Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-29 13:23:54 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm filter out cul-de-sacs earlier, so convert_osm works again 2019-01-28 13:19:42 -08:00
data using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
docs ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
editor ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
ezgui slightly simplify interaction between Canvas and text module 2019-01-26 10:25:08 -08:00
geom ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
headless remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
playground_gui trying to restore original road geometry without polyline bugs, but... 2019-01-26 16:59:01 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim saving lots of InitialMaps... and manually loading one at a time 2019-01-28 09:42:28 -08:00
synthetic inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
tests making an infinite line type, to be less confusing 2019-01-28 18:28:05 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh dealing with geom bugs occurring on bigger maps 2019-01-28 15:11:13 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving