abstreet/rustdoc/search-index.js
2021-01-28 18:50:15 +00:00

35 lines
886 KiB
JavaScript

var searchIndex = JSON.parse('{\
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Can be negative.",null,null],[12,"0","","",5,null],[3,"FindClosest","","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[3,"LonLat","","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[3,"Line","","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"Percent","","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[3,"Polygon","","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[3,"PolyLine","","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",14,null],[12,"y_nan","","",14,null],[3,"Pt2D","","This represents world-space in meters.",null,null],[12,"x","","",15,null],[12,"y","","",15,null],[3,"Ring","","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",16,null],[3,"Speed","","In meters per second. Can be negative.",null,null],[12,"0","","",17,null],[3,"Histogram","","",null,null],[12,"count","","",18,null],[12,"histogram","","",18,null],[12,"min","","",18,null],[12,"max","","",18,null],[3,"Time","","In seconds since midnight. Can\'t be negative.",null,null],[12,"0","","",19,null],[3,"UnitFmt","","Specifies how to stringify different geom objects.",null,null],[12,"round_durations","","Round `Duration`s to a whole number of seconds.",20,null],[12,"metric","","Display in metric; US imperial otherwise.",20,null],[3,"CornerRadii","","",null,null],[12,"top_left","","",21,null],[12,"top_right","","",21,null],[12,"bottom_right","","",21,null],[12,"bottom_left","","",21,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",22,null],[4,"Statistic","","",null,null],[13,"Min","","",23,null],[13,"Mean","","",23,null],[13,"P50","","",23,null],[13,"P90","","",23,null],[13,"P99","","",23,null],[13,"Max","","",23,null],[5,"trim_f64","","Reduce the precision of an f64. This helps ensure…",null,[[]]],[0,"angle","","",null,null],[3,"Angle","geom::angle","An angle, stored in radians.",null,null],[12,"0","","",0,null],[18,"ZERO","geom","",0,null],[11,"new_rads","","Create an angle in radians.",0,[[],["angle",3]]],[11,"degrees","","Create an angle in degrees.",0,[[],["angle",3]]],[11,"opposite","","Invert the direction of this angle.",0,[[],["angle",3]]],[11,"invert_y","","",0,[[],["angle",3]]],[11,"rotate_degs","","Rotates this angle by some degrees.",0,[[],["angle",3]]],[11,"normalized_radians","","Returns [0, 2pi)",0,[[]]],[11,"normalized_degrees","","Returns [0, 360)",0,[[]]],[11,"simple_shortest_rotation_towards","","Returns [-180, 180]",0,[[["angle",3]]]],[11,"shortest_rotation_towards","","Logically this returns [-180, 180], but keep in mind when…",0,[[["angle",3]],["angle",3]]],[11,"approx_eq","","True if this angle is within some degrees of another,…",0,[[["angle",3]]]],[11,"reorient","","I don\'t know how to describe what this does. Use for…",0,[[],["angle",3]]],[0,"bounds","","",null,null],[3,"Bounds","geom::bounds","Represents a rectangular boundary of `Pt2D` points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[3,"GPSBounds","","Represents a rectangular boundary of `LonLat` points.…",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[11,"new","geom","A boundary including no points.",1,[[],["bounds",3]]],[11,"zero","","",1,[[]]],[11,"from","","Create a boundary covering some points.",1,[[["vec",3]],["bounds",3]]],[11,"update","","Update the boundary to include this point.",1,[[["pt2d",3]]]],[11,"union","","Unions two boundaries.",1,[[["bounds",3]]]],[11,"contains","","True if the point is within the boundary.",1,[[["pt2d",3]]]],[11,"as_bbox","","Converts the boundary to the format used by `aabb_quadtree`.",1,[[],["rect",3]]],[11,"get_rectangle","","Creates a rectangle covering this boundary.",1,[[],["polygon",3]]],[11,"width","","The width of this boundary.",1,[[]]],[11,"height","","The height of this boundary.",1,[[]]],[11,"center","","The center point of this boundary.",1,[[],["pt2d",3]]],[11,"new","","A boundary including no points.",2,[[],["gpsbounds",3]]],[11,"from","","Create a boundary covering some points.",2,[[["vec",3],["lonlat",3]],["gpsbounds",3]]],[11,"update","","Update the boundary to include this point.",2,[[["lonlat",3]]]],[11,"contains","","True if the point is within the boundary.",2,[[["lonlat",3]]]],[11,"get_max_world_pt","","The bottom-right corner of the boundary, in map-space.",2,[[],["pt2d",3]]],[11,"to_bounds","","Converts the boundary to map-space.",2,[[],["bounds",3]]],[11,"try_convert","","Convert all points to map-space, failing if any points are…",2,[[["vec",3]],[["vec",3],["option",4]]]],[11,"convert","","Convert all points to map-space. The points may be outside…",2,[[["vec",3]],[["pt2d",3],["vec",3]]]],[11,"convert_back","","Convert map-space points back to `LonLat`s. This is only…",2,[[["vec",3]],[["vec",3],["lonlat",3]]]],[0,"circle","","",null,null],[3,"Circle","geom::circle","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[17,"TRIANGLES_PER_CIRCLE","","",null,null],[11,"new","geom","Creates a circle.",3,[[["pt2d",3],["distance",3]],["circle",3]]],[11,"contains_pt","","True if the point is inside the circle.",3,[[["pt2d",3]]]],[11,"get_bounds","","Get the boundary containing this circle.",3,[[],["bounds",3]]],[11,"to_polygon","","Renders the circle as a polygon.",3,[[],["polygon",3]]],[11,"to_partial_polygon","","Renders some percent, between [0, 1], of the circle as a…",3,[[],["polygon",3]]],[11,"to_ring","","Returns the ring around the circle.",3,[[],["ring",3]]],[11,"to_outline","","Creates an outline around the circle, strictly contained…",3,[[["distance",3]],[["result",6],["polygon",3]]]],[0,"distance","","",null,null],[3,"Distance","geom::distance","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[18,"ZERO","geom","",4,null],[11,"meters","","Creates a distance in meters.",4,[[],["distance",3]]],[11,"const_meters","","",4,[[],["distance",3]]],[11,"inches","","Creates a distance in inches.",4,[[],["distance",3]]],[11,"miles","","Creates a distance in miles.",4,[[],["distance",3]]],[11,"centimeters","","Creates a distance in centimeters.",4,[[],["distance",3]]],[11,"abs","","Returns the absolute value of this distance.",4,[[],["distance",3]]],[11,"sqrt","","Returns the square root of this distance.",4,[[],["distance",3]]],[11,"inner_meters","","Returns the distance in meters. Prefer to work with…",4,[[]]],[11,"to_feet","","Returns the distance in feet.",4,[[]]],[11,"to_string","","Describes the distance according to formatting rules.",4,[[["unitfmt",3]],["string",3]]],[11,"max","","Returns the largest of the two inputs.",4,[[["distance",3]],["distance",3]]],[11,"min","","Returns the smallest of the two inputs.",4,[[["distance",3]],["distance",3]]],[0,"duration","","",null,null],[3,"Duration","geom::duration","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[18,"ZERO","geom","",5,null],[18,"EPSILON","","",5,null],[11,"seconds","","Creates a duration in seconds.",5,[[],["duration",3]]],[11,"minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"hours","","Creates a duration in hours.",5,[[],["duration",3]]],[11,"f64_minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"const_seconds","","",5,[[],["duration",3]]],[11,"to_u64","","",5,[[]]],[11,"from_u64","","",5,[[],["duration",3]]],[11,"inner_seconds","","Returns the duration in seconds. Prefer working in…",5,[[]]],[11,"get_parts","","Splits the duration into (hours, minutes, seconds,…",5,[[]]],[11,"parse","","Parses a duration such as \\\"3:00\\\" to `Duration::minutes(3)`.",5,[[],[["result",6],["duration",3]]]],[11,"epsilon_eq","","If two durations are within this amount, they\'ll print as…",5,[[["duration",3]]]],[11,"realtime_elapsed","","Returns the duration elapsed from this moment in real time.",5,[[["instant",6]],["duration",3]]],[11,"round_up","","Rounds a duration up to the nearest whole number multiple.",5,[[["duration",3]],["duration",3]]],[11,"num_minutes_rounded_up","","Returns the duration as a number of minutes, rounded up.",5,[[]]],[11,"make_intervals_for_max","","Returns (rounded max, the boundaries in number of minutes)",5,[[]]],[11,"to_string","","Describes the duration according to formatting rules.",5,[[["unitfmt",3]],["string",3]]],[0,"find_closest","","",null,null],[3,"FindClosest","geom::find_closest","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[11,"new","geom","Creates the quad-tree, limited to points contained in the…",6,[[["bounds",3]],["findclosest",3]]],[11,"add","","Add an object to the quadtree, remembering some key…",6,[[["vec",3]]]],[11,"all_close_pts","","For every object within some distance of a query point,…",6,[[["pt2d",3],["distance",3]],["vec",3]]],[11,"closest_pt","","Finds the closest point on the existing geometry to the…",6,[[["pt2d",3],["distance",3]],["option",4]]],[0,"gps","","",null,null],[3,"LonLat","geom::gps","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[11,"new","geom","Note the order of arguments!",7,[[],["lonlat",3]]],[11,"x","","Returns the longitude of this point.",7,[[]]],[11,"y","","Returns the latitude of this point.",7,[[]]],[11,"to_pt","","Transform this to a world-space point. Can go out of bounds.",7,[[["gpsbounds",3]],["pt2d",3]]],[11,"gps_dist","","Returns the Haversine distance to another point.",7,[[["lonlat",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very…",7,[[["lonlat",3]],["notnan",3]]],[11,"read_osmosis_polygon","","Parses a file in the…",7,[[],[["vec",3],["result",6]]]],[11,"write_osmosis_polygon","","Writes a set of points to a file in the…",7,[[["vec",3]],["result",6]]],[0,"line","","",null,null],[3,"Line","geom::line","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[5,"is_counter_clockwise","","",null,[[["pt2d",3]]]],[11,"new","geom","Creates a line segment between two points. None if the…",9,[[["pt2d",3]],[["line",3],["option",4]]]],[11,"must_new","","Equivalent to `Line::new(pt1, pt2).unwrap()`. Use this to…",9,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two…",9,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",9,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",9,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",9,[[],[["pt2d",3],["vec",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",9,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",9,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",9,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints --…",9,[[["line",3]],[["pt2d",3],["option",4]]]],[11,"crosses","","Determine if two line segments intersect, but more so than…",9,[[["line",3]]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line --…",9,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive…",9,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",9,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the…",9,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the…",9,[[["distance",3]],[["pt2d",3],["option",4]]]],[11,"must_dist_along","","Equivalent to `self.dist_along(dist).unwrap()`. Use this…",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",9,[[],["pt2d",3]]],[11,"percent_along","","",9,[[],[["pt2d",3],["option",4]]]],[11,"slice","","",9,[[["distance",3]],[["line",3],["option",4]]]],[11,"middle","","",9,[[],[["pt2d",3],["option",4]]]],[11,"contains_pt","","",9,[[["pt2d",3]]]],[11,"dist_along_of_point","","",9,[[["pt2d",3]],[["distance",3],["option",4]]]],[11,"percent_along_of_point","","",9,[[["pt2d",3]],["option",4]]],[11,"intersection","","Fails for parallel lines.",8,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[0,"percent","","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[11,"inner","geom","",10,[[]]],[11,"int","","",10,[[],["percent",3]]],[11,"of","","",10,[[],["percent",3]]],[0,"polygon","","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[5,"to_geo","","",null,[[["vec",3]],["polygon",3]]],[5,"from_multi","","",null,[[["multipolygon",3]],[["vec",3],["polygon",3]]]],[5,"downsize","","",null,[[["vec",3]],["vec",3]]],[11,"buggy_new","geom","",11,[[["pt2d",3],["vec",3]],["polygon",3]]],[11,"with_holes","","",11,[[["ring",3],["vec",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],["polygon",3]]],[11,"precomputed","","",11,[[["pt2d",3],["vec",3],["vec",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["triangle",3],["vec",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[],["polygon",3]]],[11,"scale","","",11,[[],["polygon",3]]],[11,"scale_xy","","",11,[[],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["pt2d",3],["angle",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The…",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["pt2d",3],["vec",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[],["polygon",3]]],[11,"rectangle_centered","","",11,[[["pt2d",3],["distance",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["option",4],["polygon",3]]]],[11,"maybe_rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["cornerradii",3],["into",8]],[["option",4],["polygon",3]]]],[11,"pill","","A rectangle, two sides of which are fully rounded…",11,[[],["polygon",3]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["cornerradii",3],["into",8]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["vec",3],["polygon",3]]]],[11,"convex_hull","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"concave_hull","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"to_outline","","Creates the outline around the polygon, with the thickness…",11,[[["distance",3]],[["result",6],["polygon",3]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. This is…",11,[[],["polygon",3]]],[11,"area","","Usually m^2, unless the polygon is in screen-space",11,[[]]],[11,"clip_polyline","","Doesn\'t handle multiple crossings in and out.",11,[[["polyline",3]],[["vec",3],["option",4]]]],[11,"clip_ring","","",11,[[["ring",3]],[["vec",3],["option",4]]]],[11,"to_geojson","","If the polygon is just a single outer ring, produces a…",11,[[["option",4],["gpsbounds",3]],["geometry",3]]],[11,"new","","",12,[[["pt2d",3]],["triangle",3]]],[11,"contains_pt","","",12,[[["pt2d",3]]]],[0,"polyline","","",null,null],[3,"PolyLine","geom::polyline","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",22,null],[5,"fix_angles","","",null,[[["polyline",3],["polyline",3]],[["result",6],["polyline",3]]]],[5,"to_set","","",null,[[]]],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[17,"MITER_THRESHOLD","","",null,null],[11,"new","geom","",13,[[["pt2d",3],["vec",3]],[["result",6],["polyline",3]]]],[11,"must_new","","",13,[[["pt2d",3],["vec",3]],["polyline",3]]],[11,"unchecked_new","","Doesn\'t check for duplicates. Use at your own risk.",13,[[["pt2d",3],["vec",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",13,[[["pt2d",3],["vec",3]],[["result",6],["polyline",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually form…",13,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",13,[[["distance",3]],[["option",4],["polygon",3]]]],[11,"reversed","","",13,[[],["polyline",3]]],[11,"extend","","",13,[[["polyline",3]],[["result",6],["polyline",3]]]],[11,"must_extend","","",13,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",13,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",13,[[["pt2d",3],["vec",3]],[["result",6],["vec",3]]]],[11,"points","","",13,[[],["vec",3]]],[11,"into_points","","",13,[[],[["pt2d",3],["vec",3]]]],[11,"lines","","",13,[[]]],[11,"length","","",13,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",13,[[["distance",3]],["result",6]]],[11,"exact_slice","","No excess leftover distance allowed.",13,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"first_half","","",13,[[],["polyline",3]]],[11,"second_half","","",13,[[],["polyline",3]]],[11,"dist_along","","",13,[[["distance",3]],["result",6]]],[11,"must_dist_along","","",13,[[["distance",3]]]],[11,"middle","","",13,[[],["pt2d",3]]],[11,"first_pt","","",13,[[],["pt2d",3]]],[11,"last_pt","","",13,[[],["pt2d",3]]],[11,"first_line","","",13,[[],["line",3]]],[11,"last_line","","",13,[[],["line",3]]],[11,"shift_right","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_right","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_left","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",13,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"shift_with_sharp_angles","","",13,[[["distance",3]],[["pt2d",3],["vec",3]]]],[11,"make_polygons","","The resulting polygon is manually triangulated and may not…",13,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","The resulting polygon is manually triangulated and may not…",13,[[["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"maybe_make_arrow","","Fail if the length is too short.",13,[[["distance",3],["arrowcap",4]],[["option",4],["polygon",3]]]],[11,"make_arrow","","If the length is too short, just give up and make the…",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"make_double_arrow","","",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"dashed_arrow","","",13,[[["distance",3],["arrowcap",4]],[["vec",3],["polygon",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",13,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",13,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. 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For traffic…",58,null],[13,"Yield","","For stop signs: cars have to stop before doing this turn,…",58,null],[13,"Protected","","For stop signs: cars can do this without stopping. These…",58,null],[4,"TurnType","","",null,null],[13,"Crosswalk","","",59,null],[13,"SharedSidewalkCorner","","",59,null],[13,"Straight","","",59,null],[13,"Right","","",59,null],[13,"Left","","",59,null],[13,"UTurn","","",59,null],[4,"PathConstraints","","Who\'s asking for a path?",null,null],[13,"Pedestrian","","",60,null],[13,"Car","","",60,null],[13,"Bike","","",60,null],[13,"Bus","","",60,null],[13,"Train","","",60,null],[4,"PathStep","","",null,null],[13,"Lane","","Original direction",61,null],[13,"ContraflowLane","","Sidewalks only!",61,null],[13,"Turn","","",61,null],[4,"Traversable","","Either a lane or a turn, where most movement happens.",null,null],[13,"Lane","","",62,null],[13,"Turn","","",62,null],[0,"city","","",null,null],[3,"City","map_model::city","A single city (like Seattle) can be broken down into…",null,null],[12,"name","","",0,null],[12,"boundary","","",0,null],[12,"areas","","",0,null],[12,"regions","","The individual maps",0,null],[11,"from_huge_map","map_model","If there\'s a single map covering all the smaller maps, use…",0,[[["map",3]],["city",3]]],[11,"from_individual_maps","","Generate a city from a bunch of smaller, individual maps.…",0,[[["timer",3]],["city",3]]],[0,"connectivity","","",null,null],[3,"WalkingOptions","map_model::connectivity","",null,null],[12,"allow_shoulders","","If true, allow walking on shoulders.",63,null],[12,"walking_speed","","",63,null],[4,"WalkingNode","","",null,null],[13,"SidewalkEndpoint","","false is src_i, true is dst_i",64,null],[13,"RideBus","","",64,null],[13,"LeaveMap","","",64,null],[5,"all_walking_costs_from","","Starting from one building, calculate the cost to all…",null,[[["walkingoptions",3],["buildingid",3],["duration",3],["map",3]],[["hashmap",3],["duration",3],["buildingid",3]]]],[5,"driving_cost","","Different unit based on constraints.",null,[[["pathconstraints",4],["lane",3],["turn",3],["map",3]]]],[5,"find_scc","","Calculate the srongy connected components (SCC) of the…",null,[[["map",3],["pathconstraints",4]]]],[5,"all_vehicle_costs_from","","Starting from one building, calculate the cost to all…",null,[[["pathconstraints",4],["buildingid",3],["duration",3],["map",3]],[["hashmap",3],["duration",3],["buildingid",3]]]],[0,"walking","","",null,null],[3,"WalkingOptions","map_model::connectivity::walking","",null,null],[12,"allow_shoulders","","If true, allow walking on shoulders.",63,null],[12,"walking_speed","","",63,null],[3,"Item","","",null,null],[12,"cost","","",65,null],[12,"node","","",65,null],[5,"all_walking_costs_from","","Starting from one building, calculate the cost to all…",null,[[["walkingoptions",3],["buildingid",3],["duration",3],["map",3]],[["hashmap",3],["duration",3],["buildingid",3]]]],[11,"default","map_model::connectivity","",63,[[],["walkingoptions",3]]],[11,"common_speeds","","",63,[[],["vec",3]]],[11,"default_speed","","",63,[[],["speed",3]]],[11,"cost","","",63,[[["distance",3]],["duration",3]]],[0,"edits","map_model","Once a Map exists, the player can edit it in the UI…",null,null],[3,"MapEdits","map_model::edits","Represents changes to a map. 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Find…",null,[[["map",3]]]],[5,"get_sorted_incoming_roads","","Return all incoming roads to an intersection, sorted by…",null,[[["intersectionid",3],["map",3]],[["vec",3],["roadid",3]]]],[17,"PROTECTED","","",null,null],[17,"YIELD","","",null,null],[0,"transit","map_model::make","",null,null],[3,"Matcher","map_model::make::transit","",null,null],[12,"sidewalk_pts","","",83,null],[12,"light_rail_pts","","",83,null],[5,"make_stops_and_routes","","Construct the final model of bus/train stops and routes.…",null,[[["timer",3],["map",3],["vec",3]]]],[5,"make_route","","",null,[[["map",3],["btreemap",3],["matcher",3],["rawbusroute",3]],["result",6]]],[5,"pick_start_lane","","",null,[[["pathconstraints",4],["position",3],["map",3]],[["result",6],["laneid",3]]]],[5,"default_spawn_times","","",null,[[],[["vec",3],["time",3]]]],[11,"new","","",83,[[["map",3],["vec",3],["timer",3]],["matcher",3]]],[11,"lookup","","",83,[[["rawbusstop",3],["pathconstraints",4],["map",3]],["result",6]]],[0,"turns","map_model::make","",null,null],[5,"make_all_turns","map_model::make::turns","Generate all driving and walking turns at an intersection,…",null,[[["map",3],["intersection",3]],[["vec",3],["turn",3]]]],[5,"ensure_unique","","",null,[[["vec",3],["turn",3]],[["vec",3],["turn",3]]]],[5,"is_turn_allowed","","",null,[[["turn",3],["map",3]]]],[5,"does_turn_pass_restrictions","","",null,[[["turn",3],["intersection",3],["map",3]]]],[5,"make_vehicle_turns","","",null,[[["map",3],["intersection",3]],[["vec",3],["turn",3]]]],[5,"curvey_turn","","",null,[[["lane",3]],[["result",6],["polyline",3]]]],[5,"to_pt","","",null,[[["pt2d",3]],["point2d",3]]],[5,"from_pt","","",null,[[["point2d",3]],["pt2d",3]]],[5,"lc_penalty","","",null,[[["turn",3],["map",3]]]],[5,"remove_merging_turns","","",null,[[["vec",3],["turntype",4],["map",3],["turn",3]],[["vec",3],["turn",3]]]],[5,"turn_type_from_angles","","",null,[[["angle",3]],["turntype",4]]],[0,"walking_turns","map_model::make","",null,null],[5,"make_walking_turns","map_model::make::walking_turns","Generate Crosswalk and SharedSidewalkCorner (places where…",null,[[["map",3],["intersection",3]],[["vec",3],["turn",3]]]],[5,"filter_turns","","Filter out crosswalks on really short roads. In reality,…",null,[[["vec",3],["intersection",3],["map",3],["turn",3]],[["vec",3],["turn",3]]]],[5,"_make_walking_turns_v2","","",null,[[["map",3],["intersection",3]],[["vec",3],["turn",3]]]],[5,"make_footway_turns","","At an intersection of footpaths only, just generate a turn…",null,[[["map",3],["intersection",3]],[["vec",3],["turn",3]]]],[5,"make_crosswalks","","",null,[[["intersectionid",3],["lane",3]],[["vec",3],["option",4]]]],[5,"make_degenerate_crosswalks","","",null,[[["road",3],["intersectionid",3],["vec",3]],[["vec",3],["option",4]]]],[5,"make_shared_sidewalk_corner","","",null,[[["intersection",3],["lane",3],["drivingside",4]],["polyline",3]]],[5,"turn_id","","",null,[[["intersectionid",3],["laneid",3]],["turnid",3]]],[5,"get_sidewalk","","",null,[[["vec",3],["vec",3]],[["option",4],["lane",3]]]],[11,"create_from_raw","map_model","",42,[[["rawmap",3],["timer",3]],["map",3]]],[11,"import_minimal","","Use for creating a map directly from some external format,…",42,[[["turn",3],["vec",3],["vec",3],["road",3],["gpsbounds",3],["vec",3],["vec",3],["mapname",3],["bounds",3],["intersection",3],["lane",3]],["map",3]]],[0,"map","","A bunch of (mostly read-only) queries on a Map.",null,null],[3,"MapConfig","map_model::map","",null,null],[12,"driving_side","","If true, driving happens on the right side of the road…",5,null],[12,"bikes_can_use_bus_lanes","","",5,null],[12,"inferred_sidewalks","","If true, roads without explicitly tagged sidewalks may…",5,null],[12,"separate_cycleways","","If true, separate cycleways from OSM will be included.",5,null],[12,"street_parking_spot_length","","Street parking is divided into spots of this length. 8…",5,null],[4,"DrivingSide","","",null,null],[13,"Right","","",48,null],[13,"Left","","",48,null],[11,"new","map_model","",42,[[["timer",3],["string",3]],["map",3]]],[11,"map_loaded_directly","","If you have to deserialize a `Map` directly, call this…",42,[[]]],[11,"blank","","Just for temporary 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A user-specified area to focus on.",49,null],[0,"building","map_model::objects","",null,null],[3,"BuildingID","map_model::objects::building","",null,null],[12,"0","","",10,null],[3,"Building","","A building has connections to the road and sidewalk, may…",null,null],[12,"id","","",9,null],[12,"polygon","","",9,null],[12,"levels","","",9,null],[12,"address","","",9,null],[12,"name","","",9,null],[12,"orig_id","","",9,null],[12,"label_center","","Where a text label should be centered to have the best…",9,null],[12,"amenities","","",9,null],[12,"bldg_type","","",9,null],[12,"parking","","",9,null],[12,"osm_tags","","Depending on options while importing, these might be…",9,null],[12,"sidewalk_pos","","The building\'s connection for pedestrians is immutable.…",9,null],[12,"driveway_geom","","Goes from building to sidewalk",9,null],[3,"Amenity","","A business located inside a building.",null,null],[12,"names","","",8,null],[12,"amenity_type","","This is the specific amenity listed in OSM, not the more…",8,null],[12,"osm_tags","","Depending on options while importing, these might be…",8,null],[3,"NamePerLanguage","","None corresponds to the native name",null,null],[12,"0","","",11,null],[4,"OffstreetParking","","Represent no parking as Private(0, false).",null,null],[13,"PublicGarage","","(Name, spots)",53,null],[13,"Private","","(Spots, explicitly tagged as a garage)",53,null],[4,"BuildingType","","",null,null],[13,"Residential","","",51,null],[12,"num_residents","map_model::objects::building::BuildingType","",52,null],[12,"num_housing_units","","",52,null],[13,"ResidentialCommercial","map_model::objects::building","An estimated number of residents, workers",51,null],[13,"Commercial","","An estimated number of workers",51,null],[13,"Empty","","",51,null],[4,"AmenityType","","Businesses are categorized into one of these types.",null,null],[13,"Groceries","","",50,null],[13,"Food","","",50,null],[13,"Bar","","",50,null],[13,"Medical","","",50,null],[13,"Religious","","",50,null],[13,"Education","","",50,null],[13,"Financial","","",50,null],[13,"PostOffice","","",50,null],[13,"Culture","","",50,null],[13,"Childcare","","",50,null],[13,"Shopping","","",50,null],[5,"sidewalk_to_bike","","",null,[[["map",3],["position",3]],["option",4]]],[11,"has_residents","map_model","",51,[[]]],[11,"get","","",11,[[["string",3],["option",4]],["string",3]]],[11,"new","","",11,[[["tags",3]],[["option",4],["nameperlanguage",3]]]],[11,"unnamed","","",11,[[],["nameperlanguage",3]]],[11,"sidewalk","","",9,[[],["laneid",3]]],[11,"house_number","","",9,[[],[["option",4],["string",3]]]],[11,"driving_connection","","The polyline goes from the building to the driving position",9,[[["map",3]],["option",4]]],[11,"biking_connection","","Returns (biking position, sidewalk position). 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