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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="All of the state thats bound to a specific map."><meta name="keywords" content="rust, rustlang, rust-lang, PerMap"><title>game::app::PerMap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct PerMap</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.agents">agents</a><a href="#structfield.current_flags">current_flags</a><a href="#structfield.current_selection">current_selection</a><a href="#structfield.dirty_from_edits">dirty_from_edits</a><a href="#structfield.draw_map">draw_map</a><a href="#structfield.has_modified_trips">has_modified_trips</a><a href="#structfield.last_warped_from">last_warped_from</a><a href="#structfield.layer">layer</a><a href="#structfield.map">map</a><a href="#structfield.prebaked">prebaked</a><a href="#structfield.scenario">scenario</a><a href="#structfield.sim">sim</a><a href="#structfield.sim_cb">sim_cb</a><a href="#structfield.suspended_sim">suspended_sim</a><a href="#structfield.unedited_map">unedited_map</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.calculate_unedited_map">calculate_unedited_map</a><a href="#method.canonical_point">canonical_point</a><a href="#method.clear_sim">clear_sim</a><a href="#method.init_camera_for_loaded_map">init_camera_for_loaded_map</a><a href="#method.map_loaded">map_loaded</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><div id="sidebar-vars" data-name="PerMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">PerMap</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#595-626" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PerMap {
pub map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>,
pub draw_map: <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a>,
pub sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>,
pub agents: <a class="struct" href="https://doc.rust-lang.org/nightly/core/cell/struct.RefCell.html" title="struct core::cell::RefCell">RefCell</a>&lt;<a class="struct" href="../../map_gui/render/agents/struct.AgentCache.html" title="struct map_gui::render::agents::AgentCache">AgentCache</a>&gt;,
pub current_selection: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;,
pub current_flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>,
pub last_warped_from: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;,
pub sim_cb: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../sim/sim/trait.SimCallback.html" title="trait sim::sim::SimCallback">SimCallback</a>&gt;&gt;,
pub dirty_from_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
pub has_modified_trips: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
pub unedited_map: <a class="struct" href="https://doc.rust-lang.org/nightly/core/cell/struct.RefCell.html" title="struct core::cell::RefCell">RefCell</a>&lt;<a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>&gt;&gt;,
pub layer: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../game/layer/trait.Layer.html" title="trait game::layer::Layer">Layer</a>&gt;&gt;,
pub suspended_sim: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>&gt;,
prebaked: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;,
pub scenario: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>&gt;,
}</pre></div><div class="docblock"><p>All of the state thats bound to a specific map.</p>
</div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a></code></span><span id="structfield.draw_map" class="structfield small-section-header"><a href="#structfield.draw_map" class="anchor field"></a><code>draw_map: <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a></code></span><span id="structfield.sim" class="structfield small-section-header"><a href="#structfield.sim" class="anchor field"></a><code>sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code></span><span id="structfield.agents" class="structfield small-section-header"><a href="#structfield.agents" class="anchor field"></a><code>agents: <a class="struct" href="https://doc.rust-lang.org/nightly/core/cell/struct.RefCell.html" title="struct core::cell::RefCell">RefCell</a>&lt;<a class="struct" href="../../map_gui/render/agents/struct.AgentCache.html" title="struct map_gui::render::agents::AgentCache">AgentCache</a>&gt;</code></span><span id="structfield.current_selection" class="structfield small-section-header"><a href="#structfield.current_selection" class="anchor field"></a><code>current_selection: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</code></span><span id="structfield.current_flags" class="structfield small-section-header"><a href="#structfield.current_flags" class="anchor field"></a><code>current_flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code></span><span id="structfield.last_warped_from" class="structfield small-section-header"><a href="#structfield.last_warped_from" class="anchor field"></a><code>last_warped_from: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><span id="structfield.sim_cb" class="structfield small-section-header"><a href="#structfield.sim_cb" class="anchor field"></a><code>sim_cb: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../sim/sim/trait.SimCallback.html" title="trait sim::sim::SimCallback">SimCallback</a>&gt;&gt;</code></span><span id="structfield.dirty_from_edits" class="structfield small-section-header"><a href="#structfield.dirty_from_edits" class="anchor field"></a><code>dirty_from_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><div class="docblock"><p>If we ever left edit mode and resumed without restarting from midnight, this is true.</p>
</div><span id="structfield.has_modified_trips" class="structfield small-section-header"><a href="#structfield.has_modified_trips" class="anchor field"></a><code>has_modified_trips: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><div class="docblock"><p>Any ScenarioModifiers in effect?</p>
</div><span id="structfield.unedited_map" class="structfield small-section-header"><a href="#structfield.unedited_map" class="anchor field"></a><code>unedited_map: <a class="struct" href="https://doc.rust-lang.org/nightly/core/cell/struct.RefCell.html" title="struct core::cell::RefCell">RefCell</a>&lt;<a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>&gt;&gt;</code></span><div class="docblock"><p>Sometimes we need the map before any edits have been applied. Cache it here.</p>
</div><span id="structfield.layer" class="structfield small-section-header"><a href="#structfield.layer" class="anchor field"></a><code>layer: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../game/layer/trait.Layer.html" title="trait game::layer::Layer">Layer</a>&gt;&gt;</code></span><span id="structfield.suspended_sim" class="structfield small-section-header"><a href="#structfield.suspended_sim" class="anchor field"></a><code>suspended_sim: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>&gt;</code></span><div class="docblock"><p>Only filled out in edit mode. Stored here once to avoid lots of clones. Used for preview.</p>
</div><span id="structfield.prebaked" class="structfield small-section-header"><a href="#structfield.prebaked" class="anchor field"></a><code>prebaked: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><div class="docblock"><p>Only exists in some gameplay modes. Must be carefully reset otherwise. Has the map and
scenario name too.</p>
</div><span id="structfield.scenario" class="structfield small-section-header"><a href="#structfield.scenario" class="anchor field"></a><code>scenario: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>&gt;</code></span><div class="docblock"><p>The most recent Scenario loaded from a file. Dont depend on it always matching the current
gameplay mode; always verify the name matches whats needed.</p>
<p>Storing this may cost some memory, but otherwise resetting to midnight would require
loading it again from a file. This is particularly painful on the web!</p>
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#628-746" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.map_loaded" class="method"><code>pub fn <a href="#method.map_loaded" class="fnname">map_loaded</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: &amp;<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;cs: &amp;<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a class="srclink" href="../../src/game/app.rs.html#629-665" title="goto source code">[src]</a></h4><h4 id="method.init_camera_for_loaded_map" class="method"><code>pub fn <a href="#method.init_camera_for_loaded_map" class="fnname">init_camera_for_loaded_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>)</code><a class="srclink" href="../../src/game/app.rs.html#667-689" title="goto source code">[src]</a></h4><h4 id="method.clear_sim" class="method"><code>pub fn <a href="#method.clear_sim" class="fnname">clear_sim</a>(&amp;mut self) -&gt; <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code><a class="srclink" href="../../src/game/app.rs.html#692-698" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns whatever was there</p>
</div><h4 id="method.calculate_unedited_map" class="method"><code>pub fn <a href="#method.calculate_unedited_map" class="fnname">calculate_unedited_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/app.rs.html#704-723" title="goto source code">[src]</a></h4><div class="docblock"><p>If needed, makes sure the unedited_map is populated. Callers can then do
<code>self.unedited_map.borrow().unwrap_or(&amp;self.map)</code> if this returns None. If a transition is
returned, that must be executed first.</p>
</div><h4 id="method.canonical_point" class="method"><code>pub fn <a href="#method.canonical_point" class="fnname">canonical_point</a>(&amp;self, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../src/game/app.rs.html#725-745" title="goto source code">[src]</a></h4></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can
then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
</div><h4 id="method.into_any_rc" class="method hidden"><code>pub fn <a href="#method.into_any_rc" class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Rc&lt;Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Rc&lt;Any&gt;</code>. <code>Rc&lt;Any&gt;</code> can then be
further <code>downcast</code> into <code>Rc&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
</div><h4 id="method.as_any" class="method hidden"><code>pub fn <a href="#method.as_any" class="fnname">as_any</a>(&amp;self) -&gt; &amp;(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot
generate <code>&amp;Any</code>s vtable from <code>&amp;Trait</code>s. <a href="#tymethod.as_any">Read more</a></p>
</div><h4 id="method.as_any_mut" class="method hidden"><code>pub fn <a href="#method.as_any_mut" class="fnname">as_any_mut</a>(&amp;mut self) -&gt; &amp;mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot
generate <code>&amp;mut Any</code>s vtable from <code>&amp;mut Trait</code>s. <a href="#tymethod.as_any_mut">Read more</a></p>
</div></div><h3 id="impl-From%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</code><a href="#impl-From%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#544-548" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -&gt; T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#545" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id="impl-Instrument" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</code><a href="#impl-Instrument" class="anchor"></a><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.instrument" class="method hidden"><code>pub fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
</div><h4 id="method.in_current_span" class="method hidden"><code>pub fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></div><h3 id="impl-Into%3CU%3E" class="impl"><code class="in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></code><a href="#impl-Into%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#533-540" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.into" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -&gt; U</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#537" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id="impl-Same%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; Same&lt;T&gt; for T</code><a href="#impl-Same%3CT%3E" class="anchor"></a></h3><div class="impl-items"><h4 id="associatedtype.Output" class="type"><code>type <a href="#associatedtype.Output" class="type">Output</a> = T</code></h4><div class='docblock'><p>Should always be <code>Self</code></p>
</div></div><h3 id="impl-TryFrom%3CU%3E" class="impl"><code class="in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></code><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#581-590" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Error" class="type"><code>type <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id="method.try_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#587" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id="impl-TryInto%3CU%3E" class="impl"><code class="in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></code><a href="#impl-TryInto%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#567-576" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Error-1" class="type"><code>type <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error" class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id="method.try_into" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#573" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id="impl-VZip%3CV%3E" class="impl"><code class="in-band">impl&lt;V, T&gt; VZip&lt;V&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: MultiLane&lt;T&gt;,&nbsp;</span></code><a href="#impl-VZip%3CV%3E" class="anchor"></a></h3><div class="impl-items"><h4 id="method.vzip" class="method hidden"><code>pub fn <a href="#method.vzip" class="fnname">vzip</a>(self) -&gt; V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-js="../../search-index.js"></div>
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