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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/dev.html"><strong aria-hidden="true">2.1.</strong> Developer guide</a></li><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.2.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html" class="active"><strong aria-hidden="true">2.3.</strong> Importing a new city</a></li><li class="chapter-item expanded "><a href="../howto/misc_dev_tricks.html"><strong aria-hidden="true">2.4.</strong> Misc developer tricks</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">4.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">4.1.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">4.1.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">4.1.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">4.1.3.</strong> The rest</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">4.2.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/misc.html"><strong aria-hidden="true">4.3.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">5.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">5.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">5.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">5.3.</strong> Gridlock</a></li></ol></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">6.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">6.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">6.2.</strong> West Seattle mitigations</a></li></ol></li><li class="chapter-item expanded "><a href="../api.html"><strong aria-hidden="true">7.</strong> API</a></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li></ol></li></ol>
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<main>
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<h1><a class="header" href="#importing-a-new-city-into-ab-street" id="importing-a-new-city-into-ab-street">Importing a new city into A/B Street</a></h1>
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<p>This process isn't easy yet. Please email <a href="mailto:dabreegster@gmail.com">dabreegster@gmail.com</a> or
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<a href="https://github.com/dabreegster/abstreet/issues/">file a Github issue</a> if you
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hit problems. I'd really appreciate help and PRs to improve this.</p>
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<h2><a class="header" href="#quick-start" id="quick-start">Quick start</a></h2>
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<p>Use this if you want to import a city on your computer without making it
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available to other users yet.</p>
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<ul>
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<li>
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<p>If you're using the <strong>binary release</strong> and have a <code>.osm</code> file, just do:
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<code>./importer --oneshot=map.osm</code>.</p>
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</li>
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<li>
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<p>If you're building <strong>from source</strong>, do: <code>./import.sh --oneshot=map.osm</code>. If
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you can't run <code>import.sh</code>, make sure you have all
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<a href="dev.html#building-map-data">dependencies</a>. If you're using Windows and the
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console logs appear in a new window, try running the command from <code>import.sh</code>
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directly, changing the <code>$@</code> at the end to <code>--oneshot=map.osm</code> or whatever
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arguments you're passing in.</p>
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</li>
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</ul>
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<p>The oneshot importer will will generate a new file in <code>data/system/maps</code> that
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you can then load in the game. If you have an Osmosis polygon filter (see
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below), you can also pass <code>--oneshot_clip=clip.poly</code> to improve the result. You
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should first make sure your .osm has been clipped:
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<code>osmconvert large_map.osm -B=clipping.poly --complete-ways -o=smaller_map.osm</code>.</p>
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<p>You can also try <code>--oneshot_drive_on_left</code>, but you'll spot some bugs. Get in
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touch if you need these fixed soon or want to help.</p>
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<h3><a class="header" href="#how-to-get-osm-files" id="how-to-get-osm-files">How to get .osm files</a></h3>
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<p>If the area is small enough, try the "export" tool on
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https://www.openstreetmap.org. You can download larger areas from
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https://download.bbbike.org/ or http://download.geofabrik.de/index.html, then
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clip them to a smaller area. You can draw a clipping polygon using
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http://geojson.io or https://geoman.io/geojson-editor. You have to turn the
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coordinates from that polygon into the
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<a href="https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format">Osmosis format</a>.
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The <code>data/geojson_to_osmosis.py</code> script can help with the formatting.</p>
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<h2><a class="header" href="#including-the-city-to-ab-street-more-permanently" id="including-the-city-to-ab-street-more-permanently">Including the city to A/B street more permanently</a></h2>
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<p>Follow this guide to add a new city to A/B street by default so other users can
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use it as well.</p>
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<ol>
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<li>
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<p>Make sure you can run <code>import.sh</code> -- see
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<a href="dev.html#building-map-data">the instructions</a>. You'll need Rust, osmconvert,
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gdal, etc.</p>
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</li>
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<li>
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<p>Use <a href="http://geojson.io/">geojson.io</a> or
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<a href="https://geoman.io/geojson-editor">geoman.io</a> to draw a polygon around the
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region you want to simulate.</p>
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</li>
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<li>
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<p>Create a new directory: <code>mkdir -p data/input/your_city/polygons</code></p>
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</li>
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<li>
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<p>Create a
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<a href="https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format">polygon filter file</a>
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in that directory using the coordinates from geojson.io. It's easiest to
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start with an existing file from another directory; I recommend
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<code>data/input/krakow/polygons/krakow_center.poly</code> as a guide. You can use
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<code>data/geojson_to_osmosis.py</code> to help format the coordinates.</p>
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</li>
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<li>
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<p>Create a new module in <code>importer/src/</code> for your city, copying
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<code>importer/src/krakow.rs</code> as a guide. Edit that file in the obvious way. The
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main thing you'll need is a .osm or .osm.pbf file to download that contains
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your city. The clipping polygon will be applied to that.</p>
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</li>
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<li>
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<p>Update <code>importer/src/main.rs</code> to reference your new module, following
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<code>krakow</code> as an example.</p>
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</li>
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<li>
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<p>Update <code>map_belongs_to_city</code> in <code>updater/src/main.rs</code></p>
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</li>
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<li>
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<p>Run it: <code>./import.sh --city=your_city --raw --map</code></p>
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</li>
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<li>
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<p>Update <code>.gitignore</code>, following <code>krakow</code> as an example.</p>
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</li>
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</ol>
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<p>Send a PR with your changes! I'll generate everything and make it work with
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<code>updater</code>, so most people don't have to build everything from scratch.</p>
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<h2><a class="header" href="#next-steps" id="next-steps">Next steps</a></h2>
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<p>OpenStreetMap isn't the only data source we need. If you look at the import
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pipeline for Seattle, you'll see many more sources for parking, GTFS bus
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schedules, person/trip demand data for scenarios, etc. Most of these aren't
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standard between cities. If you want to make your city more realistic, we'll
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have to import more data. Get in touch.</p>
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<p>You may notice issues with OSM data while using A/B Street. Some of these are
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bugs in A/B Street itself, but others are incorrectly tagged lanes. Some
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resources for fixing OSM:</p>
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<ul>
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<li>https://learnosm.org</li>
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<li>https://wiki.openstreetmap.org/wiki/StreetComplete</li>
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<li>https://dabreegster.github.io/abstreet/map_parking.html</li>
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</ul>
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