Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-02-22 15:51:51 -08:00
abstutil removing the log crate completely. remove the DisplayLogs plugin, since 2019-02-20 11:56:54 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm use quadtree to speed up fix_ramp step 2019-02-22 10:15:13 -08:00
data use quadtree to speed up fix_ramp step 2019-02-22 10:15:13 -08:00
debug_initialmap using Warn in all of geom 2019-02-20 10:36:58 -08:00
docs make some cars park when finished. works in most cases. 2019-02-22 15:51:51 -08:00
editor make some cars park when finished. works in most cases. 2019-02-22 15:51:51 -08:00
ezgui removing most log usage from editor 2019-02-20 11:29:36 -08:00
geom use quadtree to speed up fix_ramp step 2019-02-22 10:15:13 -08:00
gtfs try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
halloween starting to organize warnings in a much more reasonable way. 2019-02-20 10:08:02 -08:00
headless removing the log crate completely. remove the DisplayLogs plugin, since 2019-02-20 11:56:54 -08:00
kml removing the log crate completely. remove the DisplayLogs plugin, since 2019-02-20 11:56:54 -08:00
map_model preps to start some parked cars 2019-02-22 12:02:12 -08:00
playground_gui using Warn in all of geom 2019-02-20 10:36:58 -08:00
precompute convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes 2019-02-21 10:25:59 -08:00
sim bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle. 2019-02-22 11:09:33 -08:00
synthetic speed up neighborhood<->building and road matching during scenario instantiation 2019-02-21 11:33:56 -08:00
tests removing the log crate completely. remove the DisplayLogs plugin, since 2019-02-20 11:56:54 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml extract generic viewer stuff into its own crate, separate from the InitialMap stuff 2019-02-01 12:51:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes 2019-02-21 10:25:59 -08:00
quick_reconvert.sh make it easier to debug areas 2019-02-18 15:56:15 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving