Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github/workflows Put the headless API server in the binary release; at least one person wants to use it, but has trouble compiling [rebuild] 2020-11-12 10:01:45 -08:00
abstutil Namespace data/player/{edits,camera_state,saves} by city name. #326 2020-11-14 14:29:49 -08:00
book Measure how many simulation events actually result in something 2020-11-16 11:51:24 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Infer parking tags better for dual_carriageway=yes. Also stop inferring parking on trunk roads like Aurora. And pull in fresh Seattle OSM, with lots of dual_carriageways tagged. #230 2020-11-14 17:32:34 -08:00
data Remove support for remote trips, and stop plumbing off-map locations. A 2020-11-17 10:14:23 -08:00
game Whittle down places constructing SpawnTrip manually. #258 2020-11-17 14:10:47 -08:00
geom Import Paris, for helping the OSM community visualize all the awesome pop-up bike lanes there 2020-11-13 17:23:36 -08:00
headless Downgrade tokio. aa966d7533 broke headless and updater. Blocked on https://github.com/seanmonstar/reqwest/issues/1060 2020-11-12 10:31:52 -08:00
importer Remove support for remote trips, and stop plumbing off-map locations. A 2020-11-17 10:14:23 -08:00
kml Upgrade a bunch of dependencies 2020-11-11 12:02:53 -08:00
map_editor Make the map editor be able to produce synthetic .osm, and use it to 2020-11-11 10:44:45 -08:00
map_model Generate city picker maps from a bunch of small maps, instead of one huge map. Use for Paris. One giant map covering everything there is going to be too large. 2020-11-13 18:22:46 -08:00
release Put the headless API server in the binary release; at least one person wants to use it, but has trouble compiling [rebuild] 2020-11-12 10:01:45 -08:00
sim Whittle down places constructing SpawnTrip manually. #258 2020-11-17 14:10:47 -08:00
tests Whittle down places constructing SpawnTrip manually. #258 2020-11-17 14:10:47 -08:00
traffic_seitan Handle bike trips that wind up with no actual biking portion due to live 2020-10-22 21:39:54 -07:00
updater Downgrade tokio. aa966d7533 broke headless and updater. Blocked on https://github.com/seanmonstar/reqwest/issues/1060 2020-11-12 10:31:52 -08:00
widgetry Remove support for remote trips, and stop plumbing off-map locations. A 2020-11-17 10:14:23 -08:00
widgetry_demo Upgrade a bunch of dependencies 2020-11-11 12:02:53 -08:00
.gitignore Import Paris, for helping the OSM community visualize all the awesome pop-up bike lanes there 2020-11-13 17:23:36 -08:00
Cargo.lock Downgrade tokio. aa966d7533 broke headless and updater. Blocked on https://github.com/seanmonstar/reqwest/issues/1060 2020-11-12 10:31:52 -08:00
Cargo.toml Prototype a simple data format for collision data. Import data for Leeds and London. #87 2020-11-05 16:16:40 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-11-15 10:59:36 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: