Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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data I forgot to upload Bristol data for 5e11e6254b. Since I just cut a release, I'm cheating and just replacing the 0.3.22 S3 data for Bristol. The only people who would notice would use the 0.3.22 build and manually run the updater, which is quite unlikely. 2022-05-18 17:36:21 +01:00
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piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
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web Fix the map_editor web link. The input data directory is in a funny place. Unfortunately, the app will immediately clobber the URL after loading, and switching maps won't work. 2022-04-12 15:52:01 +01:00
widgetry Create a new widgetry transition to simplify state preservation in the LTN tool. It's maybe a bit specialized, but hopefully this kind of pattern could come in handy elsewhere, or a slightly more general pattern could emerge. 2022-05-19 14:21:44 +01:00
widgetry_demo Simplify the combinatorial explosion of Panel sizing APIs 2022-03-08 09:33:49 +00:00
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import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2022-05-18 17:22:48 +01:00
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A/B Street

DOI

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.