Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 137e9a0c2c Fix up some places affected by the f64 serialization:
- offstreet_parking_length in importer config
- backwards compatibility for map edits
- fixing up the baked-in proposals
- working around a few PolyLine bugs that happen with the new rounding
- Don't regenerate actdev scenarios yet -- the upstream JSON format is
  out of date, will have to fix separately.
2021-06-30 06:35:42 -07:00
.github/workflows Upgrade to Rust 1.53 2021-06-17 23:04:35 -07:00
abstio Change the CityPicker to merge the list of maps and cities from the local filesystem and the manifest. 2021-06-25 19:37:42 -07:00
abstutil Serialize trimmed f64's in the geom crate as i32, since the f64's are 2021-06-30 06:35:42 -07:00
cloud Rewrite the heuristics for stop signs. Similar to traffic signals, only 2021-05-27 15:37:46 -07:00
collisions Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
convert_osm Better stop sign placement -- degenerate roads shouldn't get them. Not 2021-06-22 17:05:18 -07:00
data Fix up some places affected by the f64 serialization: 2021-06-30 06:35:42 -07:00
fifteen_min Fix some clippy warnings 2021-06-16 16:21:35 -07:00
game Fix up some places affected by the f64 serialization: 2021-06-30 06:35:42 -07:00
geom Fix up some places affected by the f64 serialization: 2021-06-30 06:35:42 -07:00
headless Update links to docs after some reorg in the other repo 2021-06-12 13:38:38 -07:00
importer Fix up some places affected by the f64 serialization: 2021-06-30 06:35:42 -07:00
kml CLI flag to start in the KML viewer for convenience 2021-06-16 11:14:17 -07:00
map_editor Mark individual road segments as junctions or not in the RawMap editor. The RawMap can be saved temporarily and converted fully, effectively resulting in a local workflow for quickly trying out geometry edits in OSM without upstreaming anything. 2021-05-18 15:23:28 -07:00
map_gui Change the CityPicker to merge the list of maps and cities from the local filesystem and the manifest. 2021-06-25 19:37:42 -07:00
map_model Fix up some places affected by the f64 serialization: 2021-06-30 06:35:42 -07:00
osm_viewer Upgrade more dependencies. 2021-05-22 16:36:57 -07:00
parking_mapper Upgrade to Rust 1.53 2021-06-17 23:04:35 -07:00
popdat Fix some clippy warnings 2021-06-16 16:21:35 -07:00
release Update links to docs after some reorg in the other repo 2021-06-12 13:38:38 -07:00
santa Upgrade to Rust 1.53 2021-06-17 23:04:35 -07:00
sim Get the Green Lake map to complete without gridlock!!! 2021-06-23 13:56:42 -07:00
sumo Fix some clippy warnings 2021-06-16 16:21:35 -07:00
tests Fix critical dynamic blockage math bug. Stops some crashes in some cases, including the tests -- which run again. Manually verified the turn goldenfile diff in the UI and regenerated prebaked data. #392 2021-06-21 20:37:11 -07:00
traffic_seitan Fix some clippy warnings 2021-06-16 16:21:35 -07:00
traffic_signal_data Stop building huge_seattle twice in the importer workflow 2021-06-25 12:18:04 -07:00
updater Enable the new walking turn algorithm for consolidated intersections 2021-06-24 12:41:38 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web Just trigger [rebuild] [release] 2021-06-06 14:32:59 -07:00
widgetry Label contingency matrix axes 2021-06-23 10:13:51 -07:00
widgetry_demo Upgrade more dependencies. 2021-05-22 16:36:57 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Tehran 2021-06-01 10:19:06 -07:00
Cargo.lock Serialize trimmed f64's in the geom crate as i32, since the f64's are 2021-06-30 06:35:42 -07:00
Cargo.toml Update dependencies (#656) 2021-05-22 16:23:06 -07:00
import.sh Two slight adjustments to speed up the map importer development 2021-06-24 12:13:47 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-06-20 20:08:06 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, and all of the ways to contribute. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits