mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-25 23:43:25 +03:00
375 lines
24 KiB
HTML
375 lines
24 KiB
HTML
<!DOCTYPE HTML>
|
|
<html lang="en" class="sidebar-visible no-js light">
|
|
<head>
|
|
<!-- Book generated using mdBook -->
|
|
<meta charset="UTF-8">
|
|
<title>Developer guide - A/B Street</title>
|
|
|
|
|
|
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
|
|
<meta name="description" content="">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
<meta name="theme-color" content="#ffffff" />
|
|
|
|
<link rel="shortcut icon" href="../favicon.png">
|
|
<link rel="stylesheet" href="../css/variables.css">
|
|
<link rel="stylesheet" href="../css/general.css">
|
|
<link rel="stylesheet" href="../css/chrome.css">
|
|
<link rel="stylesheet" href="../css/print.css" media="print">
|
|
|
|
<!-- Fonts -->
|
|
<link rel="stylesheet" href="../FontAwesome/css/font-awesome.css">
|
|
<link href="https://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,600italic,700italic,800italic,400,300,600,700,800" rel="stylesheet" type="text/css">
|
|
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500" rel="stylesheet" type="text/css">
|
|
|
|
<!-- Highlight.js Stylesheets -->
|
|
<link rel="stylesheet" href="../highlight.css">
|
|
<link rel="stylesheet" href="../tomorrow-night.css">
|
|
<link rel="stylesheet" href="../ayu-highlight.css">
|
|
|
|
<!-- Custom theme stylesheets -->
|
|
|
|
|
|
|
|
</head>
|
|
<body>
|
|
<!-- Provide site root to javascript -->
|
|
<script type="text/javascript">
|
|
var path_to_root = "../";
|
|
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light";
|
|
</script>
|
|
|
|
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
|
<script type="text/javascript">
|
|
try {
|
|
var theme = localStorage.getItem('mdbook-theme');
|
|
var sidebar = localStorage.getItem('mdbook-sidebar');
|
|
|
|
if (theme.startsWith('"') && theme.endsWith('"')) {
|
|
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
|
}
|
|
|
|
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
|
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
|
}
|
|
} catch (e) { }
|
|
</script>
|
|
|
|
<!-- Set the theme before any content is loaded, prevents flash -->
|
|
<script type="text/javascript">
|
|
var theme;
|
|
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
|
if (theme === null || theme === undefined) { theme = default_theme; }
|
|
var html = document.querySelector('html');
|
|
html.classList.remove('no-js')
|
|
html.classList.remove('light')
|
|
html.classList.add(theme);
|
|
html.classList.add('js');
|
|
</script>
|
|
|
|
<!-- Hide / unhide sidebar before it is displayed -->
|
|
<script type="text/javascript">
|
|
var html = document.querySelector('html');
|
|
var sidebar = 'hidden';
|
|
if (document.body.clientWidth >= 1080) {
|
|
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
|
sidebar = sidebar || 'visible';
|
|
}
|
|
html.classList.remove('sidebar-visible');
|
|
html.classList.add("sidebar-" + sidebar);
|
|
</script>
|
|
|
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
|
<div class="sidebar-scrollbox">
|
|
<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.1.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.2.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../dev/index.html" class="active"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../dev/api.html"><strong aria-hidden="true">5.2.</strong> API</a></li><li class="chapter-item expanded "><a href="../dev/testing.html"><strong aria-hidden="true">5.3.</strong> Testing</a></li></ol></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">6.1.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">6.1.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">6.1.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">6.1.3.</strong> The rest</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">6.2.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/misc.html"><strong aria-hidden="true">6.3.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="chapter-item expanded "><a href="../trafficsim/live_edits.html"><strong aria-hidden="true">7.5.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../trafficsim/parking.html"><strong aria-hidden="true">7.6.</strong> Parking</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li><li class="chapter-item expanded "><a href="../project/collaborations.html"><strong aria-hidden="true">8.6.</strong> Collaborations</a></li></ol></li></ol>
|
|
</div>
|
|
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
|
|
</nav>
|
|
|
|
<div id="page-wrapper" class="page-wrapper">
|
|
|
|
<div class="page">
|
|
|
|
<div id="menu-bar-hover-placeholder"></div>
|
|
<div id="menu-bar" class="menu-bar sticky bordered">
|
|
<div class="left-buttons">
|
|
<button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
|
<i class="fa fa-bars"></i>
|
|
</button>
|
|
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
|
<i class="fa fa-paint-brush"></i>
|
|
</button>
|
|
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
|
<li role="none"><button role="menuitem" class="theme" id="light">Light (default)</button></li>
|
|
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
|
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
|
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
|
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
|
</ul>
|
|
|
|
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
|
<i class="fa fa-search"></i>
|
|
</button>
|
|
|
|
</div>
|
|
|
|
<h1 class="menu-title">A/B Street</h1>
|
|
|
|
<div class="right-buttons">
|
|
<a href="../print.html" title="Print this book" aria-label="Print this book">
|
|
<i id="print-button" class="fa fa-print"></i>
|
|
</a>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div id="search-wrapper" class="hidden">
|
|
<form id="searchbar-outer" class="searchbar-outer">
|
|
<input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
|
</form>
|
|
<div id="searchresults-outer" class="searchresults-outer hidden">
|
|
<div id="searchresults-header" class="searchresults-header"></div>
|
|
<ul id="searchresults">
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
|
<script type="text/javascript">
|
|
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
|
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
|
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
|
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
|
});
|
|
</script>
|
|
|
|
<div id="content" class="content">
|
|
<main>
|
|
<h1><a class="header" href="#developer-guide" id="developer-guide">Developer guide</a></h1>
|
|
<h2><a class="header" href="#getting-started" id="getting-started">Getting started</a></h2>
|
|
<p>You will first need:</p>
|
|
<ul>
|
|
<li>Stable Rust, at least 1.46. <a href="https://www.rust-lang.org/tools/install">https://www.rust-lang.org/tools/install</a>.
|
|
<ul>
|
|
<li>On Windows, you may need
|
|
<a href="https://visualstudio.microsoft.com/de/downloads/">Visual Studio 2019</a>.</li>
|
|
</ul>
|
|
</li>
|
|
<li>On Linux, <code>sudo apt-get install xorg-dev libxcb-shape0-dev libxcb-xfixes0-dev</code>
|
|
or the equivalent for your distro</li>
|
|
</ul>
|
|
<p>One-time setup:</p>
|
|
<ol>
|
|
<li>
|
|
<p>Download the repository:
|
|
<code>git clone https://github.com/dabreegster/abstreet.git</code></p>
|
|
</li>
|
|
<li>
|
|
<p>Grab the minimal amount of data to get started: <code>cargo run --bin updater</code></p>
|
|
</li>
|
|
<li>
|
|
<p>Run the game: <code>RUST_BACKTRACE=1 cargo run --bin game --release</code>. On Windows,
|
|
set environment variables like this:
|
|
<code>set RUST_BACKTRACE=1 && cargo run --bin game --release</code></p>
|
|
</li>
|
|
</ol>
|
|
<h2><a class="header" href="#development-tips" id="development-tips">Development tips</a></h2>
|
|
<ul>
|
|
<li><a href="https://dabreegster.github.io/abstreet/rustdoc/map_model/index.html">Generated API documentation</a></li>
|
|
<li>Compile faster by just doing <code>cargo run</code>. The executable will have debug stack
|
|
traces and run more slowly. You can do <code>cargo run --release</code> to build in
|
|
optimized release mode; compilation will be slower, but the executable much
|
|
faster.</li>
|
|
<li>Some in-game features are turned off by default or don't have a normal menu to
|
|
access them. The list:
|
|
<ul>
|
|
<li>To toggle developer mode: press <strong>Control+S</strong> in game, or
|
|
<code>cargo run -- --dev</code></li>
|
|
<li>To warp to an object by numeric ID: press <strong>Control+j</strong></li>
|
|
<li>To enter debug mode with all sorts of goodies: press <strong>Control+D</strong></li>
|
|
</ul>
|
|
</li>
|
|
<li>You can start the game in different modes using flags:
|
|
<ul>
|
|
<li><code>cargo run --bin game -- --dev data/system/maps/downtown.bin</code> starts on a
|
|
particular map</li>
|
|
<li><code>cargo run --bin game -- data/system/scenarios/downtown/weekday.bin</code> starts
|
|
with a scenario (which is tied to a certain map)</li>
|
|
<li><code>cargo run --bin game -- --challenge=trafficsig/tut2</code> starts on a particular
|
|
challenge. See the list of aliases by passing in a bad value here.</li>
|
|
<li><code>cargo run --bin game -- data/player/saves/montlake/no_edits_unnamed/00h00m20.3s.bin</code>
|
|
restores an exact simulation state. Savestates are found in debug mode
|
|
(<strong>Control+D</strong>) -- they're probably confusing for the normal player
|
|
experience, so they're hidden for now.</li>
|
|
<li><code>cargo run --bin game -- --tutorial=12</code> starts somewhere in the tutorial</li>
|
|
<li>Adding <code>--edits='name of edits'</code> starts with edits applied to the map.</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<h2><a class="header" href="#downloading-more-cities" id="downloading-more-cities">Downloading more cities</a></h2>
|
|
<p>As data formats change over time, things in the <code>data/</code> directory not under
|
|
version control will get out of date. At any time, you can run
|
|
<code>cargo run --bin updater</code> from the main repository directory to update only the
|
|
files that have changed.</p>
|
|
<p>You can also opt into downloading updates for more cities by editing
|
|
<code>data/config</code>. Opting into everything looks like this:</p>
|
|
<pre><code>runtime: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
|
|
input: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
|
|
</code></pre>
|
|
<p><code>runtime</code> downloads new maps and scenarios in <code>data/system/</code>. <code>input</code> is used
|
|
for building those maps -- see below.</p>
|
|
<h2><a class="header" href="#building-map-data" id="building-map-data">Building map data</a></h2>
|
|
<p>You can skip this section if you're just touching code in <code>game</code>, <code>widgetry</code>,
|
|
and <code>sim</code>.</p>
|
|
<p>To run all pieces of the importer, you'll need some extra dependencies:</p>
|
|
<ul>
|
|
<li><code>osmconvert</code>: See <a href="https://wiki.openstreetmap.org/wiki/Osmconvert#Download">https://wiki.openstreetmap.org/wiki/Osmconvert#Download</a> or
|
|
<a href="https://github.com/interline-io/homebrew-planetutils#installation">https://github.com/interline-io/homebrew-planetutils#installation</a> for Mac</li>
|
|
<li><code>libgdal-dev</code>: See <a href="https://gdal.org">https://gdal.org</a> if your OS package manager doesn't have
|
|
this. If you keep hitting linking errors, then just remove
|
|
<code>--features scenarios</code> from <code>import.sh</code>. You won't be able to build the
|
|
Seattle scenarios.</li>
|
|
<li>Standard Unix utilities: <code>curl</code>, <code>unzip</code>, <code>gunzip</code></li>
|
|
</ul>
|
|
<p>The first stage of the importer, <code>--raw</code>, will download input files from OSM,
|
|
King County GIS, and so on. If the mirrors are slow or the files vanish, you
|
|
could fill out <code>data/config</code> and use the <code>updater</code> described above to grab the
|
|
latest input.</p>
|
|
<p>You can rerun specific stages of the importer:</p>
|
|
<ul>
|
|
<li>If you're modifying the initial OSM data -> RawMap conversion in
|
|
<code>convert_osm</code>, you need <code>./import.sh --raw --map</code>.</li>
|
|
<li>If you're modifying <code>map_model</code> but not the OSM -> RawMap conversion, then you
|
|
just need <code>./import.sh --map</code>.</li>
|
|
<li>If you're modifying the demand model for Seattle, you can add <code>--scenario</code> to regenerate.</li>
|
|
<li>By default, all maps are regenerated. You can also specify a single map:
|
|
<code>./import.sh --map downtown</code>.</li>
|
|
<li>By default, Seattle is assumed as the city. You have to specify otherwise:
|
|
<code>./import.sh --city=los_angeles --map downtown_la</code>.</li>
|
|
</ul>
|
|
<p>You can also make the importer <a href="new_city.html">import a new city</a>.</p>
|
|
<h2><a class="header" href="#understanding-stuff" id="understanding-stuff">Understanding stuff</a></h2>
|
|
<p>The docs listed at <a href="https://github.com/dabreegster/abstreet#documentation">https://github.com/dabreegster/abstreet#documentation</a>
|
|
explain things like map importing and how the traffic simulation works.</p>
|
|
<h3><a class="header" href="#code-organization" id="code-organization">Code organization</a></h3>
|
|
<p>If you're going to dig into the code, it helps to know what all the crates are.
|
|
The most interesting crates are <code>map_model</code>, <code>sim</code>, and <code>game</code>.</p>
|
|
<p>Constructing the map:</p>
|
|
<ul>
|
|
<li><code>convert_osm</code>: extract useful data from OpenStreetMap and other data sources,
|
|
emit intermediate map format</li>
|
|
<li><code>kml</code>: extract shapes from KML shapefiles</li>
|
|
<li><code>map_model</code>: the final representation of the map, also conversion from the
|
|
intermediate map format into the final format</li>
|
|
<li><code>map_editor</code>: GUI for modifying geometry of maps and creating maps from
|
|
scratch. pretty abandoned as of June 2020</li>
|
|
<li><code>importer</code>: tool to run the entire import pipeline</li>
|
|
<li><code>updater</code>: tool to download/upload large files used in the import pipeline</li>
|
|
</ul>
|
|
<p>Traffic simulation:</p>
|
|
<ul>
|
|
<li><code>sim</code>: all of the agent-based simulation logic</li>
|
|
<li><code>headless</code>: tool to run a simulation without any visualization</li>
|
|
</ul>
|
|
<p>Graphics:</p>
|
|
<ul>
|
|
<li><code>game</code>: the GUI and main gameplay</li>
|
|
<li><code>widgetry</code>: a GUI and 2D OpenGL rendering library, using glium + winit +
|
|
glutin</li>
|
|
</ul>
|
|
<p>Common utilities:</p>
|
|
<ul>
|
|
<li><code>abstutil</code>: a grab-bag of IO helpers, timing and logging utilities, etc</li>
|
|
<li><code>geom</code>: types for GPS and map-space points, lines, angles, polylines,
|
|
polygons, circles, durations, speeds</li>
|
|
</ul>
|
|
<h2><a class="header" href="#code-conventions" id="code-conventions">Code conventions</a></h2>
|
|
<p>All code is automatically formatted using
|
|
<a href="https://github.com/rust-lang/rustfmt">https://github.com/rust-lang/rustfmt</a>; please run <code>cargo +nightly fmt</code> before
|
|
sending a PR. (You have to install the nightly toolchain just for fmt)</p>
|
|
<p>The error handling is unfortunately inconsistent. The goal is to gracefully
|
|
degrade instead of crashing the game. If a crash does happen, make sure the logs
|
|
will have enough context to reproduce and debug. For example, giving up when
|
|
some geometry problem happens isn't ideal, but at least make sure to print the
|
|
road / agent IDs or whatever will help find the problem. It's fine to crash
|
|
during map importing, since the player won't deal with this, and loudly stopping
|
|
problems is useful. It's also fine to crash when initially constructing all of
|
|
the renderable map objects, because this crash will consistently happen at
|
|
startup-time and be noticed by somebody developing before a player gets to it.</p>
|
|
<p>Regarding Testing: You'll surely note the lack of unit tests. If it bothers you,
|
|
let's talk about what tests should exist. In the meantime, note lots of
|
|
validation does happen via importing maps, running the prebaked scenarios, and
|
|
screenshot diffing. Please read more in depth in the
|
|
<a href="https://dabreegster.github.io/abstreet/dev/testing.html">testing strategy</a> doc.</p>
|
|
|
|
</main>
|
|
|
|
<nav class="nav-wrapper" aria-label="Page navigation">
|
|
<!-- Mobile navigation buttons -->
|
|
|
|
<a rel="prev" href="../case_studies/west_seattle.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
|
<i class="fa fa-angle-left"></i>
|
|
</a>
|
|
|
|
|
|
|
|
<a rel="next" href="../dev/misc_tricks.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
|
<i class="fa fa-angle-right"></i>
|
|
</a>
|
|
|
|
|
|
<div style="clear: both"></div>
|
|
</nav>
|
|
</div>
|
|
</div>
|
|
|
|
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
|
|
|
<a rel="prev" href="../case_studies/west_seattle.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
|
<i class="fa fa-angle-left"></i>
|
|
</a>
|
|
|
|
|
|
|
|
<a rel="next" href="../dev/misc_tricks.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
|
<i class="fa fa-angle-right"></i>
|
|
</a>
|
|
|
|
</nav>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<script type="text/javascript">
|
|
window.playpen_copyable = true;
|
|
</script>
|
|
|
|
|
|
|
|
|
|
|
|
<script src="../elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
|
|
<script src="../mark.min.js" type="text/javascript" charset="utf-8"></script>
|
|
<script src="../searcher.js" type="text/javascript" charset="utf-8"></script>
|
|
|
|
|
|
<script src="../clipboard.min.js" type="text/javascript" charset="utf-8"></script>
|
|
<script src="../highlight.js" type="text/javascript" charset="utf-8"></script>
|
|
<script src="../book.js" type="text/javascript" charset="utf-8"></script>
|
|
|
|
<!-- Custom JS scripts -->
|
|
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|