Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 0320b2be89 Little actdev fixes:
- when leaving edit mode, still return to actdev mode
- rename "bike network" layer to "cycling activity", to emphasize it
  shows where cyclists have been going so far in the simulation and not
  everything on the ground
- add tooltip with exact counts to the cycling activity layer, just like
  throughput does
- add a "walking activity" button (throughput layer with filters
  pre-applied)
2021-02-25 10:54:03 -08:00
.github/workflows Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
abstio Fix a few stray warnings from rustc, and improve a panic error message when data/system gets unexpected directory names 2021-02-23 11:16:43 -08:00
abstutil Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm lcid was missing a friendly map name 2021-02-24 17:26:23 -08:00
data Remove the SRTM elevation data from the Seattle import. The link has expired, and I can't find a replacement. The elevation data has always been extremely incorrect, and a proper replacement for it is in the works. #82, #534 2021-02-25 10:17:26 -08:00
fifteen_min rename toggle/checkbox 2021-02-24 14:59:47 -08:00
game Little actdev fixes: 2021-02-25 10:54:03 -08:00
geom Theme switches 2021-02-24 14:59:47 -08:00
headless The grand country split. #326 2021-02-13 15:45:59 -08:00
importer Remove the SRTM elevation data from the Seattle import. The link has expired, and I can't find a replacement. The elevation data has always been extremely incorrect, and a proper replacement for it is in the works. #82, #534 2021-02-25 10:17:26 -08:00
kml Refactor lots of places that construct paths to the data/input dir, which is always organized by city. This would've made the previous change way easier. #326 2021-02-13 18:30:01 -08:00
map_editor rename toggle/checkbox 2021-02-24 14:59:47 -08:00
map_gui Import Taipei! 2021-02-25 09:21:45 -08:00
map_model When merging intersections and preserving simple turn restrictions, pay 2021-02-24 15:16:12 -08:00
osm_viewer rename toggle/checkbox 2021-02-24 14:59:47 -08:00
parking_mapper rename toggle/checkbox 2021-02-24 14:59:47 -08:00
popdat update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
release Import Wynyard, now that the pathfinding bug is fixed. 2021-02-17 15:45:36 -08:00
santa rename toggle/checkbox 2021-02-24 14:59:47 -08:00
sim cargo fmt 2021-02-23 07:24:48 -08:00
sumo The grand country split. #326 2021-02-13 15:45:59 -08:00
tests The grand country split. #326 2021-02-13 15:45:59 -08:00
traffic_seitan Upgrade most dependencies 2021-02-03 18:13:06 -08:00
traffic_signal_data Import most service roads, except driveways. #449 2021-02-21 18:27:34 -08:00
updater The grand country split. #326 2021-02-13 15:45:59 -08:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
widgetry Support changing fonts in the middle of a line. Use this to draw numeric (#533) 2021-02-25 08:57:42 -08:00
widgetry_demo Support changing fonts in the middle of a line. Use this to draw numeric (#533) 2021-02-25 08:57:42 -08:00
.gitignore Import Taipei! 2021-02-25 09:21:45 -08:00
Cargo.lock Make the map_editor read .osm directly 2021-02-20 09:31:52 -08:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-02-21 10:38:19 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: