abstreet/.github/workflows/main.yml

103 lines
3.2 KiB
YAML

# TODO
# https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml
# has stuff for automating releases
name: Build
on: [push]
jobs:
build:
name: Build everything for ${{ matrix.os }}
if: "contains(github.event.head_commit.message, '[rebuild]')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
build: [linux, macos, windows]
include:
- build: linux
os: ubuntu-18.04
- build: macos
os: macos-latest
- build: windows
os: windows-latest
steps:
- uses: actions/checkout@master
- uses: hecrj/setup-rust-action@v1
with:
rust-version: 1.50.0
- name: Cache build
uses: actions/cache@v2
with:
path: target
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
key: build-${{ matrix.os }}
- name: Detect release
shell: bash
run: if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then echo 'features=--features=map_gui/release_s3' >> $GITHUB_ENV; else echo 'features=' >> $GITHUB_ENV; fi
- name: Install dependencies
if: matrix.os == 'ubuntu-18.04'
run: sudo apt-get install libasound2-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Build game
working-directory: game
run: cargo build --release ${features}
- name: Build santa
working-directory: santa
run: cargo build --release ${features}
- name: Build fifteen_min
working-directory: fifteen_min
run: cargo build --release ${features}
- name: Build osm_viewer
working-directory: osm_viewer
run: cargo build --release ${features}
- name: Build parking_mapper
working-directory: parking_mapper
run: cargo build --release ${features}
- name: Build other tools
run: cargo build --release --bin importer --bin one_step_import --bin geojson_to_osmosis --bin pick_geofabrik --bin clip_osm
- name: Download system data
run: cargo run --release --bin updater -- --quiet
- name: Package release
run: ./release/build.sh ${{ matrix.os }}
shell: bash
- name: Upload release for Linux
if: matrix.os == 'ubuntu-18.04'
uses: actions/upload-artifact@v2
with:
name: abst_linux
path: abst_linux.zip
- name: Upload release for Mac
if: matrix.os == 'macos-latest'
uses: actions/upload-artifact@v2
with:
name: abst_mac
path: abst_mac.zip
- name: Upload release for Windows
if: matrix.os == 'windows-latest'
uses: actions/upload-artifact@v2
with:
name: abst_windows
path: abst_windows
- name: Upload just the binary for Windows
if: matrix.os == 'windows-latest'
uses: actions/upload-artifact@v2
with:
name: abst_windows_binary
path: target/release/game.exe
- name: Upload just the binary for Mac
if: matrix.os == 'macos-latest'
uses: actions/upload-artifact@v2
with:
name: abst_mac_binary
path: target/release/game