mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-19 12:21:55 +03:00
143 lines
4.9 KiB
HTML
143 lines
4.9 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<script type="module">
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import { default as init } from './game.js';
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function isWebGL1Supported() {
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try {
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var canvas = document.createElement('canvas');
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return !!canvas.getContext('webgl');
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} catch(e) {
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return false;
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}
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};
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function isWebGL2Supported() {
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try {
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var canvas = document.createElement('canvas');
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return !!canvas.getContext('webgl2');
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} catch(e) {
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return false;
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}
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};
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function prettyPrintBytes(bytes) {
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if (bytes < 1024 ** 2) {
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return Math.round(bytes / 1024) + " KB";
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}
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return Math.round(bytes / 1024 ** 2) + " MB";
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}
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function main() {
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let webGL1Supported = isWebGL1Supported();
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let webGL2Supported = isWebGL2Supported();
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console.log("supports WebGL 1.0: " + webGL1Supported + ", WebGL 2.0: " + webGL2Supported);
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if (webGL1Supported || webGL2Supported) {
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fetchWithProgress();
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} else {
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showUnsupported();
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}
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}
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function setElementVisibility(elementId, isVisible) {
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let el = document.getElementById(elementId);
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if (!el) {
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console.error("element missing: ", elementId);
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}
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if (isVisible) {
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el.style.display = "block";
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} else {
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el.style.display = "none";
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}
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}
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function showUnsupported() {
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setElementVisibility('progress', false);
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setElementVisibility('unsupported', true);
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document.getElementById('unsupported-proceed-btn').onclick = function() {
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fetchWithProgress();
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};
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}
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async function fetchWithProgress() {
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setElementVisibility('progress', true);
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setElementVisibility('unsupported', false);
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const t0 = performance.now();
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console.log("Started loading WASM");
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let response = await fetch('./game_bg.wasm');
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const contentLength = response.headers.get('Content-Length');
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const reader = response.body.getReader();
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let receivedLength = 0;
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let chunks = [];
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while (true) {
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const {done, value} = await reader.read();
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if (done) {
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break;
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}
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chunks.push(value);
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receivedLength += value.length;
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document.getElementById("progress-text").innerText = prettyPrintBytes(receivedLength) + " / " + prettyPrintBytes(contentLength);
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document.getElementById("progress-bar").style.width = (100.0 * receivedLength / contentLength) + "%";
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}
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document.getElementById("progress-text").innerText = "Loaded " + prettyPrintBytes(contentLength) + ", now initializing WASM module";
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let blob = new Blob(chunks);
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let buffer = await blob.arrayBuffer();
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const t1 = performance.now();
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console.log(`It took ${t1 - t0} ms to download WASM, now initializing it`);
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await init(buffer);
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}
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main();
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</script>
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<style type="text/css">
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body {
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background-color: white;
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}
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#loading {
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background-color: #94C84A;
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padding: 40px;
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color: black;
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font-family: arial;
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border: solid black 3px;
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border-radius: 4px;
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max-width: 500px;
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margin: auto;
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}
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#progress-bar {
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/* complementary to #loading:background-color */
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background-color: #FF5733;
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margin-bottom: 8px;
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}
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#loading h1 {
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text-align: center;
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}
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#unsupported-proceed-btn {
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display: block;
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margin: auto;
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}
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</style>
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</head>
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<body>
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<div id="widgetry-canvas"><div id="loading">
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<h1>A/B Street</h1>
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<div id="progress" style="display: none">
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<h2>Loading...</h2>
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<div style="width: 100%; background-color: white;">
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<div style="width: 1%; height: 30px;" id="progress-bar"></div>
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</div>
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<div id="progress-text"></div>
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<p>If you think something has broken, check your browser's developer console (Ctrl+Shift+I or similar)</p>
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<p>(Your browser must support WebGL and WebAssembly)</p>
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</div>
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<div id="unsupported" style="display: none;">
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<h2>😭 Looks like your browser doesn't support WebGL.</h2>
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<button id="unsupported-proceed-btn" type="button">Load Anyway</button>
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<p><strong>This will surely fail unless you enable WebGL first.</strong></p>
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</div>
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</div></div>
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</body>
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<html>
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