abstreet/game/src
2020-02-04 12:52:47 -08:00
..
abtest not all lanes have to be the same width. make sidewalks a bit thinner. 2020-01-28 17:26:14 -08:00
common draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
debug draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
edit draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
mission not all lanes have to be the same width. make sidewalks a bit thinner. 2020-01-28 17:26:14 -08:00
render better turn group blocks that handle variable lane width and 2020-02-01 19:11:01 -08:00
sandbox draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
challenges.rs overhaul fullscreen layouts: splash menu, about, challenge picker, 2020-02-03 16:13:40 -08:00
colors.rs refactoring some UI-related colors 2020-02-03 11:14:17 -08:00
game.rs draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
helpers.rs simplify traffic signal challenge's communication of main score. move 2020-01-30 10:49:20 -08:00
main.rs refactoring some UI-related colors 2020-02-03 11:14:17 -08:00
managed.rs draw previous state underneath wizards, so everything doesnt vanish 2020-02-04 12:52:47 -08:00
obj_actions.rs gracefully exit info panels for agents that go away 2020-01-16 16:13:21 -08:00
options.rs render phases differently in the full diagram 2020-01-14 14:57:14 -08:00
pregame.rs carve out a section for showing off curated proposals [rebuild] 2020-02-03 18:01:49 -08:00
ui.rs stick tutorial state in UI session data. now we can remember current and 2020-02-03 10:21:13 -08:00