# Importing a new city into A/B Street My current priority is to make Seattle work very well, but if you want to try out A/B Street in another place, you can follow this guide. Please file a Github issue or email if you hit any problems. First make sure you can compile everything [from source](INSTRUCTIONS.md). Put some `.osm` (pre-clipped to whatever area you want via Osmosis or something else) into `data/input`. Then run: ``` cd convert_osm cargo run --release -- \ --osm=../data/input/your_city.osm \ --output=../data/raw_maps/your_city.bin cd ../precompute cargo run --release -- ../data/raw_maps/your_city.bin ``` You should now be able to load the map using the option from the main game menu, or by running `cd editor; cargo run --release ../data/maps/your_city.osm`. ## Future work There are Seattleisms baked into the code. - `import.sh` should be generalized. - The driving side of the road is hard-coded to the right. Look for "driving on the left" in `map_model/src/make/half_map.rs`.