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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `walking` mod in crate `sim`."><meta name="keywords" content="rust, rustlang, rust-lang, walking"><title>sim::mechanics::walking - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<nav class="sidebar"><a class="sidebar-logo" href="../../../sim/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div>
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</a><h2 class="location"><a href="#">Module walking</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="walking" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../sim/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
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<h1 class="fqn"><span class="in-band">Module <a href="../../index.html">sim</a>::<wbr><a href="../index.html">mechanics</a>::<wbr><a class="mod" href="#">walking</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/sim/mechanics/walking.rs.html#1-1052">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Pedestrian.html" title="sim::mechanics::walking::Pedestrian struct">Pedestrian</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WalkingSimState.html" title="sim::mechanics::walking::WalkingSimState struct">WalkingSimState</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and
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just “ghost” through each other. There’s no queueing or slowdown when many people are
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overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.</p>
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</div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.PedState.html" title="sim::mechanics::walking::PedState enum">PedState</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="small-section-header"><a href="#constants">Constants</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.TIME_TO_FINISH_BIKING.html" title="sim::mechanics::walking::TIME_TO_FINISH_BIKING constant">TIME_TO_FINISH_BIKING</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.TIME_TO_START_BIKING.html" title="sim::mechanics::walking::TIME_TO_START_BIKING constant">TIME_TO_START_BIKING</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.area.html" title="sim::mechanics::walking::area fn">area</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.crowdedness_penalty.html" title="sim::mechanics::walking::crowdedness_penalty fn">crowdedness_penalty</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Returns a number in (0, 1] to multiply speed by to account for current crowdedness.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.find_crowds.html" title="sim::mechanics::walking::find_crowds fn">find_crowds</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="sim" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div>
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