Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github/workflows Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
abstio Refactor lots of places that construct paths to the data/input dir, which is always organized by city. This would've made the previous change way easier. #326 2021-02-13 18:30:01 -08:00
abstutil Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm Refactor lots of places that construct paths to the data/input dir, which is always organized by city. This would've made the previous change way easier. #326 2021-02-13 18:30:01 -08:00
data Also sort city districts by zorder when creating them from many maps. Noticed this issue in Leeds. 2021-02-19 10:26:51 -08:00
fifteen_min update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
game Fix crash when opening the tutorial when the wrong map is previously opened. 2021-02-19 10:15:48 -08:00
geom Delete redundant implementations of min and max for geom types. They get it for free by implementing Ord. 2021-02-12 15:22:27 -08:00
headless The grand country split. #326 2021-02-13 15:45:59 -08:00
importer Import Wynyard, now that the pathfinding bug is fixed. 2021-02-17 15:45:36 -08:00
kml Refactor lots of places that construct paths to the data/input dir, which is always organized by city. This would've made the previous change way easier. #326 2021-02-13 18:30:01 -08:00
map_editor Make the map_editor read .osm directly 2021-02-20 09:31:52 -08:00
map_gui Also sort city districts by zorder when creating them from many maps. Noticed this issue in Leeds. 2021-02-19 10:26:51 -08:00
map_model Also sort city districts by zorder when creating them from many maps. Noticed this issue in Leeds. 2021-02-19 10:26:51 -08:00
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popdat update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
release Import Wynyard, now that the pathfinding bug is fixed. 2021-02-17 15:45:36 -08:00
santa WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
sim Fix an issue with a6dfc95aa9: districts in a city are ordered in a z-order friendly way 2021-02-16 14:52:47 -08:00
sumo The grand country split. #326 2021-02-13 15:45:59 -08:00
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traffic_signal_data Fix lakeslice gridlock with a manual signal policy at 23rd/Rainier. 2021-02-13 17:44:34 -08:00
updater The grand country split. #326 2021-02-13 15:45:59 -08:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
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widgetry_demo Remove hotkey buttons entirely, to get closer to Yuwen's button spec. 2021-02-15 13:02:29 -08:00
.gitignore Import Wynyard, now that the pathfinding bug is fixed. 2021-02-17 15:45:36 -08:00
Cargo.lock Make the map_editor read .osm directly 2021-02-20 09:31:52 -08:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-02-14 14:31:04 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: