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105 lines
3.2 KiB
YAML
105 lines
3.2 KiB
YAML
# TODO
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# https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml
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# has stuff for automating releases
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name: Build
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on: [push]
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jobs:
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build:
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name: Build everything for ${{ matrix.os }}
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if: "contains(github.event.head_commit.message, '[rebuild]')"
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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build: [linux, macos, windows]
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include:
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- build: linux
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os: ubuntu-latest
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- build: macos
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os: macos-latest
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- build: windows
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os: windows-latest
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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rust-version: 1.50.0
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- name: Cache build
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uses: actions/cache@v2
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with:
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path: target
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# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
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key: build-${{ matrix.os }}
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- name: Detect release
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shell: bash
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run: if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then echo 'features=--features=map_gui/release_s3' >> $GITHUB_ENV; else echo 'features=' >> $GITHUB_ENV; fi
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- name: Install dependencies
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if: matrix.os == 'ubuntu-latest'
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run: sudo apt-get install libasound2-dev
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- name: Build game
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working-directory: game
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run: cargo build --release ${features}
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- name: Build santa
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working-directory: santa
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run: cargo build --release ${features}
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- name: Build fifteen_min
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working-directory: fifteen_min
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run: cargo build --release ${features}
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- name: Build osm_viewer
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working-directory: osm_viewer
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run: cargo build --release ${features}
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- name: Build parking_mapper
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working-directory: parking_mapper
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run: cargo build --release ${features}
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- name: Build importer
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run: cargo build --release --bin importer
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- name: Build headless
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run: cargo build --release --bin headless
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- name: Download system data
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run: cargo run --release --bin updater -- --quiet
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- name: Package release
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run: ./release/build.sh ${{ matrix.os }}
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shell: bash
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- name: Upload release for Linux
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if: matrix.os == 'ubuntu-latest'
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uses: actions/upload-artifact@v2
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with:
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name: abst_linux
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path: abst_linux.zip
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- name: Upload release for Mac
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if: matrix.os == 'macos-latest'
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uses: actions/upload-artifact@v2
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with:
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name: abst_mac
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path: abst_mac.zip
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- name: Upload release for Windows
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if: matrix.os == 'windows-latest'
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uses: actions/upload-artifact@v2
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with:
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name: abst_windows
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path: abst_windows
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- name: Upload just the binary for Windows
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if: matrix.os == 'windows-latest'
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uses: actions/upload-artifact@v2
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with:
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name: abst_windows_binary
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path: target/release/game.exe
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- name: Upload just the binary for Mac
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if: matrix.os == 'macos-latest'
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uses: actions/upload-artifact@v2
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with:
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name: abst_mac_binary
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path: target/release/game
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