Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Vinzent Steinberg 446a21696d
Fix most clippy warnings (#646)
* More conventional spelling of acronym identifiers

* `new` -> `new_state`

* Remove redundant field name

* Remove needless `collect`

* `to_controls` -> `make_controls`

* Simplify long if statement

* Fix module inception

* Simplify chained if let

* Return directly instead of creating a binding

* Disable clippy warning about `borrow` method

Implementing the `Borrow` trait instead would result in excessive type
annotations.

* Fix most remaining clippy warnings

* Allow clippy::type_complexity

* Fix bad merge from web editor

* Run cargo fmt

* Suppress large_enum_variant warnings

* Rename FYI state to ShowMessage

* Fix upper_case_acronyms warnings

Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-05-14 17:31:32 -07:00
.github/workflows Trim down the .zip build to only include Montlake -- that's it. [rebuild] 2021-04-20 16:10:17 -07:00
abstio Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
abstutil Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
cloud Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
collisions Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
convert_osm Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
data Import Auckland... even though the coastline is a bit missing 2021-05-11 11:55:54 -07:00
fifteen_min Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
game Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
geom Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
headless Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
importer Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
kml Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
map_editor Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
map_gui Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
map_model Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
osm_viewer Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
parking_mapper Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
popdat Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
release Fix directory structure in actdev deployment script. cyipt/actdev-ui#75 2021-04-29 14:23:18 -07:00
santa Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
sim Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
sumo Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
tests Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
traffic_seitan Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
traffic_signal_data Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
updater Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web update web docs 2021-04-25 10:30:36 -07:00
widgetry touch up "travel times" screen (formerly "trip summaries") (#645) 2021-05-14 16:19:00 -07:00
widgetry_demo Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Auckland... even though the coastline is a bit missing 2021-05-11 11:55:54 -07:00
Cargo.lock Polish contingency matrix / risk screen 2021-05-13 13:35:04 -07:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-05-02 11:41:59 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: