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abtest
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not all lanes have to be the same width. make sidewalks a bit thinner.
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2020-01-28 17:26:14 -08:00 |
common
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
debug
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
edit
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
mission
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not all lanes have to be the same width. make sidewalks a bit thinner.
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2020-01-28 17:26:14 -08:00 |
render
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better turn group blocks that handle variable lane width and
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2020-02-01 19:11:01 -08:00 |
sandbox
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
challenges.rs
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overhaul fullscreen layouts: splash menu, about, challenge picker,
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2020-02-03 16:13:40 -08:00 |
colors.rs
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refactoring some UI-related colors
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2020-02-03 11:14:17 -08:00 |
game.rs
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
helpers.rs
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simplify traffic signal challenge's communication of main score. move
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2020-01-30 10:49:20 -08:00 |
main.rs
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refactoring some UI-related colors
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2020-02-03 11:14:17 -08:00 |
managed.rs
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
obj_actions.rs
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gracefully exit info panels for agents that go away
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2020-01-16 16:13:21 -08:00 |
options.rs
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render phases differently in the full diagram
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2020-01-14 14:57:14 -08:00 |
pregame.rs
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carve out a section for showing off curated proposals [rebuild]
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2020-02-03 18:01:49 -08:00 |
ui.rs
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stick tutorial state in UI session data. now we can remember current and
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2020-02-03 10:21:13 -08:00 |