Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 17262063a1 following logic wasn't considering length of lead vehicle properly?
adjusted code a bit, but still seeing a violation
2018-11-28 14:27:12 -08:00
abstutil make some logs show up more noticeably 2018-11-23 11:09:36 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control moving two sim tests over to the new runner 2018-11-23 16:11:27 -08:00
convert_osm new test to make sure raw->map conversion is also deterministic, not just convert_osm 2018-11-28 09:36:42 -08:00
data revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again. 2018-11-26 11:22:17 -08:00
docs merging intersections for a hardcoded set of short roads 2018-11-28 09:19:36 -08:00
editor dont need pt_and_angle, just pt of Positions 2018-11-28 13:14:49 -08:00
ezgui specialize tooltip_lines to one plugin. solves the problem of not being able to look up objects in DrawMap 2018-11-20 11:32:03 -08:00
geom using blockface kml in convert_osm to prescribe parking lanes 2018-11-21 22:43:14 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
headless adjust debug logs 2018-11-18 15:03:02 -08:00
kml use traffic signal data from new kml, not old shp that's no longer online 2018-11-27 13:10:51 -08:00
map_model dont need pt_and_angle, just pt of Positions 2018-11-28 13:14:49 -08:00
playground_gui make the warp plugin animate the panning 2018-11-12 11:02:51 -08:00
precompute adjust debug logs 2018-11-18 15:03:02 -08:00
sim following logic wasn't considering length of lead vehicle properly? 2018-11-28 14:27:12 -08:00
synthetic label each side of a synthetic road 2018-11-26 09:42:57 -08:00
tests adjust ped_uses_bus test; need a bit more time for the bus to reach the final stop 2018-11-28 13:27:14 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore fix an old path in the map_conversion test 2018-11-27 10:11:10 -08:00
Cargo.toml prototyping a better rust test runner that captures output in files 2018-11-23 14:51:14 -08:00
clickable_links.py dont use gedit, since it cant display escape codes 2018-11-26 16:04:15 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh use traffic signal data from new kml, not old shp that's no longer online 2018-11-27 13:10:51 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.