Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 0876315d50 make large.abst load, damnit!
- deal with loop lanes screwing up trim_lines
- give up when trim_lines fails and just keep the full geometry
- tune some epsilons
- delete duplicate turns instead of panicking
2018-09-08 21:16:58 -07:00
abstutil test to make sure savestating stays deterministic 2018-08-01 13:37:26 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control make large.abst load, damnit! 2018-09-08 21:16:58 -07:00
convert_osm fixing up tests 2018-09-07 14:08:36 -07:00
docs more OSM types so medium map doesn't immediately crash. trying to fix 2018-09-08 10:15:38 -07:00
editor speed up building creation by doing sidewalk finding in bulk 2018-09-08 13:28:09 -07:00
ezgui simplify toggleable layer; dont need to repeat key names 2018-08-14 14:06:32 -07:00
geom make large.abst load, damnit! 2018-09-08 21:16:58 -07:00
gtfs parse gtfs during map conversion 2018-09-07 11:54:27 -07:00
headless record stack traces 2018-09-06 13:32:35 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model make large.abst load, damnit! 2018-09-08 21:16:58 -07:00
sim stick in some flamegraph timings to part of map loading 2018-09-08 13:01:39 -07:00
.gitignore writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Cargo.toml WIP load gtfs 2018-09-06 14:59:02 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh parse gtfs during map conversion 2018-09-07 11:54:27 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.