mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-01 02:33:54 +03:00
35 lines
884 KiB
JavaScript
35 lines
884 KiB
JavaScript
var searchIndex = JSON.parse('{\
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Can be negative.",null,null],[12,"0","","",5,null],[3,"FindClosest","","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[3,"LonLat","","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[3,"Line","","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"Percent","","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[3,"Polygon","","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[3,"PolyLine","","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",14,null],[12,"y_nan","","",14,null],[3,"Pt2D","","This represents world-space in meters.",null,null],[12,"x","","",15,null],[12,"y","","",15,null],[3,"Ring","","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",16,null],[3,"Speed","","In meters per second. Can be negative.",null,null],[12,"0","","",17,null],[3,"Histogram","","",null,null],[12,"count","","",18,null],[12,"histogram","","",18,null],[12,"min","","",18,null],[12,"max","","",18,null],[3,"Time","","In seconds since midnight. Can\'t be negative.",null,null],[12,"0","","",19,null],[3,"UnitFmt","","Specifies how to stringify different geom objects.",null,null],[12,"round_durations","","Round `Duration`s to a whole number of seconds.",20,null],[12,"metric","","Display in metric; US imperial otherwise.",20,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",21,null],[4,"Statistic","","",null,null],[13,"Min","","",22,null],[13,"Mean","","",22,null],[13,"P50","","",22,null],[13,"P90","","",22,null],[13,"P99","","",22,null],[13,"Max","","",22,null],[5,"trim_f64","","Reduce the precision of an f64. This helps ensure…",null,[[]]],[0,"angle","","",null,null],[3,"Angle","geom::angle","An angle, stored in radians.",null,null],[12,"0","","",0,null],[18,"ZERO","geom","",0,null],[11,"new_rads","","Create an angle in radians.",0,[[],["angle",3]]],[11,"degrees","","Create an angle in degrees.",0,[[],["angle",3]]],[11,"opposite","","Invert the direction of this angle.",0,[[],["angle",3]]],[11,"invert_y","","",0,[[],["angle",3]]],[11,"rotate_degs","","Rotates this angle by some degrees.",0,[[],["angle",3]]],[11,"normalized_radians","","Returns [0, 2pi)",0,[[]]],[11,"normalized_degrees","","Returns [0, 360)",0,[[]]],[11,"simple_shortest_rotation_towards","","Returns [-180, 180]",0,[[["angle",3]]]],[11,"shortest_rotation_towards","","Logically this returns [-180, 180], but keep in mind when…",0,[[["angle",3]],["angle",3]]],[11,"approx_eq","","True if this angle is within some degrees of another,…",0,[[["angle",3]]]],[11,"reorient","","I don\'t know how to describe what this does. Use for…",0,[[],["angle",3]]],[0,"bounds","","",null,null],[3,"Bounds","geom::bounds","Represents a rectangular boundary of `Pt2D` points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[3,"GPSBounds","","Represents a rectangular boundary of `LonLat` points.…",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[11,"new","geom","A boundary including no points.",1,[[],["bounds",3]]],[11,"zero","","",1,[[]]],[11,"from","","Create a boundary covering some points.",1,[[["vec",3]],["bounds",3]]],[11,"update","","Update the boundary to include this point.",1,[[["pt2d",3]]]],[11,"union","","Unions two boundaries.",1,[[["bounds",3]]]],[11,"contains","","True if the point is within the boundary.",1,[[["pt2d",3]]]],[11,"as_bbox","","Converts the boundary to the format used by `aabb_quadtree`.",1,[[],["rect",3]]],[11,"get_rectangle","","Creates a rectangle covering this boundary.",1,[[],["polygon",3]]],[11,"width","","The width of this boundary.",1,[[]]],[11,"height","","The height of this boundary.",1,[[]]],[11,"center","","The center point of this boundary.",1,[[],["pt2d",3]]],[11,"new","","A boundary including no points.",2,[[],["gpsbounds",3]]],[11,"from","","Create a boundary covering some points.",2,[[["lonlat",3],["vec",3]],["gpsbounds",3]]],[11,"update","","Update the boundary to include this point.",2,[[["lonlat",3]]]],[11,"contains","","True if the point is within the boundary.",2,[[["lonlat",3]]]],[11,"get_max_world_pt","","The bottom-right corner of the boundary, in map-space.",2,[[],["pt2d",3]]],[11,"to_bounds","","Converts the boundary to map-space.",2,[[],["bounds",3]]],[11,"try_convert","","Convert all points to map-space, failing if any points are…",2,[[["vec",3]],[["option",4],["vec",3]]]],[11,"convert","","Convert all points to map-space. The points may be outside…",2,[[["vec",3]],[["vec",3],["pt2d",3]]]],[11,"convert_back","","Convert map-space points back to `LonLat`s. This is only…",2,[[["vec",3]],[["lonlat",3],["vec",3]]]],[0,"circle","","",null,null],[3,"Circle","geom::circle","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[17,"TRIANGLES_PER_CIRCLE","","",null,null],[11,"new","geom","Creates a circle.",3,[[["distance",3],["pt2d",3]],["circle",3]]],[11,"contains_pt","","True if the point is inside the circle.",3,[[["pt2d",3]]]],[11,"get_bounds","","Get the boundary containing this circle.",3,[[],["bounds",3]]],[11,"to_polygon","","Renders the circle as a polygon.",3,[[],["polygon",3]]],[11,"to_partial_polygon","","Renders some percent, between [0, 1], of the circle as a…",3,[[],["polygon",3]]],[11,"to_ring","","Returns the ring around the circle.",3,[[],["ring",3]]],[11,"to_outline","","Creates an outline around the circle, strictly contained…",3,[[["distance",3]],[["polygon",3],["result",6]]]],[0,"distance","","",null,null],[3,"Distance","geom::distance","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[18,"ZERO","geom","",4,null],[11,"meters","","Creates a distance in meters.",4,[[],["distance",3]]],[11,"const_meters","","",4,[[],["distance",3]]],[11,"inches","","Creates a distance in inches.",4,[[],["distance",3]]],[11,"miles","","Creates a distance in miles.",4,[[],["distance",3]]],[11,"centimeters","","Creates a distance in centimeters.",4,[[],["distance",3]]],[11,"abs","","Returns the absolute value of this distance.",4,[[],["distance",3]]],[11,"sqrt","","Returns the square root of this distance.",4,[[],["distance",3]]],[11,"inner_meters","","Returns the distance in meters. Prefer to work with…",4,[[]]],[11,"to_feet","","Returns the distance in feet.",4,[[]]],[11,"to_string","","Describes the distance according to formatting rules.",4,[[["unitfmt",3]],["string",3]]],[11,"max","","Returns the largest of the two inputs.",4,[[["distance",3]],["distance",3]]],[11,"min","","Returns the smallest of the two inputs.",4,[[["distance",3]],["distance",3]]],[0,"duration","","",null,null],[3,"Duration","geom::duration","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[18,"ZERO","geom","",5,null],[18,"EPSILON","","",5,null],[11,"seconds","","Creates a duration in seconds.",5,[[],["duration",3]]],[11,"minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"hours","","Creates a duration in hours.",5,[[],["duration",3]]],[11,"f64_minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"const_seconds","","",5,[[],["duration",3]]],[11,"to_u64","","",5,[[]]],[11,"from_u64","","",5,[[],["duration",3]]],[11,"inner_seconds","","Returns the duration in seconds. Prefer working in…",5,[[]]],[11,"get_parts","","Splits the duration into (hours, minutes, seconds,…",5,[[]]],[11,"parse","","Parses a duration such as \\\"3:00\\\" to `Duration::minutes(3)`.",5,[[],[["result",6],["duration",3]]]],[11,"epsilon_eq","","If two durations are within this amount, they\'ll print as…",5,[[["duration",3]]]],[11,"realtime_elapsed","","Returns the duration elapsed from this moment in real time.",5,[[["instant",6]],["duration",3]]],[11,"round_up","","Rounds a duration up to the nearest whole number multiple.",5,[[["duration",3]],["duration",3]]],[11,"num_minutes_rounded_up","","Returns the duration as a number of minutes, rounded up.",5,[[]]],[11,"make_intervals_for_max","","Returns (rounded max, the boundaries in number of minutes)",5,[[]]],[11,"to_string","","Describes the duration according to formatting rules.",5,[[["unitfmt",3]],["string",3]]],[0,"find_closest","","",null,null],[3,"FindClosest","geom::find_closest","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[11,"new","geom","Creates the quad-tree, limited to points contained in the…",6,[[["bounds",3]],["findclosest",3]]],[11,"add","","Add an object to the quadtree, remembering some key…",6,[[["vec",3]]]],[11,"all_close_pts","","For every object within some distance of a query point,…",6,[[["distance",3],["pt2d",3]],["vec",3]]],[11,"closest_pt","","Finds the closest point on the existing geometry to the…",6,[[["distance",3],["pt2d",3]],["option",4]]],[0,"gps","","",null,null],[3,"LonLat","geom::gps","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[11,"new","geom","Note the order of arguments!",7,[[],["lonlat",3]]],[11,"x","","Returns the longitude of this point.",7,[[]]],[11,"y","","Returns the latitude of this point.",7,[[]]],[11,"to_pt","","Transform this to a world-space point. Can go out of bounds.",7,[[["gpsbounds",3]],["pt2d",3]]],[11,"gps_dist","","Returns the Haversine distance to another point.",7,[[["lonlat",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very…",7,[[["lonlat",3]],["notnan",3]]],[11,"read_osmosis_polygon","","Parses a file in the…",7,[[],[["result",6],["vec",3]]]],[11,"write_osmosis_polygon","","Writes a set of points to a file in the…",7,[[["vec",3]],["result",6]]],[0,"line","","",null,null],[3,"Line","geom::line","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[5,"is_counter_clockwise","","",null,[[["pt2d",3]]]],[11,"new","geom","Creates a line segment between two points. None if the…",9,[[["pt2d",3]],[["option",4],["line",3]]]],[11,"must_new","","Equivalent to `Line::new(pt1, pt2).unwrap()`. Use this to…",9,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two…",9,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",9,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",9,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",9,[[],[["vec",3],["pt2d",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",9,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",9,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",9,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints --…",9,[[["line",3]],[["option",4],["pt2d",3]]]],[11,"crosses","","Determine if two line segments intersect, but more so than…",9,[[["line",3]]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line --…",9,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive…",9,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",9,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the…",9,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the…",9,[[["distance",3]],[["option",4],["pt2d",3]]]],[11,"must_dist_along","","Equivalent to `self.dist_along(dist).unwrap()`. Use this…",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",9,[[],["pt2d",3]]],[11,"percent_along","","",9,[[],[["option",4],["pt2d",3]]]],[11,"slice","","",9,[[["distance",3]],[["option",4],["line",3]]]],[11,"middle","","",9,[[],[["option",4],["pt2d",3]]]],[11,"contains_pt","","",9,[[["pt2d",3]]]],[11,"dist_along_of_point","","",9,[[["pt2d",3]],[["distance",3],["option",4]]]],[11,"percent_along_of_point","","",9,[[["pt2d",3]],["option",4]]],[11,"intersection","","Fails for parallel lines.",8,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[0,"percent","","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[11,"inner","geom","",10,[[]]],[11,"int","","",10,[[],["percent",3]]],[11,"of","","",10,[[],["percent",3]]],[0,"polygon","","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[5,"to_geo","","",null,[[["vec",3]],["polygon",3]]],[5,"from_multi","","",null,[[["multipolygon",3]],[["vec",3],["polygon",3]]]],[5,"downsize","","",null,[[["vec",3]],["vec",3]]],[11,"buggy_new","geom","",11,[[["vec",3],["pt2d",3]],["polygon",3]]],[11,"with_holes","","",11,[[["ring",3],["vec",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],["polygon",3]]],[11,"precomputed","","",11,[[["vec",3],["vec",3],["pt2d",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["vec",3],["triangle",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[],["polygon",3]]],[11,"scale","","",11,[[],["polygon",3]]],[11,"scale_xy","","",11,[[],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["angle",3],["pt2d",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The…",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["vec",3],["pt2d",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[],["polygon",3]]],[11,"rectangle_centered","","",11,[[["distance",3],["pt2d",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["polygon",3],["option",4]]]],[11,"maybe_rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["option",4]],[["polygon",3],["option",4]]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["option",4]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["vec",3],["polygon",3]]]],[11,"convex_hull","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"concave_hull","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"to_outline","","Creates the outline around the polygon, with the thickness…",11,[[["distance",3]],[["polygon",3],["result",6]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. This is…",11,[[],["polygon",3]]],[11,"area","","Usually m^2, unless the polygon is in screen-space",11,[[]]],[11,"clip_polyline","","Doesn\'t handle multiple crossings in and out.",11,[[["polyline",3]],[["option",4],["vec",3]]]],[11,"clip_ring","","",11,[[["ring",3]],[["option",4],["vec",3]]]],[11,"to_geojson","","If the polygon is just a single outer ring, produces a…",11,[[["gpsbounds",3],["option",4]],["geometry",3]]],[11,"new","","",12,[[["pt2d",3]],["triangle",3]]],[11,"contains_pt","","",12,[[["pt2d",3]]]],[0,"polyline","","",null,null],[3,"PolyLine","geom::polyline","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",21,null],[5,"fix_angles","","",null,[[["polyline",3],["polyline",3]],[["result",6],["polyline",3]]]],[5,"to_set","","",null,[[]]],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[17,"MITER_THRESHOLD","","",null,null],[11,"new","geom","",13,[[["vec",3],["pt2d",3]],[["result",6],["polyline",3]]]],[11,"must_new","","",13,[[["vec",3],["pt2d",3]],["polyline",3]]],[11,"unchecked_new","","Doesn\'t check for duplicates. Use at your own risk.",13,[[["vec",3],["pt2d",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",13,[[["vec",3],["pt2d",3]],[["result",6],["polyline",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually form…",13,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",13,[[["distance",3]],[["polygon",3],["option",4]]]],[11,"reversed","","",13,[[],["polyline",3]]],[11,"extend","","",13,[[["polyline",3]],[["result",6],["polyline",3]]]],[11,"must_extend","","",13,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",13,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",13,[[["vec",3],["pt2d",3]],[["result",6],["vec",3]]]],[11,"points","","",13,[[],["vec",3]]],[11,"into_points","","",13,[[],[["vec",3],["pt2d",3]]]],[11,"lines","","",13,[[]]],[11,"length","","",13,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",13,[[["distance",3]],["result",6]]],[11,"exact_slice","","No excess leftover distance allowed.",13,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"first_half","","",13,[[],["polyline",3]]],[11,"second_half","","",13,[[],["polyline",3]]],[11,"dist_along","","",13,[[["distance",3]],["result",6]]],[11,"must_dist_along","","",13,[[["distance",3]]]],[11,"middle","","",13,[[],["pt2d",3]]],[11,"first_pt","","",13,[[],["pt2d",3]]],[11,"last_pt","","",13,[[],["pt2d",3]]],[11,"first_line","","",13,[[],["line",3]]],[11,"last_line","","",13,[[],["line",3]]],[11,"shift_right","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_right","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_left","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"shift_with_sharp_angles","","",13,[[["distance",3]],[["vec",3],["pt2d",3]]]],[11,"make_polygons","","The resulting polygon is manually triangulated and may not…",13,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","The resulting polygon is manually triangulated and may not…",13,[[["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"maybe_make_arrow","","Fail if the length is too short.",13,[[["arrowcap",4],["distance",3]],[["polygon",3],["option",4]]]],[11,"make_arrow","","If the length is too short, just give up and make the…",13,[[["arrowcap",4],["distance",3]],["polygon",3]]],[11,"make_double_arrow","","",13,[[["arrowcap",4],["distance",3]],["polygon",3]]],[11,"dashed_arrow","","",13,[[["arrowcap",4],["distance",3]],[["vec",3],["polygon",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",13,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",13,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. 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For traffic…",58,null],[13,"Yield","","For stop signs: cars have to stop before doing this turn,…",58,null],[13,"Protected","","For stop signs: cars can do this without stopping. These…",58,null],[4,"TurnType","","",null,null],[13,"Crosswalk","","",59,null],[13,"SharedSidewalkCorner","","",59,null],[13,"Straight","","",59,null],[13,"Right","","",59,null],[13,"Left","","",59,null],[13,"UTurn","","",59,null],[4,"PathConstraints","","Who\'s asking for a path?",null,null],[13,"Pedestrian","","",60,null],[13,"Car","","",60,null],[13,"Bike","","",60,null],[13,"Bus","","",60,null],[13,"Train","","",60,null],[4,"PathStep","","",null,null],[13,"Lane","","Original direction",61,null],[13,"ContraflowLane","","Sidewalks only!",61,null],[13,"Turn","","",61,null],[4,"Traversable","","Either a lane or a turn, where most movement happens.",null,null],[13,"Lane","","",62,null],[13,"Turn","","",62,null],[0,"city","","",null,null],[3,"City","map_model::city","A single city (like Seattle) can be broken down into…",null,null],[12,"name","","",0,null],[12,"boundary","","",0,null],[12,"areas","","",0,null],[12,"regions","","The individual maps",0,null],[11,"from_huge_map","map_model","If there\'s a single map covering all the smaller maps, use…",0,[[["map",3]],["city",3]]],[11,"from_individual_maps","","Generate a city from a bunch of smaller, individual maps.…",0,[[["timer",3]],["city",3]]],[0,"connectivity","","",null,null],[3,"WalkingOptions","map_model::connectivity","",null,null],[12,"allow_shoulders","","If true, allow walking on shoulders.",63,null],[12,"walking_speed","","",63,null],[4,"WalkingNode","","",null,null],[13,"SidewalkEndpoint","","false is src_i, true is dst_i",64,null],[13,"RideBus","","",64,null],[13,"LeaveMap","","",64,null],[5,"all_walking_costs_from","","Starting from one building, calculate the cost to all…",null,[[["walkingoptions",3],["map",3],["buildingid",3],["duration",3]],[["buildingid",3],["hashmap",3],["duration",3]]]],[5,"driving_cost","","Different unit based on constraints.",null,[[["turn",3],["lane",3],["pathconstraints",4],["map",3]]]],[5,"find_scc","","Calculate the srongy connected components (SCC) of the…",null,[[["pathconstraints",4],["map",3]]]],[5,"all_vehicle_costs_from","","Starting from one building, calculate the cost to all…",null,[[["map",3],["buildingid",3],["pathconstraints",4],["duration",3]],[["buildingid",3],["hashmap",3],["duration",3]]]],[0,"walking","","",null,null],[3,"WalkingOptions","map_model::connectivity::walking","",null,null],[12,"allow_shoulders","","If true, allow walking on shoulders.",63,null],[12,"walking_speed","","",63,null],[3,"Item","","",null,null],[12,"cost","","",65,null],[12,"node","","",65,null],[5,"all_walking_costs_from","","Starting from one building, calculate the cost to all…",null,[[["walkingoptions",3],["map",3],["buildingid",3],["duration",3]],[["buildingid",3],["hashmap",3],["duration",3]]]],[11,"default","map_model::connectivity","",63,[[],["walkingoptions",3]]],[11,"common_speeds","","",63,[[],["vec",3]]],[11,"default_speed","","",63,[[],["speed",3]]],[11,"cost","","",63,[[["distance",3]],["duration",3]]],[0,"edits","map_model","Once a Map exists, the player can edit it in the UI…",null,null],[3,"MapEdits","map_model::edits","Represents changes to a map. 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Find…",null,[[["map",3]]]],[5,"get_sorted_incoming_roads","","Return all incoming roads to an intersection, sorted by…",null,[[["map",3],["intersectionid",3]],[["vec",3],["roadid",3]]]],[17,"PROTECTED","","",null,null],[17,"YIELD","","",null,null],[0,"transit","map_model::make","",null,null],[3,"Matcher","map_model::make::transit","",null,null],[12,"sidewalk_pts","","",83,null],[12,"light_rail_pts","","",83,null],[5,"make_stops_and_routes","","Construct the final model of bus/train stops and routes.…",null,[[["vec",3],["map",3],["timer",3]]]],[5,"make_route","","",null,[[["btreemap",3],["matcher",3],["map",3],["rawbusroute",3]],["result",6]]],[5,"pick_start_lane","","",null,[[["pathconstraints",4],["map",3],["position",3]],[["result",6],["laneid",3]]]],[5,"default_spawn_times","","",null,[[],[["vec",3],["time",3]]]],[11,"new","","",83,[[["vec",3],["timer",3],["map",3]],["matcher",3]]],[11,"lookup","","",83,[[["pathconstraints",4],["rawbusstop",3],["map",3]],["result",6]]],[0,"turns","map_model::make","",null,null],[5,"make_all_turns","map_model::make::turns","Generate all driving and walking turns at an intersection,…",null,[[["intersection",3],["map",3]],[["turn",3],["vec",3]]]],[5,"ensure_unique","","",null,[[["turn",3],["vec",3]],[["turn",3],["vec",3]]]],[5,"is_turn_allowed","","",null,[[["turn",3],["map",3]]]],[5,"does_turn_pass_restrictions","","",null,[[["turn",3],["intersection",3],["map",3]]]],[5,"make_vehicle_turns","","",null,[[["intersection",3],["map",3]],[["turn",3],["vec",3]]]],[5,"curvey_turn","","",null,[[["lane",3]],[["polyline",3],["result",6]]]],[5,"to_pt","","",null,[[["pt2d",3]],["point2d",3]]],[5,"from_pt","","",null,[[["point2d",3]],["pt2d",3]]],[5,"lc_penalty","","",null,[[["turn",3],["map",3]]]],[5,"remove_merging_turns","","",null,[[["turntype",4],["vec",3],["map",3],["turn",3]],[["turn",3],["vec",3]]]],[5,"turn_type_from_angles","","",null,[[["angle",3]],["turntype",4]]],[0,"walking_turns","map_model::make","",null,null],[5,"make_walking_turns","map_model::make::walking_turns","Generate Crosswalk and SharedSidewalkCorner (places where…",null,[[["intersection",3],["map",3]],[["turn",3],["vec",3]]]],[5,"filter_turns","","Filter out crosswalks on really short roads. In reality,…",null,[[["vec",3],["map",3],["turn",3],["intersection",3]],[["turn",3],["vec",3]]]],[5,"_make_walking_turns_v2","","",null,[[["intersection",3],["map",3]],[["turn",3],["vec",3]]]],[5,"make_footway_turns","","At an intersection of footpaths only, just generate a turn…",null,[[["intersection",3],["map",3]],[["turn",3],["vec",3]]]],[5,"make_crosswalks","","",null,[[["lane",3],["intersectionid",3]],[["option",4],["vec",3]]]],[5,"make_degenerate_crosswalks","","",null,[[["vec",3],["road",3],["intersectionid",3]],[["option",4],["vec",3]]]],[5,"make_shared_sidewalk_corner","","",null,[[["lane",3],["drivingside",4],["intersection",3]],["polyline",3]]],[5,"turn_id","","",null,[[["laneid",3],["intersectionid",3]],["turnid",3]]],[5,"get_sidewalk","","",null,[[["vec",3],["vec",3]],[["lane",3],["option",4]]]],[11,"create_from_raw","map_model","",42,[[["rawmap",3],["timer",3]],["map",3]]],[11,"import_minimal","","Use for creating a map directly from some external 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I don\'t…",3,null],[3,"Analytics","","As a simulation runs, different pieces emit Events. The…",null,null],[12,"road_thruput","","",4,null],[12,"intersection_thruput","","",4,null],[12,"traffic_signal_thruput","","",4,null],[12,"demand","","Most fields in Analytics are cumulative over time, but…",4,null],[12,"bus_arrivals","","",4,null],[12,"passengers_boarding","","For each passenger boarding, how long did they wait at the…",4,null],[12,"passengers_alighting","","",4,null],[12,"started_trips","","",4,null],[12,"finished_trips","","Finish time, ID, mode, trip duration if successful (or…",4,null],[12,"trip_intersection_delays","","Records how long was spent waiting at each turn…",4,null],[12,"lane_speed_percentage","","Records the average speed/maximum speed for each lane If…",4,null],[12,"trip_log","","",4,null],[12,"intersection_delays","","Only for traffic signals. 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Otherwise the route name must…",12,null],[3,"ScenarioGenerator","","",null,null],[12,"scenario_name","","",13,null],[12,"only_seed_buses","","",13,null],[12,"spawn_over_time","","",13,null],[12,"border_spawn_over_time","","",13,null],[3,"SimFlags","","SimFlags specifies a simulation to setup.",null,null],[12,"load","","A path to some file.",14,null],[12,"modifiers","","",14,null],[12,"rng_seed","","",14,null],[12,"opts","","",14,null],[3,"SpawnOverTime","","",null,null],[12,"num_agents","","",15,null],[12,"start_time","","",15,null],[12,"stop_time","","",15,null],[12,"goal","","",15,null],[12,"percent_driving","","",15,null],[12,"percent_biking","","",15,null],[12,"percent_use_transit","","",15,null],[3,"AgentProperties","","",null,null],[12,"total_time","","",16,null],[12,"waiting_here","","",16,null],[12,"total_waiting","","",16,null],[12,"dist_crossed","","",16,null],[12,"total_dist","","",16,null],[3,"Sim","","The Sim ties together all the pieces of the simulation.…",null,null],[12,"driving","","",17,null],[12,"parking","","",17,null],[12,"walking","","",17,null],[12,"intersections","","",17,null],[12,"transit","","",17,null],[12,"cap","","",17,null],[12,"trips","","",17,null],[12,"pandemic","","",17,null],[12,"scheduler","","",17,null],[12,"time","","",17,null],[12,"map_name","","",17,null],[12,"edits_name","","",17,null],[12,"run_name","","",17,null],[12,"step_count","","",17,null],[12,"analytics","","",17,null],[12,"recorder","","",17,null],[12,"alerts","","",17,null],[3,"SimOptions","","Options controlling the traffic simulation.",null,null],[12,"run_name","","Used to distinguish savestates for running the same…",18,null],[12,"use_freeform_policy_everywhere","","Ignore all stop signs and traffic signals, instead using a…",18,null],[12,"dont_block_the_box","","Prevent a vehicle from starting a turn if their target…",18,null],[12,"recalc_lanechanging","","As a vehicle follows a route, opportunistically make small…",18,null],[12,"break_turn_conflict_cycles","","If a cycle of vehicles depending on each other to turn is…",18,null],[12,"handle_uber_turns","","Enable experimental handling for \\\"uber-turns\\\", sequences…",18,null],[12,"enable_pandemic_model","","Enable an experimental SEIR pandemic model.",18,null],[12,"alerts","","When a warning is encountered during simulation, specifies…",18,null],[12,"infinite_parking","","Ignore parking data in the map and instead treat every…",18,null],[12,"disable_turn_conflicts","","Allow all agents to immediately proceed into an…",18,null],[12,"cancel_drivers_delay_threshold","","If present, cancel any driving trips who will pass through…",18,null],[12,"delay_trips_instead_of_cancelling","","Instead of cancelling trips due to…",18,null],[12,"skip_analytics","","Don\'t collect any analytics. Only useful for benchmarking…",18,null],[3,"CommutersVehiclesCounts","","The number of active vehicles and commuters, broken into…",null,null],[12,"walking_commuters","","",19,null],[12,"walking_to_from_transit","","",19,null],[12,"walking_to_from_car","","",19,null],[12,"walking_to_from_bike","","",19,null],[12,"cyclists","","",19,null],[12,"sov_drivers","","",19,null],[12,"buses","","",19,null],[12,"trains","","",19,null],[12,"bus_riders","","",19,null],[12,"train_riders","","",19,null],[3,"Person","","",null,null],[12,"id","","",20,null],[12,"orig_id","","",20,null],[12,"trips","","",20,null],[12,"state","","",20,null],[12,"ped","","",20,null],[12,"ped_speed","","",20,null],[12,"vehicles","","Both cars and bikes",20,null],[12,"delayed_trips","","",20,null],[12,"on_bus","","",20,null],[3,"TripInfo","","",null,null],[12,"departure","","Scheduled departure; the start may be delayed if the…",21,null],[12,"mode","","",21,null],[12,"start","","",21,null],[12,"end","","",21,null],[12,"purpose","","",21,null],[12,"modified","","Did a ScenarioModifier apply to this?",21,null],[12,"capped","","Was this trip affected by a congestion cap?",21,null],[12,"cancellation_reason","","",21,null],[3,"CarID","","The numeric ID must be globally unique, without…",null,null],[12,"0","","",22,null],[12,"1","","",22,null],[3,"PedestrianID","","",null,null],[12,"0","","",23,null],[3,"TripID","","",null,null],[12,"0","","",24,null],[3,"PersonID","","",null,null],[12,"0","","",25,null],[3,"OrigPersonID","","",null,null],[12,"0","","",26,null],[12,"1","","",26,null],[3,"Vehicle","","",null,null],[12,"id","","",27,null],[12,"owner","","",27,null],[12,"vehicle_type","","",27,null],[12,"length","","",27,null],[12,"max_speed","","",27,null],[3,"VehicleSpec","","",null,null],[12,"vehicle_type","","",28,null],[12,"length","","",28,null],[12,"max_speed","","",28,null],[3,"ParkedCar","","",null,null],[12,"vehicle","","",29,null],[12,"spot","","",29,null],[12,"parked_since","","",29,null],[3,"SidewalkSpot","","",null,null],[12,"connection","","",30,null],[12,"sidewalk_pos","","",30,null],[3,"TimeInterval","","",null,null],[12,"start","","",31,null],[12,"end","","",31,null],[3,"DistanceInterval","","",null,null],[12,"start","","",32,null],[12,"end","","",32,null],[3,"CreatePedestrian","","",null,null],[12,"id","","",33,null],[12,"start","","",33,null],[12,"speed","","",33,null],[12,"goal","","",33,null],[12,"path","","",33,null],[12,"trip","","",33,null],[12,"person","","",33,null],[3,"CreateCar","","",null,null],[12,"vehicle","","",34,null],[12,"router","","",34,null],[12,"maybe_parked_car","","",34,null],[12,"trip_and_person","","None for buses",34,null],[12,"maybe_route","","",34,null],[4,"CarStatus","","",null,null],[13,"Moving","","",35,null],[13,"Parked","","",35,null],[4,"PedCrowdLocation","","",null,null],[13,"Sidewalk","","bool is contraflow",36,null],[13,"BldgDriveway","","",36,null],[13,"LotDriveway","","",36,null],[4,"AlertLocation","","",null,null],[13,"Nil","","",37,null],[13,"Intersection","","",37,null],[13,"Person","","",37,null],[13,"Building","","",37,null],[4,"TripPhaseType","","",null,null],[13,"Driving","","",38,null],[13,"Walking","","",38,null],[13,"Biking","","",38,null],[13,"Parking","","",38,null],[13,"WaitingForBus","","",38,null],[13,"RidingBus","","What stop did they board at?",38,null],[13,"Cancelled","","",38,null],[13,"Finished","","",38,null],[13,"DelayedStart","","",38,null],[4,"ExternalTripEndpoint","","",null,null],[13,"TripEndpoint","","",39,null],[13,"Position","","",39,null],[4,"ScenarioModifier","","Transforms an existing Scenario before instantiating it.",null,null],[13,"RepeatDays","","",40,null],[13,"ChangeMode","","",40,null],[12,"pct_ppl","sim::ScenarioModifier","",41,null],[12,"departure_filter","","",41,null],[12,"from_modes","","",41,null],[12,"to_mode","","If `None`, then just cancel the trip.",41,null],[13,"AddExtraTrips","sim","Scenario name",40,null],[4,"TripEndpoint","","Specifies where a trip begins or ends.",null,null],[13,"Bldg","","",42,null],[13,"Border","","",42,null],[13,"SuddenlyAppear","","Used for interactive spawning, tests, etc. For now, only…",42,null],[4,"TripPurpose","","Lifted from Seattle\'s Soundcast model, but seems general…",null,null],[13,"Home","","",43,null],[13,"Work","","",43,null],[13,"School","","",43,null],[13,"Escort","","",43,null],[13,"PersonalBusiness","","",43,null],[13,"Shopping","","",43,null],[13,"Meal","","",43,null],[13,"Social","","",43,null],[13,"Recreation","","",43,null],[13,"Medical","","",43,null],[13,"ParkAndRideTransfer","","",43,null],[4,"AlertHandler","","",null,null],[13,"Print","","Just print the alert to STDOUT",44,null],[13,"Block","","Print the alert to STDOUT and don\'t proceed until the UI…",44,null],[13,"Silence","","Don\'t do anything",44,null],[4,"DelayCause","","Why is an agent delayed? If there are multiple reasons,…",null,null],[13,"Agent","","Queued behind someone, or someone\'s doing a conflicting…",45,null],[13,"Intersection","","Waiting on a traffic signal to change, or pausing at a…",45,null],[4,"TripMode","","",null,null],[13,"Walk","","",46,null],[13,"Bike","","",46,null],[13,"Transit","","",46,null],[13,"Drive","","",46,null],[4,"PersonState","","",null,null],[13,"Trip","","",47,null],[13,"Inside","","",47,null],[13,"OffMap","","",47,null],[4,"TripResult","","",null,null],[13,"Ok","","",48,null],[13,"ModeChange","","",48,null],[13,"TripDone","","",48,null],[13,"TripDoesntExist","","",48,null],[13,"TripNotStarted","","",48,null],[13,"TripCancelled","","",48,null],[4,"AgentID","","",null,null],[13,"Car","","",49,null],[13,"Pedestrian","","",49,null],[13,"BusPassenger","","",49,null],[4,"AgentType","","",null,null],[13,"Car","","",50,null],[13,"Bike","","",50,null],[13,"Bus","","",50,null],[13,"Train","","",50,null],[13,"Pedestrian","","",50,null],[13,"TransitRider","","",50,null],[4,"VehicleType","","",null,null],[13,"Car","","",51,null],[13,"Bus","","",51,null],[13,"Train","","",51,null],[13,"Bike","","",51,null],[4,"ParkingSpot","","",null,null],[13,"Onstreet","","Lane and idx",52,null],[13,"Offstreet","","Building and idx (pretty meaningless)",52,null],[13,"Lot","","",52,null],[4,"DrivingGoal","","",null,null],[13,"ParkNear","","",53,null],[13,"Border","","",53,null],[4,"SidewalkPOI","","Point of interest, that is",null,null],[13,"ParkingSpot","","Note that for offstreet parking, the path will be the same…",54,null],[13,"DeferredParkingSpot","","Don\'t actually know where this goes yet!",54,null],[13,"Building","","",54,null],[13,"BusStop","","",54,null],[13,"Border","","",54,null],[13,"BikeRack","","The bikeable position",54,null],[13,"SuddenlyAppear","","",54,null],[5,"fork_rng","","Need to explain this trick -- basically keeps consistency…",null,[[["xorshiftrng",3]],["xorshiftrng",3]]],[0,"analytics","","",null,null],[3,"Analytics","sim::analytics","As a simulation runs, different pieces emit Events. 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