Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 262c48721b Track some very basic stats on how many events we're processing. #368
Didn't run the benchmarks yet, but hopefully this should't slow things
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.github/workflows Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
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book Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just 2020-10-15 17:12:38 -05:00
convert_osm Import forests as park areas (for Salzburg) and add a warning about JOSM. #366 2020-10-15 15:10:12 -05:00
data Cleanups after https://github.com/dabreegster/abstreet/pull/363: 2020-10-10 12:24:42 -07:00
game Consolidate two scenario modifiers, allowing all walking trips to be cancelled, for #368 2020-10-19 18:03:17 -05:00
geom Use a HashMap instead of a BTreeMap in Scheduler's internals. Doesn't 2020-10-19 16:30:41 -05:00
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map_model Add a flag to detect drivers who're destined to pass through a currently delayed area. #325 2020-10-17 09:22:49 -05:00
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sim Track some very basic stats on how many events we're processing. #368 2020-10-19 19:12:19 -05:00
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updater Fix a few build warnings and breaks, and document the headless server a 2020-10-14 10:46:18 -05:00
widgetry Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just 2020-10-15 17:12:38 -05:00
widgetry_demo On the web, load different maps by making asynchronous HTTP calls. #21 (#364) 2020-10-08 10:51:13 -07:00
.gitignore Delay highlighting (#363) 2020-10-10 12:23:02 -07:00
Cargo.lock Dump a savestate in the run_scenario tool when interrupted. Useful for 2020-10-19 14:52:26 -05:00
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clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
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import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-10-10 14:02:34 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: