Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-10-04 11:23:21 -07:00
abstutil filling out edits manager 2018-10-03 17:03:26 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control directly save control intersection policies, dont need this intermedite savestate struct 2018-10-04 11:05:53 -07:00
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kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
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.gitignore making the map import script download, unzip, and extract stuff if 2018-10-03 22:59:32 -07:00
Cargo.toml WIP playing around with gfx-rs 2018-09-09 21:55:18 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
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LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
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A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.