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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `widgetry` crate."><meta name="keywords" content="rust, rustlang, rust-lang, widgetry"><title>widgetry - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../widgetry/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate widgetry</p><div class='block version'><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all widgetry's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'widgetry', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/widgetry/lib.rs.html#1-170' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>widgetry</a></span></h1><div class='docblock'><h1 id="widgets" class="section-header"><a href="#widgets">Widgets</a></h1>
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<p>If none of these do what you need, implementing a new <a href="../widgetry/widgets/trait.WidgetImpl.html" title="WidgetImpl"><code>WidgetImpl</code></a> isn't tough.</p>
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<p>TODO inline pictures of some of these</p>
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<ul>
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<li><a href="../widgetry/struct.Autocomplete.html" title="Autocomplete"><code>Autocomplete</code></a> - select predefined value by combining text entry with menus</li>
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<li><a href="../widgetry/widgets/button/struct.Button.html" title="Button"><code>Button</code></a> - clickable buttons with keybindings and tooltips</li>
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<li><a href="../widgetry/struct.Checkbox.html" title="Checkbox"><code>Checkbox</code></a> - toggle between two buttons</li>
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<li><a href="../widgetry/struct.CompareTimes.html" title="CompareTimes"><code>CompareTimes</code></a> - a scatter plot specialized for comparing times</li>
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<li><a href="../widgetry/struct.DrawWithTooltips.html" title="DrawWithTooltips"><code>DrawWithTooltips</code></a> - draw static geometry, with mouse tooltips in certain regions</li>
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<li><a href="../widgetry/widgets/dropdown/struct.Dropdown.html" title="Dropdown"><code>Dropdown</code></a> - a button that expands into a menu</li>
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<li><a href="../widgetry/struct.FanChart.html" title="FanChart"><code>FanChart</code></a> - visualize a range of values over time</li>
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<li><a href="../widgetry/struct.Filler.html" title="Filler"><code>Filler</code></a> - just carve out space in the layout for something else</li>
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<li><a href="../widgetry/widgets/just_draw/struct.JustDraw.html" title="JustDraw"><code>JustDraw</code></a> (argh private) - just draw text, <code>GeomBatch</code>es, SVGs</li>
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<li><a href="../widgetry/struct.LinePlot.html" title="LinePlot"><code>LinePlot</code></a> - visualize 2 variables with a line plot</li>
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<li><a href="../widgetry/struct.Menu.html" title="Menu"><code>Menu</code></a> - select something from a menu, with keybindings</li>
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<li><a href="../widgetry/struct.MultiButton.html" title="MultiButton"><code>MultiButton</code></a> - clickable regions in one batch of geometry</li>
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<li><a href="../widgetry/struct.PersistentSplit.html" title="PersistentSplit"><code>PersistentSplit</code></a> - a button with a dropdown to change its state</li>
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<li><a href="../widgetry/struct.ScatterPlot.html" title="ScatterPlot"><code>ScatterPlot</code></a> - visualize 2 variables with a scatter plot</li>
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<li><a href="../widgetry/struct.Slider.html" title="Slider"><code>Slider</code></a> - horizontal and vertical sliders</li>
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<li><a href="../widgetry/struct.Spinner.html" title="Spinner"><code>Spinner</code></a> - numeric input with up/down buttons</li>
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<li>[<code>TexBox</code>] - single line text entry</li>
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</ul>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table><tr class='module-item'><td><a class="mod" href="app_state/index.html" title='widgetry::app_state mod'>app_state</a></td><td class='docblock-short'><p>A widgetry application splits its state into two pieces: global shared state that lasts for the
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entire lifetime of the application, and a stack of smaller states, only one of which is active
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at a time. For example, imagine an application to view a map. The shared state would include
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the map and pre-rendered geometry for it. The individual states might start with a splash
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screen or menu to choose a map, then a map viewer, then maybe a state to drill down into pieces
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of the map.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="assets/index.html" title='widgetry::assets mod'>assets</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="backend/index.html" title='widgetry::backend mod'>backend</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="backend_glow/index.html" title='widgetry::backend_glow mod'>backend_glow</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="backend_glow_native/index.html" title='widgetry::backend_glow_native mod'>backend_glow_native</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="canvas/index.html" title='widgetry::canvas mod'>canvas</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="color/index.html" title='widgetry::color mod'>color</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="drawing/index.html" title='widgetry::drawing mod'>drawing</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="event/index.html" title='widgetry::event mod'>event</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="event_ctx/index.html" title='widgetry::event_ctx mod'>event_ctx</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="geom/index.html" title='widgetry::geom mod'>geom</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="input/index.html" title='widgetry::input mod'>input</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="runner/index.html" title='widgetry::runner mod'>runner</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="screen_geom/index.html" title='widgetry::screen_geom mod'>screen_geom</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="style/index.html" title='widgetry::style mod'>style</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="svg/index.html" title='widgetry::svg mod'>svg</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="text/index.html" title='widgetry::text mod'>text</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="tools/index.html" title='widgetry::tools mod'>tools</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="widgets/index.html" title='widgetry::widgets mod'>widgets</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.Autocomplete.html" title='widgetry::Autocomplete struct'>Autocomplete</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Btn.html" title='widgetry::Btn struct'>Btn</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Canvas.html" title='widgetry::Canvas struct'>Canvas</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Checkbox.html" title='widgetry::Checkbox struct'>Checkbox</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Choice.html" title='widgetry::Choice struct'>Choice</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Color.html" title='widgetry::Color struct'>Color</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.CompareTimes.html" title='widgetry::CompareTimes struct'>CompareTimes</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.DrawWithTooltips.html" title='widgetry::DrawWithTooltips struct'>DrawWithTooltips</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Drawable.html" title='widgetry::Drawable struct'>Drawable</a></td><td class='docblock-short'><p>Geometry that's been uploaded to the GPU once and can be quickly redrawn many times. Create by
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creating a <code>GeomBatch</code> and calling <code>ctx.upload(batch)</code>.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.EdgeInsets.html" title='widgetry::EdgeInsets struct'>EdgeInsets</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.EventCtx.html" title='widgetry::EventCtx struct'>EventCtx</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.FanChart.html" title='widgetry::FanChart struct'>FanChart</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Filler.html" title='widgetry::Filler struct'>Filler</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.GeomBatch.html" title='widgetry::GeomBatch struct'>GeomBatch</a></td><td class='docblock-short'><p>A mutable builder for a group of colored polygons.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.GfxCtx.html" title='widgetry::GfxCtx struct'>GfxCtx</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.LinePlot.html" title='widgetry::LinePlot struct'>LinePlot</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.LinearGradient.html" title='widgetry::LinearGradient struct'>LinearGradient</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Menu.html" title='widgetry::Menu struct'>Menu</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.MultiButton.html" title='widgetry::MultiButton struct'>MultiButton</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Panel.html" title='widgetry::Panel struct'>Panel</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PersistentSplit.html" title='widgetry::PersistentSplit struct'>PersistentSplit</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PlotOptions.html" title='widgetry::PlotOptions struct'>PlotOptions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Prerender.html" title='widgetry::Prerender struct'>Prerender</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ScatterPlot.html" title='widgetry::ScatterPlot struct'>ScatterPlot</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ScreenDims.html" title='widgetry::ScreenDims struct'>ScreenDims</a></td><td class='docblock-short'><p>ScreenDims is in units of logical pixels, as opposed to physical pixels.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.ScreenPt.html" title='widgetry::ScreenPt struct'>ScreenPt</a></td><td class='docblock-short'><p>ScreenPt is in units of logical pixels, as opposed to physical pixels.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.ScreenRectangle.html" title='widgetry::ScreenRectangle struct'>ScreenRectangle</a></td><td class='docblock-short'><p>ScreenRectangle is in units of logical pixels, as opposed to physical pixels.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Series.html" title='widgetry::Series struct'>Series</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Settings.html" title='widgetry::Settings struct'>Settings</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Slider.html" title='widgetry::Slider struct'>Slider</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Spinner.html" title='widgetry::Spinner struct'>Spinner</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Style.html" title='widgetry::Style struct'>Style</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Text.html" title='widgetry::Text struct'>Text</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.TextSpan.html" title='widgetry::TextSpan struct'>TextSpan</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Texture.html" title='widgetry::Texture struct'>Texture</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.UserInput.html" title='widgetry::UserInput struct'>UserInput</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Warper.html" title='widgetry::Warper struct'>Warper</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Widget.html" title='widgetry::Widget struct'>Widget</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.WidgetOutput.html" title='widgetry::WidgetOutput struct'>WidgetOutput</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table><tr class='module-item'><td><a class="enum" href="enum.DrawBaselayer.html" title='widgetry::DrawBaselayer enum'>DrawBaselayer</a></td><td class='docblock-short'><p>Before <code>State::draw</code> is called, draw something else.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.Event.html" title='widgetry::Event enum'>Event</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.Fill.html" title='widgetry::Fill enum'>Fill</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.HorizontalAlignment.html" title='widgetry::HorizontalAlignment enum'>HorizontalAlignment</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.Key.html" title='widgetry::Key enum'>Key</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.MultiKey.html" title='widgetry::MultiKey enum'>MultiKey</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.Outcome.html" title='widgetry::Outcome enum'>Outcome</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.RewriteColor.html" title='widgetry::RewriteColor enum'>RewriteColor</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.Transition.html" title='widgetry::Transition enum'>Transition</a></td><td class='docblock-short'><p>When a state responds to an event, it can specify some way to manipulate the stack of states.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.UpdateType.html" title='widgetry::UpdateType enum'>UpdateType</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.VerticalAlignment.html" title='widgetry::VerticalAlignment enum'>VerticalAlignment</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.SharedAppState.html" title='widgetry::SharedAppState trait'>SharedAppState</a></td><td class='docblock-short'><p>Any data that should last the entire lifetime of the application should be stored in the struct
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implementing this trait.</p>
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</td></tr><tr class='module-item'><td><a class="trait" href="trait.State.html" title='widgetry::State trait'>State</a></td><td class='docblock-short'><p>A temporary state of an application. There's a stack of these, with the most recent being the
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active one.</p>
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</td></tr><tr class='module-item'><td><a class="trait" href="trait.TextExt.html" title='widgetry::TextExt trait'>TextExt</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="trait" href="trait.WidgetImpl.html" title='widgetry::WidgetImpl trait'>WidgetImpl</a></td><td class='docblock-short'><p>Create a new widget by implementing this trait. You can instantiate your widget by calling
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<code>Widget::new(Box::new(instance of your new widget))</code>, which gives you the usual style options.</p>
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</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.Line.html" title='widgetry::Line fn'>Line</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.hotkeys.html" title='widgetry::hotkeys fn'>hotkeys</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.lctrl.html" title='widgetry::lctrl fn'>lctrl</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.run.html" title='widgetry::run fn'>run</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "widgetry";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html> |