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alert.svg
Discard changes from traffic signal editor. #331
2020-09-16 11:50:57 -07:00
arrow_drop_down.svg
Organize assets that're baked into widgetry. They don't belong in the
2020-12-28 10:40:55 -08:00
arrow_keys.svg
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
delete.svg
Some of Yuwen's cosmetic traffic signal editor changes
2020-09-15 09:32:46 -07:00
edit_map.svg
move gameplay meters to the side. also start capturing logs for linux
2020-06-11 14:55:56 -07:00
edit.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
eraser.svg
working on yuwen's paint select improvements
2020-05-22 14:26:20 -07:00
hint.svg
move gameplay meters to the side. also start capturing logs for linux
2020-06-11 14:55:56 -07:00
home.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
info.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
inward.svg
Commuter Patterns: to/from icon overlays current block ( #214 )
2020-07-20 14:40:09 -07:00
layers.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
location.svg
filling out trip timeline icons and colors (with some placeholders).
2020-03-18 19:47:21 -07:00
locked.svg
Get that title screen closer to Figma.
2020-12-11 14:15:28 -08:00
map.svg
Split into multiple panels, add a pause screen, fix switching maps
2020-12-03 12:38:28 -08:00
mouse.svg
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
next.svg
working on new cutscene UI
2020-06-08 13:25:21 -07:00
outward.svg
Commuter Patterns: to/from icon overlays current block ( #214 )
2020-07-20 14:40:09 -07:00
pan.svg
working on yuwen's paint select improvements
2020-05-22 14:26:20 -07:00
pencil.svg
working on yuwen's paint select improvements
2020-05-22 14:26:20 -07:00
pin.svg
filling out trip timeline icons and colors (with some placeholders).
2020-03-18 19:47:21 -07:00
prev.svg
working on new cutscene UI
2020-06-08 13:25:21 -07:00
quit.svg
Use widgetry to handle quitting things, so we don't just blow up on the
2020-12-11 13:18:20 -08:00
redo.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
save.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
search.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
select.svg
new scenario mod: force everyone to make a mode change
2020-07-06 16:29:51 -07:00
settings.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
star.svg
adding challenge task description, independent of cutscene
2020-06-08 15:17:40 -07:00
time.svg
adding challenge task description, independent of cutscene
2020-06-08 15:17:40 -07:00
undo.svg
moving game assets to data/system, to more easily bundle in wasm
2020-02-15 16:19:23 -08:00
volume_off.svg
There's no way it's this easy to add music... ( #417 )
2020-12-09 13:46:27 -08:00
volume_on.svg
There's no way it's this easy to add music... ( #417 )
2020-12-09 13:46:27 -08:00
warning.svg
After making live map edits, indicate that results aren't finalized. #312
2020-10-22 11:05:07 -07:00