# Importing a new city into A/B Street My current priority is to make Seattle work very well, but if you want to try out A/B Street in another place, you can follow this guide. Please file a Github issue or email if you hit any problems. First obtain a `.osm` with your desired area. You can use a tool like Osmosis to clip a specific area from a large file. Put the `.osm` in `data/input/`. Then you'll run some tools to import the map. Make sure you can compile everything [from source](INSTRUCTIONS.md). ``` cd convert_osm cargo run --release -- \ --osm=../data/input/your_city.osm \ --output=../data/raw_maps/your_city.bin cd ../precompute cargo run --release -- ../data/raw_maps/your_city.bin ``` You should now be able to load the map using the option from the main game menu, or by running `cd game; cargo run --release ../data/maps/your_city.bin`. ## Future work There are Seattleisms baked into the code. - `import.sh` should be generalized. - The driving side of the road is hard-coded to the right. Look for "driving on the left" in `map_model/src/make/half_map.rs`. - On-street parking is inferred from a dataset specific to King County GIS. If your city has this information elsewhere, it should be easy to import. - Demand data to generate a realistic set of trips comes from an agency specific to the Puget Sound, but again, importing this from other sources isn't hard.