Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 3685f7b18a
Cache the list of nearby intersections to wake up for uber-turns. #497 (#513)
This shouldn't have any behavioral change.
2021-02-12 22:12:46 -08:00
.github/workflows Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
abstio Upgrade most dependencies 2021-02-03 18:13:06 -08:00
abstutil Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
data Make a script to procgen houses for all actdev sites that seem to need it. Run it for all of em! 2021-02-12 16:53:59 -08:00
fifteen_min update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
game Move building procgen to a standalone tool. 2021-02-12 16:28:15 -08:00
geom Delete redundant implementations of min and max for geom types. They get it for free by implementing Ord. 2021-02-12 15:22:27 -08:00
headless update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
importer Cache the list of nearby intersections to wake up for uber-turns. #497 (#513) 2021-02-12 22:12:46 -08:00
kml Upgrade most dependencies 2021-02-03 18:13:06 -08:00
map_editor Upgrade most dependencies 2021-02-03 18:13:06 -08:00
map_gui Import 7 more actdev sites, since cyipt/actdev#77 is fixed 2021-02-12 13:30:59 -08:00
map_model A few traffic signal cleanups: (#512) 2021-02-12 15:10:32 -08:00
osm_viewer WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
parking_mapper Upgrade most dependencies 2021-02-03 18:13:06 -08:00
popdat update geo related deps. (#508) 2021-02-08 16:34:56 -08:00
release Import 7 more actdev sites, since cyipt/actdev#77 is fixed 2021-02-12 13:30:59 -08:00
santa WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
sim Cache the list of nearby intersections to wake up for uber-turns. #497 (#513) 2021-02-12 22:12:46 -08:00
sumo Upgrade most dependencies 2021-02-03 18:13:06 -08:00
tests When importing maps, optionally add in extra buildings from a GeoJSON 2021-02-07 13:56:26 -08:00
traffic_seitan Upgrade most dependencies 2021-02-03 18:13:06 -08:00
traffic_signal_data Upgrade most dependencies 2021-02-03 18:13:06 -08:00
updater Generate an updater config file to opt into everything. When I import new places, I need to personally run this, or I'll erase my own imports later. 2021-02-11 15:45:42 -08:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
widgetry Upgrade to Rust 1.50. Use the new f64 clamp instead of our own. [rebuild] 2021-02-11 10:32:13 -08:00
widgetry_demo WebGL 1.0 support, with automatic fallback for Safari/iOS (#504) 2021-02-06 19:04:43 -08:00
.gitignore Import 7 more actdev sites, since cyipt/actdev#77 is fixed 2021-02-12 13:30:59 -08:00
Cargo.lock On the web, modify the current URL as we change maps and scenarios. (#509) 2021-02-12 15:14:09 -08:00
Cargo.toml Fix geozero patch from previous commit 2021-02-08 16:40:25 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md Cache the list of nearby intersections to wake up for uber-turns. #497 (#513) 2021-02-12 22:12:46 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: