abstreet/rustdoc/game/common/index.html
2021-10-24 20:53:34 +00:00

11 lines
8.6 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module common</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="common" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">common</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-463" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<div class="item-table"><div class="item-left import-item"><code>pub use self::route_sketcher::<a class="struct" href="route_sketcher/struct.RouteSketcher.html" title="struct game::common::route_sketcher::RouteSketcher">RouteSketcher</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::select::<a class="struct" href="select/struct.RoadSelector.html" title="struct game::common::select::RoadSelector">RoadSelector</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::warp::<a class="fn" href="warp/fn.warp_to_id.html" title="fn game::common::warp::warp_to_id">warp_to_id</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::warp::<a class="struct" href="warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::waypoints::<a class="struct" href="waypoints/struct.InputWaypoints.html" title="struct game::common::waypoints::InputWaypoints">InputWaypoints</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::waypoints::<a class="struct" href="waypoints/struct.WaypointID.html" title="struct game::common::waypoints::WaypointID">WaypointID</a>;</code></div><div class="item-right docblock-short"></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-left module-item"><a class="mod" href="route_sketcher/index.html" title="game::common::route_sketcher mod">route_sketcher</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="select/index.html" title="game::common::select mod">select</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="share/index.html" title="game::common::share mod">share</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="warp/index.html" title="game::common::warp mod">warp</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="waypoints/index.html" title="game::common::waypoints mod">waypoints</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.CommonState.html" title="game::common::CommonState struct">CommonState</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.checkbox_per_mode.html" title="game::common::checkbox_per_mode fn">checkbox_per_mode</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.cmp_duration_shorter.html" title="game::common::cmp_duration_shorter fn">cmp_duration_shorter</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.color_for_agent_type.html" title="game::common::color_for_agent_type fn">color_for_agent_type</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.color_for_mode.html" title="game::common::color_for_mode fn">color_for_mode</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.color_for_trip_phase.html" title="game::common::color_for_trip_phase fn">color_for_trip_phase</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.intersections_from_roads.html" title="game::common::intersections_from_roads fn">intersections_from_roads</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.jump_to_time_upon_startup.html" title="game::common::jump_to_time_upon_startup fn">jump_to_time_upon_startup</a></div><div class="item-right docblock-short"><p>If you want a simulation to start after midnight, pass the result of this to
<code>SandboxMode::async_new</code>. Its less visually overwhelming and more performant to continue with a
loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch
over to the jump-to-time UI so the user can cancel.</p>
</div><div class="item-left module-item"><a class="fn" href="fn.list_names.html" title="game::common::list_names fn">list_names</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.tool_panel.html" title="game::common::tool_panel fn">tool_panel</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
<script src="../../main.js"></script>
</body></html>