Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-09 14:59:46 -08:00
abstutil initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
analyze_code initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
convert_osm preps for merging intersections again... notes and not passing Map 2018-12-11 12:26:21 -08:00
data make canvas know initial screen size, so centering on map pt initially does work 2018-12-18 15:37:44 -08:00
docs teardown the wretched UIState trait 2018-12-24 19:13:36 -08:00
editor draw my own arrows, which don't exceed distance too much... except they 2019-01-09 14:59:46 -08:00
ezgui draw my own arrows, which don't exceed distance too much... except they 2019-01-09 14:59:46 -08:00
geom draw my own arrows, which don't exceed distance too much... except they 2019-01-09 14:59:46 -08:00
gtfs initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
halloween use const functions to construct constant colors in many cases, now that rust 2018 is here 2018-12-22 12:39:17 -08:00
headless try removing most extern crate's 2018-12-06 11:00:13 -08:00
kml initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
map_model show entire signal diagram when hovering 2018-12-23 21:11:30 -08:00
playground_gui use const functions to construct constant colors in many cases, now that rust 2018 is here 2018-12-22 12:39:17 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
synthetic trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great. 2018-12-22 20:03:12 -08:00
tests implementing draw_line and draw_rounded_line directly 2018-12-22 13:58:45 -08:00
tmp_gfx remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh use traffic signal data from new kml, not old shp that's no longer online 2018-11-27 13:10:51 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh draw stop sign line closer to the intersection 2018-12-20 12:32:59 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving