Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 34b41a909e Optionally keep building OSM tags. Display in info panels and the new viewer, when present.
Don't keep the tags by default. File size increase from the empty map is
negligible.
2020-10-24 14:19:22 -07:00
.github/workflows Upgrade to rust 1.47. No relevant changes except that stack traces hide some useless boilerplate now. 2020-10-21 10:25:55 -07:00
abstutil Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
book Remove the --pathfinding_upfront option. #312 and #258 2020-10-22 13:47:03 -07:00
convert_osm Import forests as park areas (for Salzburg) and add a warning about JOSM. #366 2020-10-15 15:10:12 -05:00
data Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
game Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
geom Cleanup formatting after #371 2020-10-23 10:42:12 -07:00
headless Add a sanity check to catch live map edit bugs faster. Deleted turns 2020-10-21 10:23:56 -07:00
importer Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
kml Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
map_editor Generalize the State/Transition GUI structure, moving it into widgetry. 2020-10-22 17:34:59 -07:00
map_model Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
map_tests Optionally keep building OSM tags. Display in info panels and the new viewer, when present. 2020-10-24 14:19:22 -07:00
release Start deploying the web build to s3... #21 2020-10-08 16:29:06 -07:00
sim Skip wakeup_waiting while we're handling live map edits. Based on the 2020-10-23 12:15:51 -07:00
traffic_seitan Handle bike trips that wind up with no actual biking portion due to live 2020-10-22 21:39:54 -07:00
updater Fix a few build warnings and breaks, and document the headless server a 2020-10-14 10:46:18 -05:00
widgetry Workaround widgetry panel bug in the osm viewer, where scrollbars aren't 2020-10-24 13:41:06 -07:00
widgetry_demo Generalize the State/Transition GUI structure, moving it into widgetry. 2020-10-22 17:34:59 -07:00
.gitignore Delay highlighting (#363) 2020-10-10 12:23:02 -07:00
Cargo.lock Update georust (#371) 2020-10-23 10:41:00 -07:00
Cargo.toml Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-10-10 14:02:34 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: