Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-08-04 14:10:27 -07:00
abstutil test to make sure savestating stays deterministic 2018-08-01 13:37:26 -07:00
control use new dimensioned version, letting us serialize maps and clean up 2018-08-01 14:05:38 -07:00
convert_osm use new dimensioned version, letting us serialize maps and clean up 2018-08-01 14:05:38 -07:00
docs trying enums with delegation... 2018-08-04 12:26:58 -07:00
editor trying enums with delegation... 2018-08-04 12:26:58 -07:00
ezgui different colors for cars and peds 2018-08-01 15:06:23 -07:00
geom use new dimensioned version, letting us serialize maps and clean up 2018-08-01 14:05:38 -07:00
headless repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
kml fixing encapsulation and delegation of stuff in sim layer 2018-07-25 18:36:04 -07:00
map_model debugging for intersections 2018-08-01 14:39:38 -07:00
sim moving agent stepping code to be owned by each agent 2018-08-04 14:10:27 -07:00
.gitignore make map use road edits when loading from scratch 2018-07-24 16:06:25 -07:00
Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh parsing shapefiles again for traffic signals 2018-07-20 11:27:57 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.