Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Go to file
Bruce 121377467a
Lagging green (#510)
Add a template for lagging green

Lagging green is variable. Crosswalks are also variable.
convert_to_ped_scramble() is refactored to allow a call that doesn't promote yield to protected; as this could unintentionally extend a variable phase.
2021-02-11 13:21:26 -08:00
.github/workflows Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
abstio Upgrade most dependencies 2021-02-03 18:13:06 -08:00
abstutil Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
data Bring in study areas for all actdev sites. Automatically show them when launching in actdev mode. cyipt/actdev#65 2021-02-10 08:35:08 -08:00
fifteen_min update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
game If you start with --dev and wind up on an empty map, time starts at 6am. When you load another empty map, do the same and jump to daytime. 2021-02-10 14:10:42 -08:00
geom Create a tool to find the geofabrik osm.pbf file covering a particular region. Inspired by https://github.com/ropensci/osmextract. This will make importing more maps much easier, especially for cyipt/actdev#65. 2021-02-10 12:35:59 -08:00
headless update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
importer Create a tool to find the geofabrik osm.pbf file covering a particular region. Inspired by https://github.com/ropensci/osmextract. This will make importing more maps much easier, especially for cyipt/actdev#65. 2021-02-10 12:35:59 -08:00
kml Upgrade most dependencies 2021-02-03 18:13:06 -08:00
map_editor Upgrade most dependencies 2021-02-03 18:13:06 -08:00
map_gui Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
map_model Lagging green (#510) 2021-02-11 13:21:26 -08:00
osm_viewer WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
parking_mapper Upgrade most dependencies 2021-02-03 18:13:06 -08:00
popdat update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
release And add all the new maps to the deploy_actdev script. This'll get less awful when I start namespacing cities by country too. 2021-02-09 16:29:31 -08:00
santa WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
sim Lagging green (#510) 2021-02-11 13:21:26 -08:00
sumo Upgrade most dependencies 2021-02-03 18:13:06 -08:00
tests When importing maps, optionally add in extra buildings from a GeoJSON 2021-02-07 13:56:26 -08:00
traffic_seitan Upgrade most dependencies 2021-02-03 18:13:06 -08:00
traffic_signal_data Upgrade most dependencies 2021-02-03 18:13:06 -08:00
updater Upgrade tokio, hyper, and lru 2021-02-03 18:33:06 -08:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
widgetry Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
widgetry_demo WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
.gitignore Partly automate importing new actdev maps. Bring in 6 new sites 2021-02-09 13:53:50 -08:00
Cargo.lock Create a tool to find the geofabrik osm.pbf file covering a particular region. Inspired by https://github.com/ropensci/osmextract. This will make importing more maps much easier, especially for cyipt/actdev#65. 2021-02-10 12:35:59 -08:00
Cargo.toml Fix geozero patch from previous commit 2021-02-08 16:40:25 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-02-07 14:49:05 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: