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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `walking` mod in crate `sim`."><meta name="keywords" content="rust, rustlang, rust-lang, walking"><title>sim::mechanics::walking - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location"><a href="#">Module walking</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="walking" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../sim/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Module <a href="../../index.html">sim</a>::<wbr><a href="../index.html">mechanics</a>::<wbr><a class="mod" href="#">walking</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/sim/mechanics/walking.rs.html#1-1052">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Pedestrian.html" title="sim::mechanics::walking::Pedestrian struct">Pedestrian</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WalkingSimState.html" title="sim::mechanics::walking::WalkingSimState struct">WalkingSimState</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"><p>Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and
just “ghost” through each other. Theres no queueing or slowdown when many people are
overlapping. Theyre simply grouped together into a DrawPedCrowdInput for rendering.</p>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.PedState.html" title="sim::mechanics::walking::PedState enum">PedState</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="small-section-header"><a href="#constants">Constants</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.TIME_TO_FINISH_BIKING.html" title="sim::mechanics::walking::TIME_TO_FINISH_BIKING constant">TIME_TO_FINISH_BIKING</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.TIME_TO_START_BIKING.html" title="sim::mechanics::walking::TIME_TO_START_BIKING constant">TIME_TO_START_BIKING</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.area.html" title="sim::mechanics::walking::area fn">area</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.crowdedness_penalty.html" title="sim::mechanics::walking::crowdedness_penalty fn">crowdedness_penalty</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"><p>Returns a number in (0, 1] to multiply speed by to account for current crowdedness.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.find_crowds.html" title="sim::mechanics::walking::find_crowds fn">find_crowds</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="sim" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div>
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