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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Generates a scenario from aggregated origin&#x2F;destination data (DesireLines). The input describes an exact number of people, who live in one zone and work in another (possibly the same) and commute using some mode. For each of them, we just need to pick a specific home and workplace from the zones, and use the Options to pick departure times. Well wind up creating people who just take two trips daily: home -&gt; work -&gt; home."><meta name="keywords" content="rust, rustlang, rust-lang, disaggregate"><title>disaggregate in popdat::od - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../popdat/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">popdat</a>::<wbr><a href="index.html">od</a></h2><div id="sidebar-vars" data-name="disaggregate" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">popdat</a>::<wbr><a href="index.html">od</a>::<wbr><a class="fn" href="#">disaggregate</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/popdat/od.rs.html#63-121" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn disaggregate(<br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;zones: <a class="struct" href="https://doc.rust-lang.org/1.55.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;desire_lines: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="struct.DesireLine.html" title="struct popdat::od::DesireLine">DesireLine</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: <a class="struct" href="struct.Options.html" title="struct popdat::od::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;rng: &amp;mut <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../sim/make/scenario/struct.PersonSpec.html" title="struct sim::make::scenario::PersonSpec">PersonSpec</a>&gt;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Generates a scenario from aggregated origin/destination data (DesireLines). The input describes
an exact number of people, who live in one zone and work in another (possibly the same) and
commute using some mode. For each of them, we just need to pick a specific home and workplace
from the zones, and use the Options to pick departure times. Well wind up creating people who
just take two trips daily: home -&gt; work -&gt; home.</p>
<p>The home and workplace may be a specific building, or theyre snapped to a map border,
resulting in trips that begin and/or end off-map. The amount of the zone that overlaps with the
map boundary determines this. If the zone and map boundary overlap 50% by area, then half of
the people to/from this zone will pick buildings, and half will pick borders.</p>
<p>Currently, zones with no overlap with the map at all are totally filtered out. We could adjust
this in the future to create more highway through-traffic.</p>
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