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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ContextualActions` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ContextualActions"><title>game::info::ContextualActions - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Trait ContextualActions</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.actions">actions</a><a href="#tymethod.execute">execute</a><a href="#tymethod.gameplay_mode">gameplay_mode</a><a href="#tymethod.is_paused">is_paused</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">info</a></p><script>window.sidebarCurrent = {name: "ContextualActions", ty: "trait", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/info/mod.rs.html#737-752" title="goto source code">[src]</a></span><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">info</a>::<wbr><a class="trait" href="">ContextualActions</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait ContextualActions {
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fn <a href="#tymethod.actions" class="fnname">actions</a>(&self, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>>;
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<div class="item-spacer"></div> fn <a href="#tymethod.execute" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_panel: &mut <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br> ) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>;
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<div class="item-spacer"></div> fn <a href="#tymethod.is_paused" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
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<div class="item-spacer"></div> fn <a href="#tymethod.gameplay_mode" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>;
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}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.actions" class="method"><code>fn <a href="#tymethod.actions" class="fnname">actions</a>(&self, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></code></h3><h3 id="tymethod.execute" class="method"><code>fn <a href="#tymethod.execute" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_panel: &mut <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code></h3><h3 id="tymethod.is_paused" class="method"><code>fn <a href="#tymethod.is_paused" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="tymethod.gameplay_mode" class="method"><code>fn <a href="#tymethod.gameplay_mode" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ContextualActions" class="impl"><code class="in-band">impl ContextualActions for game::debug::<a class="struct" href="../../game/debug/struct.Actions.html" title="struct game::debug::Actions">Actions</a></code><a href="#impl-ContextualActions" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#504-706" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.actions" class="method hidden"><code>fn <a href="#method.actions" class="fnname">actions</a>(&self, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></code><a class="srclink" href="../../src/game/debug/mod.rs.html#505-545" title="goto source code">[src]</a></h4><h4 id="method.execute" class="method hidden"><code>fn <a href="#method.execute" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_info: &mut <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/mod.rs.html#547-696" title="goto source code">[src]</a></h4><h4 id="method.is_paused" class="method hidden"><code>fn <a href="#method.is_paused" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#698-700" title="goto source code">[src]</a></h4><h4 id="method.gameplay_mode" class="method hidden"><code>fn <a href="#method.gameplay_mode" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#702-705" title="goto source code">[src]</a></h4></div><h3 id="impl-ContextualActions-1" class="impl"><code class="in-band">impl ContextualActions for game::sandbox::<a class="struct" href="../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a></code><a href="#impl-ContextualActions-1" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#521-643" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.actions-1" class="method hidden"><code>fn <a href="#method.actions-1" class="fnname">actions</a>(&self, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#522-566" title="goto source code">[src]</a></h4><h4 id="method.execute-1" class="method hidden"><code>fn <a href="#method.execute-1" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_panel: &mut <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#567-636" title="goto source code">[src]</a></h4><h4 id="method.is_paused-1" class="method hidden"><code>fn <a href="#method.is_paused-1" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#637-639" title="goto source code">[src]</a></h4><h4 id="method.gameplay_mode-1" class="method hidden"><code>fn <a href="#method.gameplay_mode-1" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#640-642" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/info/trait.ContextualActions.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |