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Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
0876315d50
- deal with loop lanes screwing up trim_lines - give up when trim_lines fails and just keep the full geometry - tune some epsilons - delete duplicate turns instead of panicking |
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abstutil | ||
analyze_code | ||
control | ||
convert_osm | ||
docs | ||
editor | ||
ezgui | ||
geom | ||
gtfs | ||
headless | ||
kml | ||
map_model | ||
sim | ||
.gitignore | ||
Cargo.toml | ||
CONTRIBUTING.md | ||
fmt.sh | ||
import.sh | ||
LICENSE | ||
README.md | ||
rgrep.sh | ||
test_all.sh |
A/B Street
A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.
This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.
This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.