Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-09-18 14:35:10 -07:00
abstutil detect when editor_state is for another map and ignore intersection changes 2018-09-09 13:21:53 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control update to rust 1.29, re-run format 2018-09-15 16:54:00 -07:00
convert_osm handle linear waterway areas 2018-09-16 15:38:33 -07:00
docs messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
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ezgui making a proper Circle type in geom 2018-09-18 14:00:55 -07:00
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gtfs parse gtfs during map conversion 2018-09-07 11:54:27 -07:00
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kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
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playground_gui dispersing the remainders of map_model::geometry 2018-09-18 14:35:10 -07:00
sim dispersing the remainders of map_model::geometry 2018-09-18 14:35:10 -07:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Cargo.toml WIP playing around with gfx-rs 2018-09-09 21:55:18 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh handle linear waterway areas 2018-09-16 15:38:33 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.