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14bea3a4be
OSM and other raw input into and store, before later converting to a Map. Why? - build-time performance: while iterating on geometry problems, map_editor in release mode took 33s to build before, 11s now that the crate is split - better layering: operations on a RawMap are becoming increasingly distinct from later transformations on the bigger map model - this helps tease apart the dependencies of the intersection polygon algorithm for #846 - this will make it simpler to cutover to osm2lanes for https://github.com/a-b-street/osm2lanes/issues/71 There's further reorganization in raw_map and map_model that'll follow, but the main work is done here.
19 lines
426 B
TOML
19 lines
426 B
TOML
[package]
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name = "convert_osm"
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version = "0.1.0"
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authors = ["Dustin Carlino <dabreegster@gmail.com>"]
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edition = "2021"
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[dependencies]
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abstio = { path = "../abstio" }
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abstutil = { path = "../abstutil" }
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anyhow = "1.0.38"
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csv = "1.1.4"
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fs-err = "2.6.0"
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geom = { path = "../geom" }
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kml = { path = "../kml" }
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log = "0.4.14"
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raw_map = { path = "../raw_map" }
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roxmltree = { version = "0.14.0", features=["std"] }
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serde = "1.0.123"
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