
SimFlags::synthetic_test("montlake", run_name)
}
pub fn synthetic_test(map: &str, run_name: &str) -> SimFlags {
SimFlags {
load: abstutil::path_map(map),
modifiers: Vec::new(),
rng_seed: SimFlags::RNG_SEED,
opts: SimOptions::new(run_name),
}
}
pub fn make_rng(&self) -> XorShiftRng {
XorShiftRng::from_seed([self.rng_seed; 16])
}
pub fn load(&self, timer: &mut abstutil::Timer) -> (Map, Sim, XorShiftRng) {
let mut rng = self.make_rng();
let mut opts = self.opts.clone();
if self.load.starts_with(&abstutil::path("player/saves/")) {
timer.note(format!("Resuming from {}", self.load));
let mut sim: Sim = abstutil::read_binary(self.load.clone(), timer);
let mut map = Map::new(abstutil::path_map(&sim.map_name), timer);
match MapEdits::load(
&map,
abstutil::path_edits(map.get_name(), &sim.edits_name),
timer,
) {
Ok(edits) => {
map.must_apply_edits(edits, timer);
map.recalculate_pathfinding_after_edits(timer);
}
Err(err) => {
if sim.edits_name.starts_with("Untitled Proposal") {
warn!(
"Sim savestate refers to edits \"{}\", but not using them: {}",
sim.edits_name, err
);
} else {
panic!("Couldn't load edits \"{}\": {}", sim.edits_name, err);
}
}
}
sim.restore_paths(&map, timer);
(map, sim, rng)
} else if self.load.starts_with(&abstutil::path("system/scenarios/")) {
timer.note(format!(
"Seeding the simulation from scenario {}",
self.load
));
let mut scenario: Scenario = abstutil::read_binary(self.load.clone(), timer);
let map = Map::new(abstutil::path_map(&scenario.map_name), timer);
let mut modifier_rng = self.make_rng();
for m in &self.modifiers {
scenario = m.apply(&map, scenario, &mut modifier_rng);
}
if opts.run_name == "unnamed" {
opts.run_name = scenario.scenario_name.clone();
}
let mut sim = Sim::new(&map, opts, timer);
scenario.instantiate(&mut sim, &map, &mut rng, timer);
(map, sim, rng)
} else if self.load.starts_with(&abstutil::path_all_raw_maps())
|| self.load.starts_with(&abstutil::path_all_synthetic_maps())
|| self.load.starts_with(&abstutil::path_all_maps())
{
timer.note(format!("Loading map {}", self.load));
let map = Map::new(self.load.clone(), timer);
timer.start("create sim");
let sim = Sim::new(&map, opts, timer);
timer.stop("create sim");
(map, sim, rng)
} else {
panic!("Don't know how to load {}", self.load);
}
}
}