mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-11 08:15:34 +03:00
41 lines
932 KiB
JavaScript
41 lines
932 KiB
JavaScript
var searchIndex = JSON.parse('{\
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angle, stored in radians.","","","Create an angle in radians.","Create an angle in degrees.","Invert the direction of this angle.","","Rotates this angle by some degrees.","Returns [0, 2pi)","Returns [0, 360)","Returns [-180, 180]","Logically this returns [-180, 180], but keep in mind when …","True if this angle is within some degrees of another, …","I don’t know how to describe what this does. Use for …","","Represents a rectangular boundary of <code>Pt2D</code> points.","","","","","A boundary including no points.","","Create a boundary covering some points.","Update the boundary to include this point.","Unions two boundaries.","Expand the existing boundary by some distance evenly on …","True if the point is within the boundary.","Converts the boundary to the format used by <code>aabb_quadtree</code>.","Creates a rectangle covering this boundary.","The width of this boundary.","The height of this boundary.","The center point of this boundary.","Represents a rectangular boundary of <code>LonLat</code> points. After …","","","","","A boundary including no points.","Create a boundary covering some points.","Update the boundary to include this point.","True if the point is within the boundary.","The bottom-right corner of the boundary, in map-space.","Converts the boundary to map-space.","Convert all points to map-space, failing if any points …","Convert all points to map-space. The points may be …","Convert map-space points back to <code>LonLat</code>s. This is only …","","","A circle, defined by a center and radius.","","","Creates a circle.","True if the point is inside the circle.","Get the boundary containing this circle.","Renders the circle as a polygon.","Renders some percent, between [0, 1], of the circle as a …","Returns the ring around the circle.","Creates an outline around the circle, strictly contained …","","A distance, in meters. Can be negative.","","","Creates a distance in meters.","","Creates a distance in inches.","Creates a distance in miles.","Creates a distance in centimeters.","Creates a distance in feet.","Returns the absolute value of this distance.","Returns the square root of this distance.","Returns the distance in meters. Prefer to work with …","Returns the distance in feet.","Describes the distance according to formatting rules.","","A duration, in seconds. Can be negative.","","","","Creates a duration in seconds.","Creates a duration in minutes.","Creates a duration in hours.","Creates a duration in minutes.","","","","Returns the duration in seconds. Prefer working in …","Splits the duration into (hours, minutes, seconds, …","Parses a duration such as “3:00” to …","If two durations are within this amount, they’ll print …","Returns the duration elapsed from this moment in real …","Rounds a duration up to the nearest whole number multiple.","Returns the duration as a number of minutes, rounded up.","Returns (rounded max, the boundaries in number of minutes)","Describes the duration according to formatting rules.","","A quad-tree to quickly find the closest points to some …","","","Creates the quad-tree, limited to points contained in the …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","Finds the closest point on the existing geometry to the …","","","Represents a (longitude, latitude) point.","","","Note the order of arguments!","Returns the longitude of this point.","Returns the latitude of this point.","Transform this to a world-space point. Can go out of …","Returns the Haversine distance to another point.","Pretty meaningless units, for comparing distances very …","Parses a file in the …","Writes a set of points to a file in the …","Finds the average of a set of coordinates.","Parses a WKT-style line-string into a list of coordinates.","","A line segment.","","","Creates a line segment between two points. None if the …","Equivalent to <code>Line::new(pt1, pt2).unwrap()</code>. Use this to …","Returns an infinite line passing through this line’s …","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns the two points in this line segment.","Returns a polyline containing these two points.","Returns a thick line segment.","Length of the line segment","If two line segments intersect – including endpoints –…","Determine if two line segments intersect, but more so …","If the line segment intersects with an infinite line – …","Perpendicularly shifts the line over to the right. Width …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line to the right if positive …","Returns a reversed line segment","The angle of the line segment, from the first to the …","Returns a point along the line segment, unless the …","Equivalent to <code>self.dist_along(dist).unwrap()</code>. Use this to …","","","","","","","","","","","","","Fails for parallel lines.","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","Groups of three indices make up the triangles","If the polygon has holes, explicitly store all the rings …","","","","","","","","","Does this polygon contain the point either in the …","","","","","","","","The order of these points depends on the constructor! The …","","","","Top-left at the origin. Doesn’t take Distance, because …","","","Top-left at the origin. Doesn’t take Distance, because …","A rectangle, two sides of which are fully rounded …","Top-left at the origin. Doesn’t take Distance, because …","","","","","","","Do two polygons intersect at all?","Creates the outline around the polygon, with the …","Remove the internal rings used for to_outline. This is …","Usually m^2, unless the polygon is in screen-space","Doesn’t handle multiple crossings in and out.","","If the polygon is just a single outer ring, produces a …","Extracts all polygons from raw bytes representing a …","","","","","","","","","","","","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","First dedupes adjacent points","Like make_polygons, but make sure the points actually …","","","","","","One or both args might be empty.","","","","","Returns the excess distance left over from the end","No excess leftover distance allowed.","","","","","","","","","","","","","","","","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Don’t draw the dashes too close to the ends.","Fail if the length is too short.","If the length is too short, just give up and make the …","","","Also return the angle of the line where the hit was found","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","","","If the current line is at least this long, return it. …","Produces a GeoJSON linestring, optionally mapping the …","Returns the point on the polyline closest to the query.","","","","","This represents world-space in meters.","","","","","","Can go out of bounds.","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","This represents world space, NOT LonLat.","","","","","Maybe a misnomer, but like a PolyLine, but closed.","","","","Draws the ring with some thickness, with half of it …","","","","Be careful with the order of results. Hits on an earlier …","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","","Produces a GeoJSON polygon, optionally mapping the …","Translates the ring by a fixed offset.","","In meters per second. Can be negative.","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","None if empty","","","Could implement PartialEq, but be a bit more clear how …","","In seconds since midnight. Can’t be negative.","","","","(hours, minutes, seconds, centiseconds)","Rounded down. 6:59:00 is hour 6.","","","","","","For RNG range generation. Don’t abuse.","","","An angle, stored in radians.","","Represents a rectangular boundary of <code>Pt2D</code> points.","","","","","Represents a rectangular boundary of <code>LonLat</code> points. After …","","","","","A circle, defined by a center and radius.","","","A distance, in meters. Can be negative.","","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","","","Represents a (longitude, latitude) point.","","","","","","A line segment.","","","Most of the time, [0, 1]. But some callers may go outside …","","","","Groups of three indices make up the triangles","If the polygon has holes, explicitly store all the rings …","","","","","","","","","","This represents world space, NOT LonLat.","","","This represents world-space in meters.","","","Maybe a misnomer, but like a PolyLine, but closed.","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","Reduce the precision of an f64. 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"map_model":{"doc":"<code>map_model</code> describes the world where simulations occur. 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Find …","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","Generate all driving and walking turns at an …","","","","","","","","","","","","","Generate Crosswalk and SharedSidewalkCorner (places where …","Filter out crosswalks on really short roads. In reality, …","","At an intersection of footpaths only, just generate a …","","","","","","Options for converting RawMaps to Maps.","Should contraction hierarchies for pathfinding be built? …","Try to consolidate all short roads. Will likely break.","Preserve all OSM tags for buildings, increasing the final …","","Snap points to an exact Position along the nearest lane. …","Adjust the path to start on the polygon’s border, not …","A bunch of (mostly read-only) queries on a Map.","","If true, driving happens on the right side of the road …","","If true, roads without explicitly tagged sidewalks may …","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","","Not from OSM. A user-specified area to focus on.","Areas are just used for drawing.","","","","","The importing process also automatically creates some …","","","","A building has connections to the road and sidewalk, may …","","","","","","","Where a text label should be centered to have the best …","","","","Depending on options while importing, these might be …","The building’s connection for any agent can change …","Goes from building to sidewalk","A business located inside a building.","","This is the specific amenity listed in OSM, not the more …","Depending on options while importing, these might be …","Represent no parking as Private(0, false).","(Name, spots)","(Spots, explicitly tagged as a garage)","","","","","An estimated number of residents, workers","An estimated number of workers","","","None corresponds to the native name","","","","","","","The polyline goes from the building to the driving …","Returns (biking position, sidewalk position). Could fail …","","Does this building contain any amenity matching the …","","Businesses are categorized into one of these types.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","All types of amenities, in alphabetical order.","Categorize an OSM amenity tag.","Bus stops and routes.","","","As long as this is unique per lane, this value is …","","","","","","These may be on different roads entirely, like for light …","","If it’s both, train overrides bus","","","","","","","","May be a border or not. If not, is long enough for buses …","","","Non-empty, times in order for one day when a vehicle …","Explicitly store whatever the original was, since this can…","","","","","","","","","","","An intersection connects roads. Most have >2 roads and …","","This needs to be in clockwise orientation, or later …","","","","","Note that a lane may belong to both incoming_lanes and …","","","Was a short road adjacent to this intersection merged?","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","","","","","From some manually audited cases in Seattle, the length …","","","","","","","","","","","","","","","","","","","","","","","A road segment is broken down into individual lanes, …","","","","","","","","","Meaningless order","{Cars, bikes} trying to start or end here might not be …","","","","","","","","","","","pt2 will be endpoint","","","","","","","","","","","","","","","Starting from this lane, follow the lane’s left edge to …","For a given lane type, returns some likely widths. This …","","","","Parking lots have some fixed capacity for cars, and are …","","","","","The middle of the “T”, pointing towards the parking …","If we can’t render all spots (maybe a lot with no …","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","Lot to sidewalk","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Get the only sidewalk or shoulder on this side of the …","Does this directed road have any lanes of a certain type?","A Road represents a segment between exactly two …","","","self is ‘from’","self is ‘from’. (via, to). Only BanTurns.","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","Invariant: A road must contain at least one child","The physical center of the road, including sidewalks, …","Like center_pts, but before any trimming for intersection …","","","Returns all lanes from the left side of the road to …","","","Counting from the left side of the road","lane must belong to this road. Offset 0 is the centermost …","","","Includes off-side","","This is the FIRST yellow line where the direction of the …","","","","Creates the thick polygon representing one half of the …","","","","","","","","","","","","","Many roads wind up with almost no length, due to their …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","These are ordered from closest to center lane (left-most …","","","Returns lanes from the “center” going out","Returns lanes from the “center” going out","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","A traffic signal consists of a sequence of Stages that …","","","","","","","","","","","Minimum is the minimum duration, 0 allows cycle to be …","","","Only call this variant while importing the map, to …","","","","Move crosswalks from stages, adding them to an all-walk …","Move crosswalks from stages, adding them to an all-walk …","","Modifies the fixed timing of all stages, applying either …","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","Turns are uniquely identified by their (src, dst) lanes …","","src and dst must both belong to parent. No guarantees …","","","","","","","","","","For stop signs: Can’t currently specify this! For …","For stop signs: cars have to stop before doing this turn, …","For stop signs: cars can do this without stopping. These …","A Turn leads from the end of one Lane to the start of …","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","penalties for (lane types, lane-changing, slow lane)","","A movement is like a turn, but with less detail – it …","","","","","","This is cheaper to store than a MovementID. It simply …","","","A Movement groups all turns from one road to another, …","","","","The “overall” path of movement, aka, an “average” …","","","Polyline points FROM intersection","","","","Zones and AccessRestrictions are used to model things …","","","","","A contiguous set of roads with access restrictions. This …","","","","","","Useful utilities for working with OpenStreetMap.","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","Everything related to pathfinding through a map for …","Uses https://github.com/easbar/fast_paths. Slower …","","","","","","","","","","","","Pathfinding without needing to build a separate …","","","","","","","Some helpers for working with fast_paths.","A bidirectional mapping between fast_paths NodeId and …","","","","","","","Call this after filling out the input graph, right before …","","","","","Most of the time, prefer using the faster contraction …","","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","Note this is a slower implementation, never using …","","","To deal with complicated intersections and short roads in …","This only applies to VehiclePathfinder; walking through …","","","","","","(legal, illegal)","Find all other traffic signals “close” to one. Ignore …","","","","","","A sequence of movements through a cluster of …","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","","Original direction","Sidewalks only!","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","The original PathRequest used to produce this path. If …","","","","","","","","","","","","Trusting the caller to do this in valid ways.","","","","","Traces along the path from its originally requested …","Traces along the path from a specified distance along the …","","Estimate how long following the path will take in the …","","","","","Determines the start and end position to travel between …","","","","Structures related to the new road-based pathfinding …","One step along a path.","Original direction","Opposite direction, sidewalks only","","A path between two endpoints for a particular mode. This …","","","","","","Vehicle implementations often just calculate the sequence …","The original PathRequest used to produce this path.","All steps in this path.","The time needed to perform this path. This time is not a …","Transform a sequence of roads representing a path into …","","","Pathfinding for cars, bikes, buses, and trains using …","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","Pathfinding for pedestrians using contraction …","","","","","","","false is src_i, true is dst_i","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","Who’s asking for a path?","","","","","","","Not bijective, but this is the best guess of user intent","","Strict for bikes. If there are bike lanes, not allowed to …","Heavily penalize crossing into an access-restricted zone …","Tuneable parameters for all types of routing.","","","","","","The convert_osm crate produces a RawMap from OSM and …","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","Prints the OriginalRoad in a way that can be copied to …","","","","","","(Intersection polygon, polygons for roads, list of …","Generate the trimmed <code>PolyLine</code> for a single RawRoad by …","","","","","","","","(the surviving intersection, the deleted intersection, …","","This is effectively a PolyLine, except there’s a case …","","","(via, to). For turn restrictions where ‘via’ is an …","","Returns the corrected center and total width","","","","","Represents the original place where OSM center-lines …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","This is guaranteed to be in order and contiguous.","","","Probably not an intersection, but this type is more …","Guaranteed to be filled out when RawMap is fully written.","If it’s not explicitly mapped, we’ll do equiv_pos.","","Represents a specific point some distance along a lane.","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","Either a lane or a turn, where most movement happens.","","","","","","","Return the center-line geometry of this lane or turn.","","The single definitive place to determine how fast …","The single definitive place to determine how fast …","The single definitive place to determine how fast …","","","","","A single city (like Seattle) can be broken down into …","","","","The individual maps","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","A stack, oldest edit is first. The same intersection may …","If false, adjacent roads with the same AccessRestrictions …","Derived from commands, kept up to date by update_derived","","","Some edits are included in the game by default, in …","","MapEdits are converted to this before serializing. …","","","","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","Options for converting RawMaps to Maps.","Should contraction hierarchies for pathfinding be built? …","Try to consolidate all short roads. Will likely break.","Preserve all OSM tags for buildings, increasing the final …","","","","","If true, driving happens on the right side of the road …","","If true, roads without explicitly tagged sidewalks may …","Street parking is divided into spots of this length. 8 …","Areas are just used for drawing.","","","","","The importing process also automatically creates some …","","","","","","","","","Not from OSM. A user-specified area to focus on.","A business located inside a building.","","This is the specific amenity listed in OSM, not the more …","Depending on options while importing, these might be …","Businesses are categorized into one of these types.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","Where a text label should be centered to have the best …","","","","Depending on options while importing, these might be …","The building’s connection for any agent can change …","Goes from building to sidewalk","","","","","","","An estimated number of residents, workers","An estimated number of workers","","None corresponds to the native name","","Represent no parking as Private(0, false).","(Name, spots)","(Spots, explicitly tagged as a garage)","","","","","","","","May be a border or not. If not, is long enough for buses …","","","Non-empty, times in order for one day when a vehicle …","Explicitly store whatever the original was, since this can…","","","","","","These may be on different roads entirely, like for light …","","If it’s both, train overrides bus","","","As long as this is unique per lane, this value is …","An intersection connects roads. Most have >2 roads and …","","This needs to be in clockwise orientation, or later …","","","","","Note that a lane may belong to both incoming_lanes and …","","","Was a short road adjacent to this intersection merged?","","","","","","","","A road segment is broken down into individual lanes, …","","","","","","","","","Meaningless order","{Cars, bikes} trying to start or end here might not be …","","","","","","","","","","","","","","","","","","","From some manually audited cases in Seattle, the length …","","Parking lots have some fixed capacity for cars, and are …","","","","","The middle of the “T”, pointing towards the parking …","If we can’t render all spots (maybe a lot with no …","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","Lot to sidewalk","","","","","","","","","","A Road represents a segment between exactly two …","","","self is ‘from’","self is ‘from’. (via, to). Only BanTurns.","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","Invariant: A road must contain at least one child","The physical center of the road, including sidewalks, …","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","","","","","","","","Minimum is the minimum duration, 0 allows cycle to be …","This is cheaper to store than a MovementID. It simply …","","","A Movement groups all turns from one road to another, …","","","","The “overall” path of movement, aka, an “average” …","","A movement is like a turn, but with less detail – it …","","","","","A Turn leads from the end of one Lane to the start of …","","","","Empty except for TurnType::Crosswalk. Usually just one …","Turns are uniquely identified by their (src, dst) lanes …","","src and dst must both belong to parent. No guarantees …","","","For stop signs: Can’t currently specify this! For …","For stop signs: cars have to stop before doing this turn, …","For stop signs: cars can do this without stopping. These …","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","This only applies to VehiclePathfinder; walking through …","","","","","","","","","","","","Who’s asking for a path?","","","","","","","","","","","Original direction","Sidewalks only!","","One step along a path.","Original direction","Opposite direction, sidewalks only","","A path between two endpoints for a particular mode. This …","","","","","Tuneable parameters for all types of routing.","","","","","Represents a specific point some distance along a lane.","","","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","Panics on borders","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","This can expensive, so don’t constantly do it while …","Since the player is in the middle of editing, the signal …","","Use for creating a map directly from some external …","Load a map from a local serialized Map or RawMap. Note …","After deserializing a map directly, call this after.","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","Find all movements from one road to another that’re …","","","","","","","","","","","","","","This and all_outgoing_borders are expensive to constantly …","","Find all directed roads usable by somebody.","","Cars trying to park near this building should head for …","","","","","","","","","","","","","","","","","","","Simple search along undirected roads","Returns the routing params baked into the 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"sim":{"doc":"The sim crate runs a traffic simulation on top of the 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I don’…","For vehicles only, not pedestrians. Follows a Path from …","","Front is always the current step","","","","","","","","","","","Spot and cached distance along the last driving lane","","","No parking available at all!","","","","","","","","","","","","","","","","","","","","Returns the step just finished","Called when the car is Queued at the last step, or when …","","","","","","If true, retry when there’s no room to spawn somewhere","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","The Time is redundant, just used to dedupe commands","","","","A smaller version of Command that satisfies many more …","","","","","","","","","A more compressed form of CommandType, just used for …","","","","","","","","","","","","The priority queue driving the discrete event simulation. …","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","This API is safer than handing out a batch of items at a …","","","All sorts of read-only queries about a simulation","","","","","","","Why is an agent delayed? If there are multiple reasons, …","Queued behind someone, or someone’s doing a conflicting …","Waiting on a traffic signal to change, or pausing at a …","","The Sim ties together all the pieces of the simulation. …","","","","","","","","","","","","","","","","","","","","","","","","","If present, live map edits are being processed, and the …","Options controlling the traffic simulation.","Used to distinguish savestates for running the same …","Ignore all stop signs and traffic signals, instead using …","Prevent a vehicle from starting a turn if their target …","As a vehicle follows a route, opportunistically make …","If a cycle of vehicles depending on each other to turn is …","Enable experimental handling for “uber-turns”, …","Enable an experimental SEIR pandemic model.","When a warning is encountered during simulation, …","Ignore parking data in the map and instead treat every …","Allow all agents to immediately proceed into an …","If present, cancel any driving trips who will pass …","Instead of cancelling trips due to …","Don’t collect any analytics. Only useful for …","","","Just print the alert to STDOUT","Print the alert to STDOUT and don’t proceed until the …","Don’t do anything","","","","","","","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","Respond to arbitrary map edits without resetting the …","Returns (trips affected, number of parked cars displaced)","","","","","Returns true if the trait object wraps an object of type …","Returns a boxed object from a boxed trait object if the …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","Returns a mutable reference to the object within the …","Only one at a time supported.","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","","","","","","","Manages public transit vehicles (buses and trains) that …","","","waiting at => (ped, route, bound for, started waiting)","","","Returns the path for the first leg.","","If true, the bus is idling. If false, the bus actually …","","Returns the bus if the pedestrian boarded immediately.","","","","also stop idx that the bus is coming from","(buses, trains)","","","","Manages people, each of which executes some trips through …","","","","","","","","","","","","","This is idempotent to handle the case of cars retrying …","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","Returns the path to use if successful. Caller is …","Cancel a trip before it’s started. The person will stay …","Cancel a trip after it’s started. The person will be …","","","","","","This will be None for parked cars and buses. Should …","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. …","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","Did a ScenarioModifier apply to this?","Was this trip affected by a congestion cap?","","","These don’t specify where the leg starts, since it …","","A person may own many vehicles, so specify which they use","Maybe get off at a stop, maybe ride off-map","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and bikes","","","","","","","","The number of active vehicles and commuters, broken into …","","","","","","","","","","","","","","","","","","","Front of the car","Possibly the rest","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","bool is contraflow","","","","","","None means a bus.","True only for cars currently looking for parking. I don’…","As a simulation runs, different pieces emit Events. The …","","","","Most fields in Analytics are cumulative over time, but …","","For each passenger boarding, how long did they wait at …","","","Finish time, ID, mode, trip duration if successful (or …","Record different problems that each trip encounters.","","Only for traffic signals. The u8 is the movement index …","Per parking lane or lot, when does a spot become filled …","","","For benchmarking, we may want to disable collecting data.","","A vehicle waited >30s, or a pedestrian waited >15s.","A cyclist crossed an intersection with >4 connecting …","A pedestrian crossed an intersection with an Arterial …","Another vehicle wanted to over-take this cyclist …","","","","","","","","","","","","","","","","","","What stop did they board at?","","","","Need to explain this trick – basically keeps …","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","Lists all border intersections of the map, broken down by …","","","","","","","","Just used for debugging","The first trip starts here","Each trip starts at the destination of the previous trip","A Scenario describes all the input to a simulation. …","","","","None means seed all buses. Otherwise the route name must …","","","","","","Transforms an existing Scenario before instantiating it.","","","","","","If <code>None</code>, then just cancel the trip.","Scenario name","SimFlags specifies a simulation to setup.","A path to some file.","","","","","","","","","","","","Specifies where a trip begins or ends.","","","Used for interactive spawning, tests, etc. For now, only …","Lifted from Seattle’s Soundcast model, but seems …","","","","","","","","","","","","","","","","","","","Just print the alert to STDOUT","Print the alert to STDOUT and don’t proceed until the …","Don’t do anything","Why is an agent delayed? If there are multiple reasons, …","Queued behind someone, or someone’s doing a conflicting …","Waiting on a traffic signal to change, or pausing at a …","The Sim ties together all the pieces of the simulation. …","","","","","","","","","","","","","","","","","","","","","Options controlling the traffic simulation.","Used to distinguish savestates for running the same …","Ignore all stop signs and traffic signals, instead using …","Prevent a vehicle from starting a turn if their target …","As a vehicle follows a route, opportunistically make …","If a cycle of vehicles depending on each other to turn is …","Enable experimental handling for “uber-turns”, …","Enable an experimental SEIR pandemic model.","When a warning is encountered during simulation, …","Ignore parking data in the map and instead treat every …","Allow all agents to immediately proceed into an …","If present, cancel any driving trips who will pass …","Instead of cancelling trips due to …","Don’t collect any analytics. Only useful for …","","","","","","The number of active vehicles and commuters, broken into …","","","","","","","","","","","","","","","","","","","Both cars and bikes","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","Did a ScenarioModifier apply to this?","Was this trip affected by a congestion cap?","","","","","","","","","","","","","","At all speeds (including at rest), cars must be at least …","When spawning at borders, start the front of the vehicle …","","The numeric ID must be globally unique, without …","VehicleType is bundled for convenience; many places need …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Lane and idx","Building and idx (pretty meaningless)","","","","","","","","","","","","","","Point of interest, that is","Note that for offstreet parking, the path will be the …","Don’t actually know where this goes yet!","","","","The bikeable position","","Pretty hacky case","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None for buses","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","","","","","Needed when abruptly deleting a car, in case they’re …","","","","","","There’s no DrawCarInput for cars parked offstreet, so …","","","","The vehicle’s front is currently at the given …","","","","","(Filled, available)","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","(number of finished trips, number of unfinished trips)","","","(total number of people, just in buildings, just off map)","","","Return a short string to debug a car in the UI.","","","Only call for active agents, will panic otherwise","","","","","","","","","If trip is finished, returns (total time, total waiting …","","","","","","","For every parked car, (position of parking spot, position …","","","","","","","","","","","","","","For every agent that’s currently not moving, figure out …","(bus, stop index it’s coming from, percent to next …","","For intersections with an agent waiting beyond some …","","","","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","Returns the best-case time for a trip in a world with no …","","","","","","","","","This does not include transit riders. Some callers need …",""],"i":[0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,0,3,3,3,3,3,0,4,4,4,4,4,4,4,4,4,4,0,5,5,5,5,5,0,0,0,6,6,6,6,0,7,7,7,8,7,0,9,9,9,6,6,6,6,6,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,10,10,10,10,0,12,12,12,12,0,13,13,13,13,13,13,13,13,13,13,0,0,0,0,0,0,0,14,14,0,15,15,15,15,0,16,16,14,0,17,17,17,17,17,17,17,17,0,0,18,18,18,18,0,19,19,19,19,19,19,19,0,20,20,20,20,20,20,20,20,18,18,18,19,20,0,0,0,21,21,21,21,21,21,21,21,21,0,0,22,22,23,23,23,23,22,22,22,0,0,0,24,24,24,24,0,25,25,25,0,26,26,26,26,26,26,26,0,27,27,27,27,27,27,27,27,27,27,27,24,24,24,24,24,24,24,24,24,24,24,0,0,25,25,0,0,28,28,0,29,30,30,30,30,29,31,31,29,32,32,32,29,33,33,29,34,34,34,29,35,35,35,35,35,29,29,0,36,36,36,36,36,36,36,36,36,0,0,0,0,37,37,37,37,37,37,37,37,37,37,37,37,0,38,38,39,38,40,38,38,38,38,38,0,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,0,0,0,0,42,42,42,42,42,42,42,42,42,42,42,0,43,43,43,43,43,43,0,44,44,44,0,45,45,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,44,0,0,0,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,0,47,47,47,47,0,48,48,48,48,48,48,48,48,48,48,48,0,49,49,49,49,49,49,49,0,50,50,50,50,50,50,50,50,0,0,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,0,0,0,0,0,0,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,0,53,53,53,53,53,53,53,53,53,53,53,53,53,53,0,54,54,54,54,54,54,54,54,54,54,54,0,0,0,0,55,55,55,55,55,55,55,0,56,56,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,55,0,57,57,57,57,0,58,58,58,0,59,59,59,59,59,0,60,60,60,60,60,0,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,61,0,0,62,62,62,62,62,62,62,0,0,63,63,63,63,63,63,63,63,0,64,64,64,64,0,65,65,65,0,66,66,66,66,66,66,66,66,66,0,67,67,0,68,68,68,68,0,0,69,69,69,0,70,70,70,70,70,70,0,71,72,72,72,72,71,73,73,71,74,71,75,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,0,0,76,76,76,76,76,76,76,76,76,76,76,76,76,0,77,77,77,77,77,77,77,77,0,78,78,78,78,78,78,78,78,0,79,79,0,80,80,80,80,80,80,80,80,80,80,80,80,80,80,0,0,0,81,81,81,81,81,0,82,82,0,0,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,0,84,84,84,84,84,84,0,85,85,85,85,85,85,85,85,85,85,85,85,85,85,0,86,86,86,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,0,87,87,87,87,87,87,83,83,83,83,83,83,0,0,0,88,88,88,0,89,89,89,89,0,90,90,90,90,0,91,91,91,91,0,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,0,0,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,0,94,94,94,94,94,94,94,94,0,95,95,95,95,95,95,95,95,94,0,96,96,96,0,97,97,97,97,97,97,97,97,97,97,0,98,98,98,98,98,98,98,98,0,99,99,99,99,99,99,99,99,99,99,99,0,100,100,100,0,101,101,101,101,101,101,101,101,101,101,0,67,67,0,66,66,66,66,66,66,66,66,66,0,64,64,64,64,0,63,63,63,63,63,63,63,63,0,65,65,65,0,68,68,68,68,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,2,2,2,2,0,3,3,3,3,3,0,12,12,12,12,0,13,13,13,13,13,13,13,13,13,0,0,20,20,20,20,20,20,20,20,0,14,14,0,15,15,15,15,0,16,16,0,26,26,26,26,26,26,0,17,17,17,17,17,17,0,25,25,25,0,24,24,24,24,0,18,18,18,18,0,22,22,23,23,23,23,22,0,21,21,21,21,0,19,19,19,19,19,19,19,0,36,36,36,0,27,27,27,27,27,27,27,27,27,27,27,0,81,81,81,81,81,0,86,86,86,0,82,82,0,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,0,87,0,85,85,85,85,85,85,85,85,85,85,85,85,85,0,97,97,97,97,0,101,101,101,101,101,101,101,101,101,101,0,99,99,99,99,99,99,99,99,99,99,0,100,100,100,0,95,95,95,95,95,95,95,95,0,98,98,98,98,98,98,0,0,0,0,0,0,0,0,102,102,0,103,0,104,104,104,104,104,104,104,0,105,105,105,105,105,105,105,105,105,105,0,106,0,107,0,108,108,0,109,109,109,109,109,109,0,110,110,110,110,110,0,111,111,111,111,0,112,112,112,0,113,113,113,0,114,114,114,114,0,115,115,0,116,116,116,116,116,116,116,115,115,115,115,115,115,115,115,0,117,117,117,117,117,0,118,118,118,118,118,118,0,119,119,119,119,119,119,119,0,120,120,120,120,120,120,120,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,27,27,27,27,27,27,27,27,27,27,27,2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Exactly which …","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","Loads an extra font, used only for automatic fallback of …","","","","","","","","","","","","","","","","","","","Similar to [<code>Widget::row</code>]/[<code>Widget::column</code>], but for […","","","","","","","","","","","","","A mutable builder for a group of colored polygons.","","","Creates an empty batch.","Adds a single polygon, painted according to <code>Fill</code>","Offset z value to render above/below other polygons. z …","Adds a single polygon to the front of the batch, painted …","Applies one Fill to many polygons.","Appends all colored polygons from another batch to the …","Returns the colored polygons in this batch, destroying …","Draws the batch, consuming it. Only use this for drawing …","Upload the batch of polygons to the GPU, returning …","Wrap in a Widget for layouting, so this batch can become …","Wrap in a Widget, so the batch can be drawn as part of a …","Compute the bounds of all polygons in this batch.","Sets the top-left to 0, 0. Not sure exactly when this …","Builds a single polygon covering everything in this …","True when the batch is empty.","Returns the width and height of all geometry contained in …","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Transforms all colors in a batch.","Translates the batch to be centered on some point.","Translates the batch by some offset.","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","Overrides the Z-ordering offset for the batch. Must be in …","Exports the batch to a list of GeoJSON features, labeling …","A way to transform all colors in a GeomBatch.","Don’t do anything","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","Convert all colors to greyscale.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Customize how widgetry works. Most of these settings can…","","","","","","","","","","","Specify the title of the window to open.","Log every raw winit event to the DEBUG level.","Override the initial HiDPI scale factor from whatever …","If the screen width using the monitor’s detected scale …","Sets the window icon. This should be a 32x32 image.","Sets the text that’ll appear during long …","When calling <code>Widget::draw_svg</code>, <code>ButtonBuilder::image_path</code>, …","","","","","","ScreenPt is in units of logical pixels, as opposed to …","","","","","","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","ScreenDims is in units of logical pixels, as opposed to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass …","","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","Take a screenshot of the entire canvas, tiling it based …","","","","","","","","Store a cached key/value pair, only recalculating when …","","","Get the current key.","Get the current value.","Update the value if the key has changed.","","","","","","","","","","","","","","","","When a button is clicked, <code>Outcome::Clicked</code> with this …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","Assign a pre-styled <code>Text</code> instance if your button need …","Set the color of the button’s label.","Set the font used by the button’s label.","Set the size of the font of the button’s label.","Set the image for the button. If not set, the button will …","Set the image for the button. If not set, the button will …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","Set a background color for the image, other than the …","Scale the bounds containing the image. If <code>image_dims</code> are …","If a custom <code>image_dims</code> was set, control how the image …","Set independent rounding for each of the button’s image…","Set padding for the image","Set a background color for the button based on the button…","Set an outline for the button based on the button’s […","Set a pre-rendered [GeomBatch] to use for the button …","Set a hotkey for the button","Set a non-default tooltip [<code>Text</code>] to appear when hovering …","If a <code>tooltip</code> is not specified, a default tooltip will be …","Set a tooltip [<code>Text</code>] to appear when hovering over the …","The button’s items will be rendered in a vertical column","The button’s items will be rendered in a horizontal row","The button cannot be clicked and will be styled as […","Display the button’s label before the button’s image.","Display the button’s image before the button’s label.","Spacing between the image and text of a button. Has no …","Set independent rounding for each of the button’s …","Build a button.","Shorthand method to build a Button wrapped in a Widget","Shorthand method to build a default widget whose <code>action</code> …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for …","","","","","","Creates a square filler, always some percentage of the …","","","A stylable UI component builder which presents vector …","","","","","","","","","The visual","Path to an SVG file","UTF-8 encoded bytes of an SVG","","","Previously rendered graphics, in the form of a [<code>GeomBatch</code>]…","Process <code>self</code> into a [<code>GeomBatch</code>].","An <code>Image</code> with no renderable content. Useful for starting …","Create an SVG <code>Image</code>, read from <code>filename</code>, which is colored …","Create an SVG <code>Image</code>, read from <code>filename</code>.","Create a new SVG <code>Image</code> from bytes.","Create a new <code>Image</code> from a [<code>GeomBatch</code>].","Set a new source for the <code>Image</code>’s data.","Set the path to an SVG file for the image.","Set the bytes for the image.","Set the GeomBatch for the button.","Add a tooltip to appear when hovering over the image.","Create a new <code>Image</code> based on <code>self</code>, but overriding with any …","Rewrite the color of the image.","Set a background color for the image.","Scale the bounds containing the image. If <code>image_dims</code> are …","If a custom <code>dims</code> was set, control how the image should be …","Set independent rounding for each of the image’s corners","Set padding for the image","Render the <code>Image</code> and any styling (padding, background, …","","","","","","","","","","","","","","<code>batch</code>: the <code>GeomBatch</code> to draw <code>tooltips</code>: (hitbox, text) …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns an empty panel. <code>event</code> and <code>draw</code> will have no …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Grab a stashed value and clone it.","","","","","Swap the inner content of a <code>container</code> widget with …","","","","","","All margins/padding/etc from the previous widget are …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An invisible widget that stores some arbitrary data on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Add a new tab.","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a new widget by implementing this trait. You can …","What width and height does the widget occupy? If this …","Your widget’s top left corner should be here. Handle …","Your chance to react to an event. Any side effects …","Draw the widget. Be sure to draw relative to the top-left …","If a new Panel is being created to replace an older one, …","Restore state from the previous version of this widget, …","The result of a Panel handling an event","An action was done","A dropdown, checkbox, spinner, etc changed values. The …","Nothing happened","","This widget changed dimensions, so recalculate layout.","This widget produced an Outcome, and event handling …","","Returns true if the trait object wraps an object of type …","Returns a boxed object from a boxed trait object if the …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","Returns a mutable reference to the object within the …","","","","","","","","","","","","","","","","","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","Only for rows/columns. Used to force table columns to …","","","Needed for force_width.","","Callers have to adjust padding too, probably","","Things like padding don’t work on many widgets, so just …","","","","","","","","","","","","","","","","","","This doesn’t count against the entire container","","","","","Creates a row with the specified widgets. No margins or …","Creates a row with the specified widgets. Every member …","Creates a row with the specified widgets, with a <code>spacing</code> …","Creates a column with the specified widgets. No margins …","Creates a column with the specified widgets, with a …","Creates a column with the specified widgets. Every member …","","","","","","","","","","","","","","","","","","","","","","","","","Before <code>State::draw</code> is called, draw something else.","Call <code>SharedAppState::draw_default</code>.","Don’t draw anything.","Call the previous state’s <code>draw</code>. This won’t recurse, …","Any data that should last the entire lifetime of the …","Before <code>State::event</code> is called, call this.","When DrawBaselayer::DefaultDraw is called, run this.","Will be called if <code>State::event</code> or <code>State::draw</code> panics.","Called before a normal exit, like window close","Many states fit a pattern of managing a single panel, …","Called when something on the panel has been clicked. …","Called when something on the panel has changed. If a …","Called when the mouse has moved.","If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code>…","","","A temporary state of an application. There’s a stack of …","Respond to a UI event, such as input or time passing.","Draw","Specifies what to draw before draw()","Before this state is popped or replaced, call this.","When a state responds to an event, it can specify some …","Don’t do anything, keep the current state as the active …","Keep the current state as the active one, but immediately …","Destroy the current state, and resume from the previous …","If a state needs to pass data back to its parent, use …","","Push a new active state on the top of the stack.","Replace the current state with a new one. Equivalent to …","Replace the entire stack of states with this stack.","Execute a sequence of transitions in order.","Geometry that’s been uploaded to the GPU once and can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","The <code>color</code> parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","","","","","","Similar to [<code>Widget::row</code>]/[<code>Widget::column</code>], but for […","","","","","A mutable builder for a group of colored polygons.","","","A way to transform all colors in a GeomBatch.","Don’t do anything","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","Convert all colors to greyscale.","","","","","","Customize how widgetry works. Most of these settings can…","","","","","","","","","","","ScreenDims is in units of logical pixels, as opposed to …","","","ScreenPt is in units of logical pixels, as opposed to …","","","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for …","","A stylable UI component builder which presents vector …","","","","","","","","","The visual","Path to an SVG file","UTF-8 encoded bytes of an SVG","","","Previously rendered graphics, in the form of a [<code>GeomBatch</code>]…","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An invisible widget that stores some arbitrary data on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The result of a Panel handling an event","An action was done","A dropdown, checkbox, spinner, etc changed values. The …","Nothing happened","","","","","","","","","","","","","","","","","","","Create a new widget by implementing this trait. You can …","What width and height does the widget occupy? If this …","Your widget’s top left corner should be here. Handle …","Your chance to react to an event. Any side effects …","Draw the widget. Be sure to draw relative to the top-left …","If a new Panel is being created to replace an older one, …","Restore state from the previous version of this widget, …","","This widget changed dimensions, so recalculate layout.","This widget produced an Outcome, and event handling …","","","","","Rules for how content should stretch to fill its bounds","Stretches content to fit its bounds exactly, breaking …","Maintaining aspect ratio, content grows until it touches …","Maintaining aspect ratio, content grows until both bounds …","","","","","","","","","","","","","","","","","","Like [<code>std::include_bytes!</code>], but also returns its …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a batch of filled polygons.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which you’ll return to","A right facing caret, like “>”, suitable for paging …","A left facing caret, like “<”, suitable for paging to …","An “X” button to close the current state. Bound to …","An “X” button to close the current state. Bound to 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