abstreet/rustdoc/widgetry/app_state/index.html
2021-12-03 05:55:03 +00:00

20 lines
7.1 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="A widgetry application splits its state into two pieces: global shared state that lasts for the entire lifetime of the application, and a stack of smaller states, only one of which is active at a time. For example, imagine an application to view a map. The shared state would include the map and pre-rendered geometry for it. The individual states might start with a splash screen or menu to choose a map, then a map viewer, then maybe a state to drill down into pieces of the map."><meta name="keywords" content="rust, rustlang, rust-lang, app_state"><title>widgetry::app_state - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../widgetry/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module app_state</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><div id="sidebar-vars" data-name="app_state" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">widgetry</a>::<wbr><a class="mod" href="#">app_state</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/widgetry/app_state.rs.html#1-299" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A widgetry application splits its state into two pieces: global shared state that lasts for the
entire lifetime of the application, and a stack of smaller states, only one of which is active
at a time. For example, imagine an application to view a map. The shared state would include
the map and pre-rendered geometry for it. The individual states might start with a splash
screen or menu to choose a map, then a map viewer, then maybe a state to drill down into pieces
of the map.</p>
</div></details><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.App.html" title="widgetry::app_state::App struct">App</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.SimpleStateWrapper.html" title="widgetry::app_state::SimpleStateWrapper struct">SimpleStateWrapper</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.DrawBaselayer.html" title="widgetry::app_state::DrawBaselayer enum">DrawBaselayer</a></div><div class="item-right docblock-short"><p>Before <code>State::draw</code> is called, draw something else.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.Transition.html" title="widgetry::app_state::Transition enum">Transition</a></div><div class="item-right docblock-short"><p>When a state responds to an event, it can specify some way to manipulate the stack of states.</p>
</div></div></div><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.SharedAppState.html" title="widgetry::app_state::SharedAppState trait">SharedAppState</a></div><div class="item-right docblock-short"><p>Any data that should last the entire lifetime of the application should be stored in the struct
implementing this trait.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.SimpleState.html" title="widgetry::app_state::SimpleState trait">SimpleState</a></div><div class="item-right docblock-short"><p>Many states fit a pattern of managing a single panel, handling mouseover events, and other
interactions on the map. Implementing this instead of <code>State</code> reduces some boilerplate.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.State.html" title="widgetry::app_state::State trait">State</a></div><div class="item-right docblock-short"><p>A temporary state of an application. Theres a stack of these, with the most recent being the
active one.</p>
</div></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="widgetry" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
<script src="../../main.js"></script>
</body></html>